
General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
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Posted: Apr 4, 2014 10:26 PM
Msg. 141 of 183
Quote: --- Original message by: MatthewDratt As this game isn't already hard enough to get into, this is just an extra complicated step for new comers. The game isn't that hard to get into to be honest. That fact that the installation files for halo on this site allow you to install the game alone makes it simple. All you need is a cd key that you can find pretty easy with google and has worked with every halo installation I have done. It's a pirated copy but it allows os, hac2 and such. You could always buy halo off of amazon for 20 bucks but that's up to the user. You already showcase some maps on youtube that can be played and dennis has a server list on this site somewhere. You can figure this out all in about 10 minutes with a good tutorial.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Apr 4, 2014 10:29 PM
Msg. 142 of 183
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Apr 4, 2014 10:55 PM
Msg. 143 of 183
Quote: --- Original message by: PRPatxiQuote: --- Original message by: MatthewDrattQuote: --- Original message by: Slayer117 Why are you guys still worried about this? Everything will be fine. Because it's actually going offline this time? Sooooo I guess we will have to move to Halo 3 PC :/ Last time they said it was going to be offline an dthey only too Halo Trial servers out l0l halo 3 pc ce deluxe special edition 2 barbeque mode
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 4, 2014 11:16 PM
Msg. 144 of 183
Free plasma nade included.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 4, 2014 11:23 PM
Msg. 145 of 183
Also preorder with your kidneys and soul now and get a cookie!
and pancreas. Edited by MEGASEAN2812 on Apr 4, 2014 at 11:23 PM
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Apr 4, 2014 11:55 PM
Msg. 146 of 183
but wait, theres more, you get gears of halo theft auto 1-11 and a free preorder to gears of halo theft auto 12: surgeon simulator edition
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ELVEVERX
Joined: Oct 5, 2012
For the great journey
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Posted: Apr 4, 2014 11:56 PM
Msg. 147 of 183
Quote: --- Original message by: Mootjuh Would be a perfect opportunity to gain Steam support. and microsoft announced halo Spartan assault was going to steam so...
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rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Apr 5, 2014 12:04 AM
Msg. 148 of 183
I might get it if its 5 bucks, crap for 5 bucks seems reasonable... nah I should wait for steam summer sale
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 5, 2014 12:13 AM
Msg. 149 of 183
H3 depends on how well sa sells on pc. So just buy it like it or not.
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xnx
Joined: Feb 12, 2013
h2 marine anims or i detonate the vest
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Posted: Apr 5, 2014 12:50 AM
Msg. 150 of 183
Quote: --- Original message by: ELVEVERXQuote: --- Original message by: Mootjuh Would be a perfect opportunity to gain Steam support. and microsoft announced halo Spartan assault was going to steam so... I bought that today and I'm playing through it. The first five missions are very drab, but serve their purpose to introduce veteran players to a new control scheme. I'm not even very far in yet but things are starting to pick up and mission design is varying; for example it took me some time to beat the mission where you have to assassinate 6 elite commanders. It's a fun pastime game and totally worth the pocket change they're asking for. Nevertheless, it doesn't boast of the endless hours of replayability like Custom Edition and I'm still bummed out about his whole gamespy fiasco. Ah well more spotlight for SP or organized gamenights I guess.
