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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »why do i get open red face when i import a bsp from halo ce

Author Topic: why do i get open red face when i import a bsp from halo ce (2 messages, Page 1 of 1)
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DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Aug 16, 2014 09:49 PM    Msg. 1 of 2       
IM using Halo CE BSP Tag Converter V2.5 im new to 3d max 2010 so I don't no if this is normal

and the map im importing is Beavercreek so can you lot help??
it's odd there is no open red face ingame before I did import it
Edited by DOOM899 on Aug 16, 2014 at 09:54 PM


DOOM899
Joined: Jul 23, 2013

{DM} [gamesmaster] if i can ill help maybe


Posted: Aug 17, 2014 11:43 PM    Msg. 2 of 2       
for a start that did work but now I have 150 open faces in halo 41open faces red odd
but as for a tutorial this guy dose a good job https://www.youtube.com/watch?v=cGJnE3hcThg importing map I did not think it would be this much work
as I don't have much time to work on it my job takes most of my time I just don't no what to do?
ed just thinking you no more then I do so can you take a look at the bsp
I mean all I would like to do is add a room or 2
Edited by DOOM899 on Aug 18, 2014 at 12:03 AM
Edited by DOOM899 on Aug 18, 2014 at 12:03 AM

 

 
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