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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »3DS MAX HALO Bipeds and weapons animation

Author Topic: 3DS MAX HALO Bipeds and weapons animation (2 messages, Page 1 of 1)
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Z T Requiem
Joined: Jul 10, 2014

Spar...10(tan)?!?


Posted: Sep 20, 2014 12:08 AM    Msg. 1 of 2       
https://www.youtube.com/watch?v=L_QoFBZzjNU
After one day learning, I edited my first 3DS MAX animation, seems not good, but thanks for watching :D


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Sep 20, 2014 10:40 AM    Msg. 2 of 2       
Quote: --- Original message by: Z T Requiem
https://www.youtube.com/watch?v=L_QoFBZzjNU
After one day learning, I edited my first 3DS MAX animation, seems not good, but thanks for watching :D


For a starterupper it isn't too bad. Then again nothing is "too bad" when you first focus your efforts on something.

My crit would be: More movement to be played upon the surrounding limbs/bones of the object you are focusing on.

What I mean is, say you are twisting the neck of a spartan, to gain a better real life feel try animating other portions of his body to correspond with the main movement of his neck.

I.e the shoulders may re-alternate, the torso could flex, the arms in general should adjust a little also.


And watch this: https://www.youtube.com/watch?v=Q5MZMCslp4o

 

 
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