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General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
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Posted: Apr 5, 2014 01:04 AM
Msg. 151 of 183
Quote: --- Original message by: xnxQuote: --- Original message by: ELVEVERXQuote: --- Original message by: Mootjuh Would be a perfect opportunity to gain Steam support. and microsoft announced halo Spartan assault was going to steam so... I bought that today and I'm playing through it. The first five missions are very drab, but serve their purpose to introduce veteran players to a new control scheme. I'm not even very far in yet but things are starting to pick up and mission design is varying; for example it took me some time to beat the mission where you have to assassinate 6 elite commanders. It's a fun pastime game and totally worth the pocket change they're asking for. Nevertheless, it doesn't boast of the endless hours of replayability like Custom Edition and I'm still bummed out about his whole gamespy fiasco. Ah well more spotlight for SP or organized gamenights I guess. Can you say if the models in the game looked similar to the ones from halo wars? The game looks like a fun little toy but the models looked strangely familiar.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Apr 5, 2014 03:39 AM
Msg. 152 of 183
I did say this to Game Ranger that game spy is going in 8 week's so he is going to see if he can get halo pc and ce server thing in ok
Edited by DOOM899 on Apr 5, 2014 at 03:40 AM
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ELVEVERX
Joined: Oct 5, 2012
For the great journey
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Posted: Apr 5, 2014 07:17 AM
Msg. 153 of 183
Quote: --- Original message by: General_101Quote: --- Original message by: xnxQuote: --- Original message by: ELVEVERXQuote: --- Original message by: Mootjuh Would be a perfect opportunity to gain Steam support. and microsoft announced halo Spartan assault was going to steam so... I bought that today and I'm playing through it. The first five missions are very drab, but serve their purpose to introduce veteran players to a new control scheme. I'm not even very far in yet but things are starting to pick up and mission design is varying; for example it took me some time to beat the mission where you have to assassinate 6 elite commanders. It's a fun pastime game and totally worth the pocket change they're asking for. Nevertheless, it doesn't boast of the endless hours of replayability like Custom Edition and I'm still bummed out about his whole gamespy fiasco. Ah well more spotlight for SP or organized gamenights I guess. Can you say if the models in the game looked similar to the ones from halo wars? The game looks like a fun little toy but the models looked strangely familiar. the models are defiantly not from halo wars
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NeX
Joined: Apr 11, 2013
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Posted: Apr 5, 2014 09:40 AM
Msg. 154 of 183
The main problem with a mod to bring attention is that it'd have to be some sort of full scale multiplayer mod - an entirely new map-pack offering the same style gameplay across the board.
TSC:E is a great one, but it's a singleplayer. So while it may bring attention, it won't be the kind that inspires anyone to revive the multiplayer aspects of the game.
I'm working on a...decent?...multiplayer mod at the moment called Revolution. I haven't posted it here yet because it's not quite beta, but I think it has some potential. It's less about visuals and "YA GRAFIX N HI RS TXTURZ" and more about balance of gameplay with variability that hopefully will make it fun to play for long periods of time, while removing a lot of the skill disparity.
Here's the development thread on it if anyone's interested:
halo-revolution.opencarnage.net
Back on the main topic, there's currently work (speculative) being done on just such a master-server replacement. I was asked not to spill too many details, in order that no one scapegoats them if it doesn't pan out, but the current plan as it was explained to me in a nutshell was this:
Master Server is replaced by a new dedicated variation. Same function, different location.
SAPP servers will be patched to send info to this new MS instead of the old one.
HAC2 will handle the client-side queries, and complete the circle.
In essence, if this works, with one new update for SAPP (which auto-updates) and for HAC2 (which also auto-updates), and any users who have HAC2 should see a very small change. Basically only the loss of any non-SAPP gameservers.
I know that Oxide has long since stopped development on Phasor, but perhaps if the patch for SAPP ends up being an easy one, he'd be willing to hop on board for a last hoorah so to speak. Then again, perhaps Sehe will keep it to himself and let Phasor die completely :P
I can't really say, but there's indeed hope.
Although I do agree that the best option would be for GabeN to swoop in and save the day.
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Apr 5, 2014 10:30 AM
Msg. 155 of 183
Quote: --- Original message by: NeX The main problem with a mod to bring attention is that it'd have to be some sort of full scale multiplayer mod - an entirely new map-pack offering the same style gameplay across the board.
TSC:E is a great one, but it's a singleplayer. So while it may bring attention, it won't be the kind that inspires anyone to revive the multiplayer aspects of the game.
I'm working on a...decent?...multiplayer mod at the moment called Revolution. I haven't posted it here yet because it's not quite beta, but I think it has some potential. It's less about visuals and "YA GRAFIX N HI RS TXTURZ" and more about balance of gameplay with variability that hopefully will make it fun to play for long periods of time, while removing a lot of the skill disparity.
Here's the development thread on it if anyone's interested:
halo-revolution.opencarnage.net
Back on the main topic, there's currently work (speculative) being done on just such a master-server replacement. I was asked not to spill too many details, in order that no one scapegoats them if it doesn't pan out, but the current plan as it was explained to me in a nutshell was this:
Master Server is replaced by a new dedicated variation. Same function, different location.
SAPP servers will be patched to send info to this new MS instead of the old one.
