
Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Jul 13, 2014 09:47 PM
Msg. 1 of 30
Hey guys, I got a simple question here; is it possible to include VISR mode in my maps? If not, can I switch the flash light function to full-on night vision (that is unlimited), and how?
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jul 13, 2014 10:07 PM
Msg. 2 of 30
Its possible with OS. Idk how exactly though. Look at spv3 a50
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Jul 16, 2014 12:17 AM
Msg. 3 of 30
Quote: --- Original message by: MatthewDratt Its possible with OS. Idk how exactly though. Look at spv3 a50 Can't extract stuff from .yelo maps, unfortunately. :P
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Jul 16, 2014 11:14 AM
Msg. 4 of 30
Quote: --- Original message by: MegatronQuote: --- Original message by: MatthewDratt Its possible with OS. Idk how exactly though. Look at spv3 a50 Can't extract stuff from .yelo maps, unfortunately. :P PM me. I've made an ODST-accurate VISR, I'll be quite happy to share the tags/script.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Jul 16, 2014 03:11 PM
Msg. 5 of 30
Quote: --- Original message by: MegatronQuote: --- Original message by: MatthewDratt Its possible with OS. Idk how exactly though. Look at spv3 a50 Can't extract stuff from .yelo maps, unfortunately. :P They released their files on Halomods
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Jul 16, 2014 07:12 PM
Msg. 6 of 30
I ALREADY SAID I'LL SHARE THE TAGS/SCRIPT DAMMIT
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 17, 2014 07:10 AM
Msg. 7 of 30
Can I have em?
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Jul 17, 2014 11:22 AM
Msg. 8 of 30
Quote: --- Original message by: ASCENDANTJUSTICE Can I have em? Absolutely! ... you can ALL have them! They use a modified version of the "visr example" that comes with OS. It also includes sounds, fade effects etc. Just look at the readme included in the .zip. Show me some screenshots plz! http://www.mediafire.com/download/kn2wr30zxdzom32/clone's_VISR_V2.zip
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 17, 2014 11:25 AM
Msg. 9 of 30
Quote: --- Original message by: clonecam117Quote: --- Original message by: ASCENDANTJUSTICE Can I have em? Absolutely! ... you can ALL have them! They use a modified version of the "visr example" that comes with OS. It also includes sounds, fade effects etc. Just look at the readme included in the .zip. Show me some screenshots plz! http://www.mediafire.com/download/kn2wr30zxdzom32/clone's_VISR_V2.zip Aw tanks, u da bomb. Have anything that requires custom fx as a pay back?
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Jul 17, 2014 11:34 AM
Msg. 10 of 30
Not really lol
P.S. When you use my VISR with an ODST-style HUD it is incredibly convincing. Just a tip :D
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 18, 2014 09:47 AM
Msg. 11 of 30
Quote: --- Original message by: clonecam117 Not really lol
P.S. When you use my VISR with an ODST-style HUD it is incredibly convincing. Just a tip :D It is, I would post a pic. But image shack decided to screw all free accounts. And I already payed my 2000 to digital tutors. :(
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Jul 18, 2014 11:25 AM
Msg. 12 of 30
Use Mediafire
...but it DID work right? I didn't forget any tags?
Also, how good is it? 1-10?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 18, 2014 11:40 AM
Msg. 13 of 30
Quote: --- Original message by: clonecam117 Use Mediafire
...but it DID work right? I didn't forget any tags?
Also, how good is it? 1-10? It worked for me, but then again. I pasted it into my non native tag-set. Which is pretty much a tag-set containing every tag ever made. (3.22GB) You can try it your self clone cam too. I would give it......... 9.25/10 Because I think a 10 is just too generous. Some critique: I would like a little soft blurring around the HUD just to give a little better sense of realism. And more of a concave look, to really sell the HUD VISOR theme. Good job. Make a thread out of it.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Jul 18, 2014 11:49 AM
Msg. 14 of 30
Well the VISR effect actually comes with OS, I increased the range a bit and intensified it, then I did all the scripting, tag_collection setup, and sound work to make it better. I'm actually adding onto the scripts to make it better, will make a thread.
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Megatron
Joined: Sep 16, 2011
Working on something good.
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Posted: Jul 18, 2014 06:06 PM
Msg. 15 of 30
I sincerely thank you for doing this for us, this will indeed be a major benefit for future maps.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Jul 18, 2014 07:20 PM
Msg. 16 of 30
No prob.
Pardon my dickishness in the readme BTW. I like to give people hard times.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 19, 2014 07:37 AM
Msg. 17 of 30
Quote: --- Original message by: clonecam117 No prob.
