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Author Topic: Covenant Fleet Tags (100 messages, Page 2 of 3)
Moderators: Dennis

Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: May 28, 2014 07:57 PM    Msg. 36 of 100       
You should have a second model that only has the geometry from the bottom, that way people can use those when the ships will never be viewed from the side or above, this way you can save on polies where you don't need them.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: May 28, 2014 10:36 PM    Msg. 37 of 100       
Quote: --- Original message by: Jesse
You should have a second model that only has the geometry from the bottom, that way people can use those when the ships will never be viewed from the side or above, this way you can save on polies where you don't need them.


I will, I am doing OS Shaders for them I could work on that too. But remember I dont have the modeling and tagging skillz ur id0l J0Nl3XH4X has.

Edited by PRPatxi on May 28, 2014 at 10:37 PM


ElijahB1
Joined: Nov 25, 2012


Posted: Jun 2, 2014 06:49 AM    Msg. 38 of 100       
May want to fix those mesh errors on the LNOS model from Reach, its messed up ingame too so idk what happened on the developer side but it looks bad near the landing bay arias :x



PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jun 2, 2014 07:17 AM    Msg. 39 of 100       
Quote: --- Original message by: ElijahB1
May want to fix those mesh errors on the LNOS model from Reach, its messed up ingame too so idk what happened on the developer side but it looks bad near the landing bay arias :x

https://i.imgur.com/lP2kXw7.png


The model has errors, and thats not the Long Night of Solace. Its just a random unamed Super Carrier that appears in the same level as LNOS. To fix it I need to seal geometry there.

The LNOS has no errors and I already finish it. Check the other thread. I'm also finishing UNSC REach Frigates.


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Jun 2, 2014 10:23 AM    Msg. 40 of 100       
Do all these cruisers (the Halo Reach one especially) have a complete collision model? Or is it just a part of the ship? Thanks in advance.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jun 2, 2014 10:31 AM    Msg. 41 of 100       
Quote: --- Original message by: AlekosGR
Do all these cruisers (the Halo Reach one especially) have a complete collision model? Or is it just a part of the ship? Thanks in advance.


The Cruiser and the Corvette have collision model, the Long Night of Solace and the Super Carrier don't have, and the collision model is only used in SINGLE PLAYER ONLY it would be really retarded to use collision model in multiplayer map unless your using the ships as part of the multiplayer bsp instead of sky scenery.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jun 2, 2014 10:33 AM    Msg. 42 of 100       
Wait, your able to go in the ships?


AlekosGR
Joined: Aug 13, 2013

ACE Moding Team (Azura Computer Entertainment)


Posted: Jun 2, 2014 10:59 AM    Msg. 43 of 100       
That's just great... I will be using one of these in my new map. Fantastic job!


ElijahB1
Joined: Nov 25, 2012


Posted: Jun 2, 2014 10:39 PM    Msg. 44 of 100       
Quote: --- Original message by: PRPatxi
Quote: --- Original message by: ElijahB1
May want to fix those mesh errors on the LNOS model from Reach, its messed up ingame too so idk what happened on the developer side but it looks bad near the landing bay arias :x

https://i.imgur.com/lP2kXw7.png


The model has errors, and thats not the Long Night of Solace. Its just a random unamed Super Carrier that appears in the same level as LNOS. To fix it I need to seal geometry there.

The LNOS has no errors and I already finish it. Check the other thread. I'm also finishing UNSC REach Frigates.


Right, its been a while so I forgot the exact name, there are like 3 of them on the map.



Still needs to be fixed, which ever name you want to call it by.

The LNOS model is just a scaled up and very slightly modified version of the H3 carrier.. Would be cool if we could also see the H3 frigate in game. I'd do it my self, but I don't know much about how H1 works and I can't seem to get any of the tools working properly on my setup. We gave you the tools though, so have fun lol.

(space banshee/phantom/saber/lich/seraph would also be cool if the community could get them working properly, space dog fight map anyone?)


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jun 2, 2014 10:43 PM    Msg. 45 of 100       
Quote: --- Original message by: MEGASEAN2812
Wait, your able to go in the ships?


Sean, I just want to say I appreciate you being around here. You make me feel smarter than the average bear =)

And no. What he's saying is that the bigger ships don't have any collision because they're intended for use in backdrops, not physical contact. None of them have interiors.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jun 2, 2014 11:11 PM    Msg. 46 of 100       
i thought we were bros tiel wtf i hope u get exposed by frosty 1v1 me.
Edited by MEGASEAN2812 on Jun 2, 2014 at 11:11 PM


ElijahB1
Joined: Nov 25, 2012


Posted: Jun 2, 2014 11:17 PM    Msg. 47 of 100       
Quote: --- Original message by: BKTiel
Quote: --- Original message by: MEGASEAN2812
Wait, your able to go in the ships?


Sean, I just want to say I appreciate you being around here. You make me feel smarter than the average bear =)

And no. What he's saying is that the bigger ships don't have any collision because they're intended for use in backdrops, not physical contact. None of them have interiors.