HAC2 will handle the client-side queries, and complete the circle.
In essence, if this works, with one new update for SAPP (which auto-updates) and for HAC2 (which also auto-updates), and any users who have HAC2 should see a very small change. Basically only the loss of any non-SAPP gameservers.
I know that Oxide has long since stopped development on Phasor, but perhaps if the patch for SAPP ends up being an easy one, he'd be willing to hop on board for a last hoorah so to speak. Then again, perhaps Sehe will keep it to himself and let Phasor die completely :P
I can't really say, but there's indeed hope.
Although I do agree that the best option would be for GabeN to swoop in and save the day. Halo Revolution is it not for Halo PC?
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NeX
Joined: Apr 11, 2013
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Posted: Apr 5, 2014 01:39 PM
Msg. 156 of 183
Long time ago, before I knew what I was doing. Obviously I switched to the HEK so I can actually have some modicum of decent content without having to use shoddy workarounds.
Currently it's all being built in CE, but will be converted to MD format to be used also in Vanilla and MD for macs.
But yes, it's CE through and through now.
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Apr 5, 2014 07:00 PM
Msg. 157 of 183
Quote: --- Original message by: NeX Long time ago, before I knew what I was doing. Obviously I switched to the HEK so I can actually have some modicum of decent content without having to use shoddy workarounds.
Currently it's all being built in CE, but will be converted to MD format to be used also in Vanilla and MD for macs.
But yes, it's CE through and through now. I've always wanted see something like this in halo ce, but always was in halo PC :C
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NeX
Joined: Apr 11, 2013
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Posted: Apr 5, 2014 09:37 PM
Msg. 158 of 183
Quote: --- Original message by: UHWArby I've always wanted see something like this in halo ce, but always was in halo PC :C Not anymore =) I've just never posted progress here since this community circlejerks about custom content so hard. I'm not a modeler, and if I can build a great house with premade bricks why would I spend years making new bricks? Maybe a poor analogy, but hey.
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Apr 6, 2014 01:01 PM
Msg. 159 of 183
Quote: --- Original message by: NeXQuote: --- Original message by: UHWArby I've always wanted see something like this in halo ce, but always was in halo PC :C Not anymore =) I've just never posted progress here since this community circlejerks about custom content so hard. I'm not a modeler, and if I can build a great house with premade bricks why would I spend years making new bricks? Maybe a poor analogy, but hey. I'm not a modeler, i would like to do very good things but I am not expert in that
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sirbobbington
Joined: Oct 18, 2013
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Posted: Apr 7, 2014 08:50 PM
Msg. 160 of 183
Am I the only one who was blown away by that list?
There's some 15-20 year old games on there. And I was impressed HCE is still kicking at almost 10.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 7, 2014 09:16 PM
Msg. 161 of 183
And a bonus johnlex trying to call you a 12 yr old but accidently said your not
"it does not seem that you are a child of 12 years"
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BKTiel
Joined: Mar 18, 2014
strong independent bird needs no cage
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Posted: Apr 7, 2014 09:39 PM
Msg. 162 of 183
Quote: --- Original message by: NeX Long time ago, before I knew what I was doing. Obviously I switched to the HEK so I can actually have some modicum of decent content without having to use shoddy workarounds.
Currently it's all being built in CE, but will be converted to MD format to be used also in Vanilla and MD for macs.
But yes, it's CE through and through now. I'm familiar with your work from lurking OC, but I do have to ask what inspires you to promote it as something that will revive CE? Vanilla mods are something that aren't exactly in short supply as it stands, and while you've put a ton of effort into gameplay and balance at the end of the day imho it's drawing the same crowd as MARINEBLOODGULCHV5?
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NeX
Joined: Apr 11, 2013
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Posted: Apr 8, 2014 12:27 AM
Msg. 163 of 183
Quote: --- Original message by: BKTielQuote: --- Original message by: NeX Long time ago, before I knew what I was doing. Obviously I switched to the HEK so I can actually have some modicum of decent content without having to use shoddy workarounds.
Currently it's all being built in CE, but will be converted to MD format to be used also in Vanilla and MD for macs.
