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Author Topic: Why My Textures No Show Up In Max 2014??????? (6 messages, Page 1 of 1)
Moderators: Dennis

Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 11, 2014 10:33 AM    Msg. 1 of 6       
Hi,

I recently installed 3dsmax 2014, hated the new slate material editor so I chose the old configuration in the material editor settings.

But my textures don't show up correctly, if they even show up at all.


Is there some setting I need to check? (show maps as hardware display?)
If so what and where is it.



grunt_eater
Joined: Jan 26, 2011

Everything except biped rigging.


Posted: Jun 11, 2014 11:43 AM    Msg. 2 of 6       
I have this problem in max 2011 a lot. The way i fix it is by going into the mtl editor, selecting your mtl and in the options portion check "show standard map in viewport". If it still doesn't show, try re-drag-and-dropping it onto your model, i find it's best to deselect the model first too. Hope this helped.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 21, 2014 10:01 AM    Msg. 3 of 6       
Quote: --- Original message by: grunt_eater
I have this problem in max 2011 a lot. The way i fix it is by going into the mtl editor, selecting your mtl and in the options portion check "show standard map in viewport". If it still doesn't show, try re-drag-and-dropping it onto your model, i find it's best to deselect the model first too. Hope this helped.


WTF, Sorry for the late reply dude! What you said didn't work at first, but I closed max and opened it again so. o.O Thanks man!



Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 22, 2014 09:27 AM    Msg. 4 of 6       
Quote: why


Because max decreed it?


Cheddars
Joined: Oct 30, 2010

Rave to the Grave.


Posted: Jun 22, 2014 09:36 AM    Msg. 5 of 6       
I don't know why, but sometimes max starts to give me wiered errors after a while of use, where restarting fixes everything :P. Stuff like the 3D tool for moving objects enlarging when zooming in and not effecting the movement of an object.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 22, 2014 09:37 AM    Msg. 6 of 6       
Quote: --- Original message by: Cheddars
I don't know why, but sometimes max starts to give me wiered errors after a while of use, where restarting fixes everything :P. Stuff like the 3D tool for moving objects enlarging when zooming in and not effecting the movement of an object.


Same here.

I would like to say, although technologically inferior. I do prefer max 2010.

 

 
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