I'm assuming it's something wrong with the rigging I did, but the biped seems to move properly in 3ds max and I've redone it once already. So at a loss, coming for some advice;
Picture Link HereIf anyone wants to embed please feel free. The model looks crapped as though I did an HMT PMI without decrapping the model first.
Background; I rigged the model to first the flood_elite and then elite skeletons (nearly identical)
I did have to scale the arm's bones and rotate them to fit the new model properly, the bones also had to be scaled universally (XYZ) to fit proper.
I had the model skinned appropriately, exported without issues and compiled fine. I edited the node-count trying both with Kornman editing the tag, and editing the .jms file before compiling.
The skin looked fine when I had it in max, everything moved smoothly, the verts were weighted and restricted to 2 bones max.
What is it that I could have done to cause that issue?
Edit: Completely forgot the important part! I'm using bluestreak, the JMS exporter versions 1.01 1.02 or 1.03 interchangeably, none working.
Edited by DeadHamster on Jun 8, 2014 at 05:25 PMNote, It was due to miss-assigned frames, the mandibles in the elite animation. They were linked to pelvis, not the head.
LinkEhh, looks terrible but it's a step in the right direction.
Edited by DeadHamster on Jun 9, 2014 at 12:15 AM