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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Uncompressing animation data?

Author Topic: Uncompressing animation data? (3 messages, Page 1 of 1)
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Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Oct 2, 2014 12:43 AM    Msg. 1 of 3       
How is it done, if possible that is.

I need this to save me from having to reanimate something instead of just changing the bones-set.
Edited by Hobbet360 on Oct 2, 2014 at 12:51 AM


not giraffe
Joined: Jul 17, 2014


Posted: Oct 2, 2014 02:56 AM    Msg. 2 of 3       
Quote: --- Original message by: Mootjuh
Bluestreak Animation Importer?

No?


Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Oct 2, 2014 06:01 AM    Msg. 3 of 3       
Yeah, nah, yeah, nah, yeah, nah, nup.

I'm using the Bluestreak Animation Importer to get the level specific chief cinematic animations from A50, though they are compressed because they are from A50.map and everything in the map is compressed, and Bluestreak can only import the raw animation data from an uncompressed graph; so I guess if anyone has an uncompressed version of that animation graph found in,
"C//tags/cinematics/animations/chief/level_specific/A50/<a50.model_animation>

...that would also be appreciated, though to decompress - or get my hands on all of the animation data that's uncompressed - would be handy for future endeavors.

Though currently I am animating a scene from scratch, so it's no emergency since I am nearing completion.
Edited by Hobbet360 on Oct 2, 2014 at 06:02 AM
Edited by Hobbet360 on Oct 2, 2014 at 06:02 AM

 

 
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