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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Halo 1 cyborg texture release.

Author Topic: Halo 1 cyborg texture release. (29 messages, Page 1 of 1)
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DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: May 29, 2014 11:28 PM    Msg. 1 of 29       
Yeah this is really old I believe I made it when OS first came out or even earlier than that I can't recall. I used Photoshop and 3ds max.


Diffuse


Normal Map

http://www.filedropper.com/cyborgnrm
Normal map file ^^
Edited by DarkLord0912 on May 30, 2014 at 11:35 AM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: May 30, 2014 12:04 AM    Msg. 2 of 29       
Woah o.O
Can you make a normal for the fp arms too?

Also, did you adjust the texture in Photoshop or did you make a highpoly in max and bake it down?


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: May 30, 2014 01:54 AM    Msg. 3 of 29       
Quote: --- Original message by: R93_Sniper
Woah o.O
Can you make a normal for the fp arms too?

Also, did you adjust the texture in Photoshop or did you make a highpoly in max and bake it down?

I think it was done in Photoshop.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: May 30, 2014 02:50 AM    Msg. 4 of 29       
I see people still can't read here. 3ds max + Photoshop


Actually the visor is just fine the affect in that region is very light it actually helps the visor.


Also I'll see but I don't mod or deal with halo ce anymore haven't for along time.
Edited by DarkLord0912 on May 30, 2014 at 02:52 AM


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: May 30, 2014 03:03 AM    Msg. 5 of 29       
So did you use gimp?

please don't harm me


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: May 30, 2014 03:28 AM    Msg. 6 of 29       
Crazy Bump anyone? No..? I use it...


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: May 30, 2014 03:49 AM    Msg. 7 of 29       
Crazybump is not bad it's a modified version of NVidia's plugin with finer controls but I

used 3dsmax and Photoshop to capture detail that the opposite programs missed then

brought it together.


Also would be kind of pointless to do the halo 1 fp arms as they modeled most the detail into the fp arms already. So If you made one for the arms it wouldn't do much justice to be honest.



Quote: --- Original message by: MatthewDratt
So did you use gimp?

please don't harm me



LOL^^ ??????

Edited by DarkLord0912 on May 30, 2014 at 06:59 AM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 30, 2014 08:11 AM    Msg. 8 of 29       
It looks really bad and unclean. If you want it done correctly, import chief and apply the diffuse. Go through and add all the details in sub-d and then bake it out.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: May 30, 2014 08:36 AM    Msg. 9 of 29       
Like I said it's really old and even though someone goes and adds all this small details it will not do any good If the diffuse map doesn't really mirror the areas for the added detail.

Also I'm not sure most realize but a lot of that texture is only noisy in the part of the texture that wasn't use buy the models UV's. If memory serves me correctly I think bungie only really used small parts of the whole texture.
Edited by DarkLord0912 on May 30, 2014 at 08:40 AM


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: May 30, 2014 08:38 AM    Msg. 10 of 29       
I think you misunderstood. The normal map in your opening post is UNCLEAN. That is why it is bad. There is alot of noise in the entire texture and in result will not look good in the end, it is not about having small little tiny details but rather about having the cleanest normal possible.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: May 30, 2014 08:44 AM    Msg. 11 of 29       
Yes I get what your saying I tried to reduce the noise as much as possible. Remodeling the character or adding extra detail though won't turn out real well because the diffuse texture would have to have these drawn in for it to work well with the normal map.

Remember a lot of the noise or I should say "most" of it is in unused texture space.

I do get what your saying though. It's old though.


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: May 30, 2014 08:45 AM    Msg. 12 of 29       
Noisy normals are looking good in newer engines, but since !Blam is designed for bumps (only x is affected I think) it can't handle normal maps good, making them jerky and pixelated. As HiGuy said, leaner and cleaner are better.
Edited by AlekosGR on May 30, 2014 at 08:46 AM


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: May 30, 2014 08:48 AM    Msg. 13 of 29       
Yes I know what highguy is saying. A lot of the noise is outside the UV's of the character. And most of the other areas not all of it are actually made to complement the bumps and scratch's based off the blue reflection channel.


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: May 30, 2014 09:39 AM    Msg. 14 of 29       
I would like to see a model, because I see no difference
xd


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: May 30, 2014 09:54 AM    Msg. 15 of 29       
Quote: --- Original message by: UHWArby
I would like to see a model, because I see no difference
xd


Exactly that's what I've been saying... the effects are very small as it's not entirely made with a high poly model, and even if it was like higuy was suggesting I was simply saying you won't see much of the effect as the diffuse and normal don't compliment each other.


I only released it because I found it laying around on an old HDD with the old H2SPT tags.


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: May 30, 2014 10:56 AM    Msg. 16 of 29       
What about using specular maps?


OHunterO
Joined: May 24, 2012

.


Posted: May 30, 2014 11:13 AM    Msg. 17 of 29       
Quote: --- Original message by: R93_Sniper
Woah o.O
Can you make a normal for the fp arms too?

Also, did you adjust the texture in Photoshop or did you make a highpoly in max and bake it down?


Yeah, like that's gonna happen in this community...

It's just a simple filter applied onto a texture... takes like 2 minutes.


OHunterO
Joined: May 24, 2012

.


Posted: May 30, 2014 11:20 AM    Msg. 18 of 29       
Quote: --- Original message by: Mootjuh
If he'd make a high poly, I'd assume he would redo the low poly and thus have new UVs.


Can make a high poly over the lowpoly, no need to remake the lowpoly. But could still add more details to the lowpoly without the need of new UV's, just change them slightly.