Well actually.. the Cov cruiser from Reach has a basic landing bay interior section:



Full rez:
http://i.imgur.com/gxgwQwl.jpg

Idk if it's worth making it solid though


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jun 2, 2014 11:25 PM    Msg. 48 of 100       
zomg sean cum @ me git rekked keed

Quote: --- Original message by: ElijahB1
Quote: --- Original message by: BKTiel
Quote: --- Original message by: MEGASEAN2812
Wait, your able to go in the ships?


Sean, I just want to say I appreciate you being around here. You make me feel smarter than the average bear =)

And no. What he's saying is that the bigger ships don't have any collision because they're intended for use in backdrops, not physical contact. None of them have interiors.


Well actually.. the Cov cruiser from Reach has a basic landing bay interior section:

http://i.imgur.com/gxgwQwl.jpg

Full rez:
http://i.imgur.com/gxgwQwl.jpg

Idk if it's worth making it solid though


So now I make you feel smart ;)

The circle of life continues.

Wasn't there a guy working on making modular covie interior sections, though? Those could be really useful if someone ever decided to give these things guts.


ElijahB1
Joined: Nov 25, 2012


Posted: Jun 2, 2014 11:41 PM    Msg. 49 of 100       
Quote: --- Original message by: BKTiel
zomg sean cum @ me git rekked keed

Quote: --- Original message by: ElijahB1
Quote: --- Original message by: BKTiel
Quote: --- Original message by: MEGASEAN2812
Wait, your able to go in the ships?


Sean, I just want to say I appreciate you being around here. You make me feel smarter than the average bear =)

And no. What he's saying is that the bigger ships don't have any collision because they're intended for use in backdrops, not physical contact. None of them have interiors.


Well actually.. the Cov cruiser from Reach has a basic landing bay interior section:

http://i.imgur.com/gxgwQwl.jpg

Full rez:
http://i.imgur.com/gxgwQwl.jpg

Idk if it's worth making it solid though


So now I make you feel smart ;)

The circle of life continues.

Wasn't there a guy working on making modular covie interior sections, though? Those could be really useful if someone ever decided to give these things guts.


Idk what happens around the community, I just work on ADJ. Could probably use the insides of the ship from Truth and Reconciliation, same class of ship and stuff so..


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jun 2, 2014 11:51 PM    Msg. 50 of 100       
That was the idea iirc, cutting T&C sections into itty bitty bite sized pieces.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 3, 2014 06:50 AM    Msg. 51 of 100       
Thanx Patxi!


BTW give credit to him\her when you use this stuff.

Yes you spanish ppl, JUST YOU.


In other news, Patxi may I request some HR forge scenery.

Specifically: The really big long panels. (I haven't played reach for ever.)


ElijahB1
Joined: Nov 25, 2012


Posted: Jun 3, 2014 08:30 AM    Msg. 52 of 100       
Quote: --- Original message by: ASCENDANTJUSTICE
Thanx Patxi!


BTW give credit to him\her when you use this stuff.

Yes you spanish ppl, JUST YOU.


In other news, Patxi may I request some HR forge scenery.

Specifically: The really big long panels. (I haven't played reach for ever.)


I'm not Patxi, but I don't think he'd know what a "big long panels" is like my self. Take a pic perhaps/be more specific?


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jun 3, 2014 01:05 PM    Msg. 53 of 100       
Quote: --- Original message by: ASCENDANTJUSTICE
Thanx Patxi!


BTW give credit to him\her when you use this stuff.

Yes you spanish ppl, JUST YOU.


In other news, Patxi may I request some HR forge scenery.

Specifically: The really big long panels. (I haven't played reach for ever.)


Yeah after I get back from work i'l work on it.


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 4, 2014 02:09 PM    Msg. 54 of 100       
Quote: --- Original message by: Mystryb0y
^ I would think he means the "Wall, Coliseum" pieces which are big long walls. IDK though


That is exactly what I meant. Ty brah. Sorry for the bad object referencing.

And actually I change my mind, I much prefer the forge bases.

If you could port these, and seal any open edges you could upload them when time permits.
It would be a worthy alternative for neebies to use them instead of making there own boxy stuff.

And you would also be immortalized as the great patxi.


Edited by ASCENDANTJUSTICE on Jun 4, 2014 at 02:10 PM


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jun 4, 2014 02:27 PM    Msg. 55 of 100       
Wouldn't it be better to just extract the models and add them to the bsp rather than scenery?


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 4, 2014 02:35 PM    Msg. 56 of 100       
Ummm. Sort a no.

It makes it more accessible for neebies. If you make it into a basic scenery tag with collision, and then upload it to the scenery section.

Other wise, neebies will have to trifle through ripping maps and bsp's i think...


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jun 11, 2014 12:21 PM    Msg. 57 of 100       
Quote: --- Original message by: ElijahB1
You guys should also do the frigate, or if that is too many polys, use the sky box one.


