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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Failed to open TIFF

Author Topic: Failed to open TIFF (5 messages, Page 1 of 1)
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elite051
Joined: Apr 14, 2009

Wow, I really suck at this!


Posted: Sep 25, 2014 01:01 AM    Msg. 1 of 5       
When attempting to compile bitmaps, my ground texture gives me this.

### killbox_ground.tif
==> !!WARNING!! failed to open TIFF: unsupported bits per sample (16) or sample count (4) <==

Any ideas what the issue is?


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Sep 25, 2014 05:19 AM    Msg. 2 of 5       
Have you tried changing bits per sample or sample count?


Wolf_
Joined: May 16, 2006


Posted: Sep 25, 2014 06:00 AM    Msg. 3 of 5       
it should be 24 bits per pixel. So go into photoshop (or paintshop pro) and compare it to something that already exists, say tutorial ground bitmap or danger canyon ground bitmap. It should be saved as : Uncompressed and RGB (That is for paintshop pro, not really sure how you set that up in adobe Photoshop, or if it is automatically done, you could always google that.)
Edited by Wolf_ on Sep 25, 2014 at 06:05 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 26, 2014 06:43 AM    Msg. 4 of 5       
Quote: --- Original message by: Wolf_

it should be 24 bits per pixel. So go into photoshop (or paintshop pro) and compare it to something that already exists, say tutorial ground bitmap or danger canyon ground bitmap. It should be saved as : Uncompressed and RGB (That is for paintshop pro, not really sure how you set that up in adobe Photoshop, or if it is automatically done, you could always google that.)
Edited by Wolf_ on Sep 25, 2014 at 06:05 AM


If that fails try 8bit.


Wolf_
Joined: May 16, 2006


Posted: Oct 11, 2014 11:15 AM    Msg. 5 of 5       
Redo it, and this time with only one alpha :)

 

 
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