A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »AI Attacking Guard State

Author Topic: AI Attacking Guard State (1 messages, Page 1 of 1)
Moderators: Dennis

FtDSpartn
Joined: May 1, 2009

Verified AI.


Posted: Jun 20, 2014 12:24 AM    Msg. 1 of 1       
So I have an AI squad named 'marines'. They're in a platoon named 'marine_toon' with the 'start in defending state' flag checked. The squad's state is 'guarding at guard position'. Now, when I execute a 'ai_attack' script, I want them to go from firing positions 'A' to firing positions 'B' and 'D'.

Problem is, even though they start in the defending state, they want to go off to the 'attacking guard' position. I don't know if it's a bug or just me not getting it fully. I am doing this all in Sapien, so it might work out different in-game (I don't know if AI acts differently depending on if you're in-game or in Sapien).

Here's a snapshot of my squad's firing position setup: http://puu.sh/9BDg4/4d7f117ad9.png

Edit: Aheh, just realized I posted in Gen. Discussion. Whoops.
Edited by FtDSpartn on Jun 20, 2014 at 12:26 AM

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 4:28 AM 141 ms.
A Halo Maps Website