I'm sorry it took so long, I just need to change 2 shaders from shader_model to Transparent_Chicago_Extended

I made it for you bro, hope you like:

I added some light effects(lens flares) and prolly engine sound looping in the future. A month has path since I extracted and I hope it will meet your expectations.



Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 11, 2014 01:03 PM    Msg. 58 of 100       
How do you find time to do all this stuff????

Your HDD must be immense. Like mosis's dvd collection.


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jun 11, 2014 01:27 PM    Msg. 59 of 100       
Quote: --- Original message by: ASCENDANTJUSTICE
How do you find time to do all this stuff????

Your HDD must be immense. Like mosis's dvd collection.


19 GBS left, also I'm doing halo Reach Weapon tagset for SMT. I have shotgun animz ready to goz, they are secret right now, and will be used in SMT maps, Bigass and prolly Majestic. =D

But weapon tagset is on halt due to..,you know, certain scenery ships, and I'm also in charge of other scenery.

Here, take a small glimpse

H3 Shadow of Intent:




H3 Covenant Flood Cruiser



closer:



H3 Covenant Cruiser ( way smaller than the reach one I did, so its good for smaller maps)



Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 11, 2014 01:36 PM    Msg. 60 of 100       
Damn, bro.

Well keep it up!

Looking forward to fx'ing your weapons!


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jun 11, 2014 03:02 PM    Msg. 61 of 100       

Edited by PRPatxi on Jun 11, 2014 at 03:03 PM


UHWArby
Joined: Jul 2, 2013

PIPO vive


Posted: Jun 11, 2014 09:02 PM    Msg. 62 of 100       
Quote: --- Original message by: PRPatxi

http://oi57.tinypic.com/e17oub.jpg
Edited by PRPatxi on Jun 11, 2014 at 03:03 PM


What does say? crafton ?


BKTiel
Joined: Mar 18, 2014

strong independent bird needs no cage


Posted: Jun 11, 2014 09:12 PM    Msg. 63 of 100       
Grafton


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 12, 2014 08:28 AM    Msg. 64 of 100       
Thought it said crayon. o.O


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jun 12, 2014 10:31 AM    Msg. 65 of 100       
Wait to see Halo Reach Pillar of Autumn , Halo 3 Solemn Penance and Halo 4 Song of Retribution .


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Jun 15, 2014 08:43 PM    Msg. 66 of 100       
bumps are sexy.


ElijahB1
Joined: Nov 25, 2012


Posted: Jun 16, 2014 12:52 AM    Msg. 67 of 100       
Quote: --- Original message by: PRPatxi
Quote: --- Original message by: ElijahB1
You guys should also do the frigate, or if that is too many polys, use the sky box one.


I'm sorry it took so long, I just need to change 2 shaders from shader_model to Transparent_Chicago_Extended

I made it for you bro, hope you like:

I added some light effects(lens flares) and prolly engine sound looping in the future. A month has path since I extracted and I hope it will meet your expectations.

http://puu.sh/9oUi8/0fcdea8e17.jpg


I like! Though, whats up with the black spots? Name plate could use some opacity too :o


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jun 16, 2014 06:30 AM    Msg. 68 of 100       
Quote: --- Original message by: ElijahB1
Quote: --- Original message by: PRPatxi
Quote: --- Original message by: ElijahB1
You guys should also do the frigate, or if that is too many polys, use the sky box one.


I'm sorry it took so long, I just need to change 2 shaders from shader_model to Transparent_Chicago_Extended

I made it for you bro, hope you like:

I added some light effects(lens flares) and prolly engine sound looping in the future. A month has path since I extracted and I hope it will meet your expectations.

http://puu.sh/9oUi8/0fcdea8e17.jpg




I like! Though, whats up with the black spots? Name plate could use some opacity too :o


They have been released in this thread, the black plates are fixed as well.

http://forum.halomaps.org/index.cfm%3Fpage=topic&topicID=46576

Im impressed that you never saw it!

On other news, here you guys can have the H4 Lich, this one is for Megasean:

http://www.mediafire.com/download/3dl1bn9hlghksaz/lich.rar



Edited by PRPatxi on Jun 16, 2014 at 06:33 AM


Super Flanker
Joined: Oct 5, 2012

The length of your life depends on my aim.


Posted: Jun 16, 2014 08:24 AM    Msg. 69 of 100       
Pics are a little too dark. :(


PRPatxi
Joined: Oct 30, 2010

Dennis, free me from this suffering


Posted: Jun 16, 2014 10:00 AM    Msg. 70 of 100       
Quote: --- Original message by: ASCENDANTJUSTICE
Pics are a little too dark. :(


Because it's Sapien... as I said I can't make maps, or compile any maps in tool because tagset and globals are screwed up, only one map opens up in Sapien, and all pics will be taken there. I have no interest nor will I waste time and effort to fix that. I already tried 4 times uninstalling Halo,HEK, deleting tag folder, clearing everything using CCleaner and Glary Utilities and I'm just tired and its all a waste of time. The tags are released and are open, anyone can place it in a map, compile and see how they look in game.

 
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