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: May 30, 2014 11:34 AM    Msg. 19 of 29       
Quote: --- Original message by: OHunterO
Quote: --- Original message by: R93_Sniper
Woah o.O
Can you make a normal for the fp arms too?

Also, did you adjust the texture in Photoshop or did you make a highpoly in max and bake it down?


Yeah, like that's gonna happen in this community...

It's just a simple filter applied onto a texture... takes like 2 minutes.


Based off your comment I'd Imagine you fall into the same category as those who post but don't read.


bourrin33
Joined: Oct 19, 2009

HEK not installed tho


Posted: May 30, 2014 02:14 PM    Msg. 20 of 29       
You're so friendly ;)


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: May 30, 2014 06:04 PM    Msg. 21 of 29       
Quote: --- Original message by: OHunterO
Quote: --- Original message by: R93_Sniper
Woah o.O
Can you make a normal for the fp arms too?

Also, did you adjust the texture in Photoshop or did you make a highpoly in max and bake it down?


Yeah, like that's gonna happen in this community...

It's just a simple filter applied onto a texture... takes like 2 minutes.


last time i checked, you do this

Edit: did a bit of picture stuff. here

Without Diffuse



With Diffuse


Edited by R93_Sniper on May 30, 2014 at 06:42 PM


OHunterO
Joined: May 24, 2012

.


Posted: May 30, 2014 10:53 PM    Msg. 22 of 29       
Quote: --- Original message by: DarkLord0912
Quote: --- Original message by: OHunterO
Quote: --- Original message by: R93_Sniper
Woah o.O
Can you make a normal for the fp arms too?

Also, did you adjust the texture in Photoshop or did you make a highpoly in max and bake it down?


Yeah, like that's gonna happen in this community...

It's just a simple filter applied onto a texture... takes like 2 minutes.


Based off your comment I'd Imagine you fall into the same category as those who post but don't read.


I read, but everything you have done can be done with the filter...

Quote: --- Original message by: R93_Sniper

Quote: --- Original message by: OHunterO
Quote: --- Original message by: R93_Sniper
Woah o.O
Can you make a normal for the fp arms too?

Also, did you adjust the texture in Photoshop or did you make a highpoly in max and bake it down?


Yeah, like that's gonna happen in this community...

It's just a simple filter applied onto a texture... takes like 2 minutes.


last time i checked, you do this

Edit: did a bit of picture stuff. here

Without Diffuse
http://i58.tinypic.com/2ewe3jt.jpg
http://i61.tinypic.com/33cww38.jpg

With Diffuse
http://i59.tinypic.com/34or7g9.jpg
http://i57.tinypic.com/rigjyh.jpg
Edited by R93_Sniper on May 30, 2014 at 06:42 PM


I apply filters to images to create some "normals" ? Backup your post with some evidence to support what ever point your trying to make...


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: May 31, 2014 06:18 PM    Msg. 23 of 29       
Inb4 i was using arch&design to render that

Quote: --- Original message by: OHunterO
I apply filters to images to create some "normals" ? Backup your post with some evidence to support what ever point your trying to make...


I meant that you highpoly bake down stuff. I've seen your work, and it's notably impressive, to say the least
Edited by R93_Sniper on May 31, 2014 at 06:19 PM


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: May 31, 2014 09:03 PM    Msg. 24 of 29       
Quote: --- Original message by: Mootjuh
IT's a standard material actually.

Anyways, got this ingame.
http://i.imgur.com/qb9zyL9.png
http://i.imgur.com/Z0mltES.png


Halo Custom Edition HD


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: May 31, 2014 09:42 PM    Msg. 25 of 29       
Quote: --- Original message by: UHWArby
Quote: --- Original message by: Mootjuh
IT's a standard material actually.

Anyways, got this ingame.
http://i.imgur.com/qb9zyL9.png
http://i.imgur.com/Z0mltES.png


Halo Custom Edition Shiny

FTFY
This is still pretty far from what people tend to think of as HD.
Edited by Dumb AI on May 31, 2014 at 09:42 PM


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: May 31, 2014 10:13 PM    Msg. 26 of 29       
Quote: --- Original message by: Dumb AI

Quote: --- Original message by: UHWArby
Quote: --- Original message by: Mootjuh
IT's a standard material actually.

Anyways, got this ingame.
http://i.imgur.com/qb9zyL9.png
http://i.imgur.com/Z0mltES.png


Halo Custom Edition Shiny

FTFY
This is still pretty far from what people tend to think of as HD.
Edited by Dumb AI on May 31, 2014 at 09:42 PM


ok.....


DarkLord0912
Joined: Jan 17, 2009

Works on bigger and better things


Posted: Jun 1, 2014 01:55 AM    Msg. 27 of 29       
Not trying to shoot anyone down here

But he looks the same just a lot brighter honestly. I fall back to what I stated earlier in this thread.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 1, 2014 11:00 AM    Msg. 28 of 29       
Got hit on the head and now I have this real big bump.


Giggity


OHunterO
Joined: May 24, 2012

.


Posted: Jun 1, 2014 07:57 PM    Msg. 29 of 29       
Quote: --- Original message by: R93_Sniper

Inb4 i was using arch&design to render that

Quote: --- Original message by: OHunterO
I apply filters to images to create some "normals" ? Backup your post with some evidence to support what ever point your trying to make...


I meant that you highpoly bake down stuff. I've seen your work, and it's notably impressive, to say the least
Edited by R93_Sniper on May 31, 2014 at 06:19 PM


Ah, it seem'd you was implying that I applied simple filters to a texture. my mistake.

 

 
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