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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Changing how the flashlight functions

Author Topic: Changing how the flashlight functions (3 messages, Page 1 of 1)
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Hobbet360
Joined: Jan 10, 2012

ProTools > ToolPro


Posted: Jun 28, 2014 09:07 AM    Msg. 1 of 3       
I was reading back through the script for Nyx: Ep2 and realised that, in an unmade level as of yet, the story states that the player does not have the MJOLNIR armour, for reasons that cannot be stated, and grabs a flaming torch for light to explore a cave, also for reasons that cannot be stated...



SO... in short;
-Can the torch be unlimited?
-Can the light effect emitted from the flashlight be changed to be a warm, AOE, orange-ish light?
-Can flames be emitted in an FP model?

??

-Rob
Edited by Hobbet360 on Jun 28, 2014 at 09:09 AM
Edited by Hobbet360 on Jun 28, 2014 at 09:09 AM


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Jun 28, 2014 09:23 AM    Msg. 2 of 3       
You can make the flashlight unlimited in the biped.

You can just change the flashlight color effect to orange.

If you want to add it to the fp, you'd have to edit each weapon and add it to the model then reanimate all the fp animations.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 28, 2014 11:05 AM    Msg. 3 of 3       
You can make flames but not to the standard of any of thses next gen games. They use a special video compilation script or something along those lines. Which allows video sprites to be used.

Halo only supports picture sprites, therefore it wouldn't be possible to do what you see in that pick.

However I tried it a different way, and emerged a little more enlightened.


http://www.mediafire.com/download/x8893ege3y00h5r/%7BSSMT%7D_Flame_Emmiter.zip

Shamelessly plugged
Edited by ASCENDANTJUSTICE on Jun 28, 2014 at 11:06 AM

 

 
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