
RyuHoly
Joined: Aug 2, 2014
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Posted: Aug 2, 2014 07:19 PM
Msg. 1 of 9
Would it be possible to make an Invasion mode like Halo Reach? I was thinking about attempting it.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 3, 2014 10:14 AM
Msg. 2 of 9
Quote: --- Original message by: RyuHoly Would it be possible to make an Invasion mode like Halo Reach? I was thinking about attempting it. I'll shoot you down before it's too late. No. You would need to re-code part of halo's blam engine, and also script extra mods and changes. e.t.c
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Aug 3, 2014 01:45 PM
Msg. 3 of 9
I'm not sure what all the invasion includes, but sure. Have some trigger volumes about, that if a team stands in long enough, they capture. As they capture more points, spawn more weapons and vehicles on that teams side (use either .weapons or .effects that create the weapons, instead of item collections so you can control them and spawn them manually). Etc.
For correctly determining the team, you'd either require them to play CTF, or use OS. With CTF, the teams actually correctly spawn at their team spawn points, so spawn them off the map, and when they spawn, simply mark them down in a global variable for that team, then teleport them into the map (teleporting them in, also allows you to 'unlock' spawn points through the games progression). Or, with OS, you can just check any units team, and even directly check whether the gametype is set to teams.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 3, 2014 01:46 PM
Msg. 4 of 9
Quote: --- Original message by: kirby_422 I'm not sure what all the invasion includes, but sure. Have some trigger volumes about, that if a team stands in long enough, they capture. As they capture more points, spawn more weapons and vehicles on that teams side (use either .weapons or .effects that create the weapons, instead of item collections so you can control them and spawn them manually). Etc.
For correctly determining the team, you'd either require them to play CTF, or use OS. With CTF, the teams actually correctly spawn at their team spawn points, so spawn them off the map, and when they spawn, simply mark them down in a global variable for that team, then teleport them into the map (teleporting them in, also allows you to 'unlock' spawn points through the games progression). Or, with OS, you can just check any units team, and even directly check whether the gametype is set to teams. But you would have to script the cut scenes. e.t.c And cut scenes in an mp environment is impossible.
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General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
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Posted: Aug 3, 2014 02:09 PM
Msg. 5 of 9
Quote: --- Original message by: SS FlankerQuote: --- Original message by: kirby_422 I'm not sure what all the invasion includes, but sure. Have some trigger volumes about, that if a team stands in long enough, they capture. As they capture more points, spawn more weapons and vehicles on that teams side (use either .weapons or .effects that create the weapons, instead of item collections so you can control them and spawn them manually). Etc.
For correctly determining the team, you'd either require them to play CTF, or use OS. With CTF, the teams actually correctly spawn at their team spawn points, so spawn them off the map, and when they spawn, simply mark them down in a global variable for that team, then teleport them into the map (teleporting them in, also allows you to 'unlock' spawn points through the games progression). Or, with OS, you can just check any units team, and even directly check whether the gametype is set to teams. But you would have to script the cut scenes. e.t.c And cut scenes in an mp environment is impossible. Don't see why a cutscene can't just be left out.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 3, 2014 02:12 PM
Msg. 6 of 9
Wouldn't really be staying true to the invasion game type then.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Aug 3, 2014 02:31 PM
Msg. 7 of 9
Quote: --- Original message by: SS Flanker But you would have to script the cut scenes. e.t.c
And cut scenes in an mp environment is impossible. Do a cutscene the same way you'd do one in SP, just either use a biped crush, or place all players in one room, to convey to the clients to show the cinematic. When the syncing condition ends, the clients end their cutscene (regardless of where it is). If you simply move all the players to one room, then you can attach-detach some scenery to each of them beforehand to track their previous location, them simple attach-detach them back to it to return them to their places.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Aug 3, 2014 02:35 PM
Msg. 8 of 9
Quote: --- Original message by: kirby_422Quote: --- Original message by: SS Flanker But you would have to script the cut scenes. e.t.c
And cut scenes in an mp environment is impossible. Do a cutscene the same way you'd do one in SP, just either use a biped crush, or place all players in one room, to convey to the clients to show the cinematic. When the syncing condition ends, the clients end their cutscene (regardless of where it is). If you simply move all the players to one room, then you can attach-detach some scenery to each of them beforehand to track their previous location, them simple attach-detach them back to it to return them to their places. Kirby 4 president
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RyuHoly
Joined: Aug 2, 2014
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Posted: Aug 4, 2014 06:52 PM
Msg. 9 of 9
This is gonna be my first ti make a mod with Halo CE at all. I wonder what tools do I use for modding?
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