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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Lightmaps issues...

Author Topic: Lightmaps issues... (4 messages, Page 1 of 1)
Moderators: Dennis

AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: May 4, 2014 02:30 AM    Msg. 1 of 4       
I have never faced such an issue before, and I can't seem to solve it. So, i am currently working on a map, using OS. I used a new sky, "the_pit" to be more specific, and everytime I load the map in game, there are yellow-red-orange places which the lightmap has replaced. It's like the lightmaps havent's rendered correctly. In Sapien though, everything is just fine. I have tried using diferent values, such as 0.9, 0.009, 0.000009, but still, nothing helps.


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: May 4, 2014 02:50 AM    Msg. 2 of 4       
Man... I have been doing some serious work with that scenario... 4 hours of my life decorating are now gone. Well.. Thank you very much for the quick reply.


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 4, 2014 04:34 AM    Msg. 3 of 4       
Quote: --- Original message by: Rnottroll
Been through this before, it happens when you have more than 1 scenario in the folder they are in when running lightmaps. From what I remember it's unfixable and you have to re-inport the bsp.

Just delete that second .scenario and re-run structure/lightmaps... Right? Any scenery you placed should still be where it was, and if it was BSP geometry, well it should be there too.


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: May 4, 2014 02:24 PM    Msg. 4 of 4       
Well, I just deleted everything. I will start it all over again. By the way, there was only one scenario in the folder. So, maybe something else caused it? Anyways...

 

 
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