Pardon my dickishness in the readme BTW. I like to give people hard times. I found it, humorous.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Jul 19, 2014 07:47 AM
Msg. 18 of 30
Quote: --- Original message by: clonecam117 Well the VISR effect actually comes with OS, I increased the range a bit and intensified it, then I did all the scripting, tag_collection setup, and sound work to make it better. I'm actually adding onto the scripts to make it better, will make a thread. would the VISR effect work for a mp map if so then I can make/update/something Horror Map
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 19, 2014 07:51 AM
Msg. 19 of 30
Quote: --- Original message by: DOOM899Quote: --- Original message by: clonecam117 Well the VISR effect actually comes with OS, I increased the range a bit and intensified it, then I did all the scripting, tag_collection setup, and sound work to make it better. I'm actually adding onto the scripts to make it better, will make a thread. would the VISR effect work for a mp map if so then I can make/update/something Horror Map Of course it does. Just edit your globals.globals tag.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Jul 19, 2014 11:38 AM
Msg. 20 of 30
Quote: --- Original message by: SS FlankerQuote: --- Original message by: DOOM899Quote: --- Original message by: clonecam117 Well the VISR effect actually comes with OS, I increased the range a bit and intensified it, then I did all the scripting, tag_collection setup, and sound work to make it better. I'm actually adding onto the scripts to make it better, will make a thread. would the VISR effect work for a mp map if so then I can make/update/something Horror Map Of course it does. Just edit your globals.globals tag. No no, silly! You know not of what you speak. You edit the .scenario tag. And I'm not sure it would work right in MP because the script checks for player0's (I think in MP all the players are different numbers, 0 is the server host I believe) flashlight state. Oh and (obviously) this DOES require OpenSauce, so if you're one of those "OS SUX!11!!" people then move along. Edited by clonecam117 on Jul 19, 2014 at 11:39 AMEdited by clonecam117 on Jul 19, 2014 at 11:41 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 19, 2014 11:52 AM
Msg. 21 of 30
Quote: --- Original message by: clonecam117Quote: --- Original message by: SS FlankerQuote: --- Original message by: DOOM899Quote: --- Original message by: clonecam117 Well the VISR effect actually comes with OS, I increased the range a bit and intensified it, then I did all the scripting, tag_collection setup, and sound work to make it better. I'm actually adding onto the scripts to make it better, will make a thread. would the VISR effect work for a mp map if so then I can make/update/something Horror Map Of course it does. Just edit your globals.globals tag. No no, silly! You know not of what you speak. You edit the .scenario tag. And I'm not sure it would work right in MP because the script checks for player0's (I think in MP all the players are different numbers, 0 is the server host I believe) flashlight state. Oh and (obviously) this DOES require OpenSauce, so if you're one of those "OS SUX!11!!" people then move along. Edited by clonecam117 on Jul 19, 2014 at 11:39 AMEdited by clonecam117 on Jul 19, 2014 at 11:41 AM It worked for me solo in an mp environment.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Jul 19, 2014 11:54 AM
Msg. 22 of 30
...okay.... that's....um.... nice? If you're running the game in solo mode it'll always register you as player0, so that post was....ummm....okay?
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Unethical Nightmare
Joined: Jun 15, 2014
Think first before acting
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Posted: Jul 19, 2014 12:18 PM
Msg. 23 of 30
Why does VISR mode need a script? Edited by Unethical Nightmare on Jul 19, 2014 at 12:18 PM
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Jul 19, 2014 05:08 PM
Msg. 24 of 30
So that the game knows to render the PP effect when the player toggles his flashlight, that can't be done in guerilla, silly!
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 20, 2014 10:37 AM
Msg. 25 of 30
Quote: --- Original message by: Unethical Nightmare
Why does VISR mode need a script? Edited by Unethical Nightmare on Jul 19, 2014 at 12:18 PM Really?
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Jul 20, 2014 12:04 PM
Msg. 26 of 30
Quote: --- Original message by: SS FlankerQuote: --- Original message by: Unethical Nightmare
Why does VISR mode need a script? Edited by Unethical Nightmare on Jul 19, 2014 at 12:18 PM Really? I THINK he's serious.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 20, 2014 01:14 PM
Msg. 27 of 30
Quote: --- Original message by: clonecam117Quote: --- Original message by: SS FlankerQuote: --- Original message by: Unethical Nightmare
Why does VISR mode need a script? Edited by Unethical Nightmare on Jul 19, 2014 at 12:18 PM Really? I THINK he's serious. I actually, played around with the globals and mixed in elements of your hud and stuff. I got scripts to work once.
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Jul 20, 2014 06:09 PM
Msg. 28 of 30
Wait you mean the project_yellow_globals? I thought you meant globals.globals lol.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Jul 21, 2014 06:24 AM
Msg. 29 of 30
Quote: --- Original message by: clonecam117 Wait you mean the project_yellow_globals? I thought you meant globals.globals lol. I don't really use OS much. Apologies for atrocious terminology.
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thellt
Joined: Feb 14, 2009
chiperdilly the great 1999-2017
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Posted: Nov 16, 2014 04:41 PM
Msg. 30 of 30
hey i know your readme says your gonna slap me... but please dont.... haha.....
i forgot hot to enable post processing..... i cant get it working.... the sounds work wwith the flashlight toggle but no pp effects work..... for me at all im unsure if we all are using a different version of os but i would like to figure out how to enable all the pp features....... other than the readme instructions.... which i followed TO THE LETTER i dont know what i should do to begin with to enable any pp shaders/effects ..... someone help me?
i forgot how to get visr working XD.... but i cant seemt o get any shaders working period.... if i wanted to do it manually what were teh commands again?
or is there anything i need to edit in the xml?
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