But yes, it's CE through and through now. I'm familiar with your work from lurking OC, but I do have to ask what inspires you to promote it as something that will revive CE? Vanilla mods are something that aren't exactly in short supply as it stands, and while you've put a ton of effort into gameplay and balance at the end of the day imho it's drawing the same crowd as MARINEBLOODGULCHV5? It won't appeal to them because it will be balanced :P If I were replacing all projectiles with tank-shells, then yes, I can see it being on par with [TMM]_HR_H3_hR_v2BGYOLOMOD12v2.01.map However, that being said, I have to say that despite unashamedly using customized tags that I didn't create from scratch, everything blends together very well, and I haven't really started the visuals. I'll post here when I have a bit more together so as not to inspire a witch hunt. As for Vanilla mods, they really are in short supply, if we aren't talking about server-side mods. Even then, the only ones out there are join-friendly, like the original Rev and FTW/FTW2 style projects, all of which were fairly well recieved, but never fully finished. These will be made in CE, and therefore commutable to every version as standalone maps. Since hac2 displays custom maps in the lobby, as well as SAPP's PC version being able to load custom maps, packing the Vanilla version of Revolution with HAC2 inside the installer will mean that no one has to sacrifice the old maps to play the new ones, and they'll be able to see dedicated servers running the new maps without issue. It's not going to completely revive a dying community by any means, but the competitive players I've talked to have much more fun playing each other in a more balanced environment than going from spawn -> sniper -> kill 12 people -> die -> repeat in a stock server. Not to mention it'll cater to all the versions - CE users can enjoy it, PC users can enjoy it, even Mac MiniDemo users can enjoy it (hopefully, this is untested but in theory it should be fine). Not to mention it'll all be open sourced, tagz galore, yo!
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UHWArby
Joined: Jul 2, 2013
PIPO vive
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Posted: Apr 8, 2014 01:41 PM
Msg. 164 of 183
Quote: --- Original message by: SupaTrololHey guysOrder now and you'll get Hola: Cuisine Evolved, http://vgboxart.com/boxes/XboxOne/53445-hola-old-full.png a Jlx2 map pack*, some Doritos* with a 2 liter soda JK, no soda for you, A DLC pass * AND a bonus "barbecue" mode with extra scary Gathering Exception Data errors * *Free 30-second trial is game have language in Spanish and tacos grenades
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tavrinn
Joined: Apr 10, 2014
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Posted: Apr 10, 2014 11:59 AM
Msg. 165 of 183
If you redirect your client to my Gamespy server you can still see servers like normal :) fix would take you all of 20 seconds ;)
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Black Crypt
Joined: Jun 30, 2008
Xfire : blackcrypt
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Posted: Apr 10, 2014 02:58 PM
Msg. 166 of 183
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tavrinn
Joined: Apr 10, 2014
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Posted: Apr 10, 2014 08:34 PM
Msg. 167 of 183
Black Crypt if u want a replacement master server at a minimum I already have one running for halo trial, battlefield, never winter nights and a few other titles which were discontinued in the initial 2012 shutdown.
The server is compatible with CE and FV. All that is needed is a simple host file redirect on the client side which would take all of 20 seconds to do. After that it would operate as it normally would.
I also save a db of the currently online servers from gamespys master servers too. What this means is when gamespy shuts down on the 31st, clients who did the host file redirect will still see the last latest server list.
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Black Crypt
Joined: Jun 30, 2008
Xfire : blackcrypt
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Posted: Apr 11, 2014 06:02 PM
Msg. 168 of 183
Yes, and those that didn't will see no servers and suspect that the game is dead. The in game server is a device which makes it easy to see that there are still many people playing the game, when that is removed Halo One will fade away pretty darn quickly unless we all do something about it.
Your client side fix is all well and good but it will only work if players current and future know it exists and install it.
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Apr 19, 2014 01:18 PM
Msg. 169 of 183
Why don't we just make a new CE? I mean seriously, we have everything we need with this community itself. It would be a long and grueling process, but I know with enough dedication and as a big community, we could do it. Just an idea...an idea that I think would work if we all came together to do it. :)
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 19, 2014 01:54 PM
Msg. 170 of 183
isnt that what 12D is?
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General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
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Posted: Apr 19, 2014 02:00 PM
Msg. 171 of 183
Quote: --- Original message by: MEGASEAN2812 isnt that what 12D is? Is that even still active?
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Apr 19, 2014 02:12 PM
Msg. 172 of 183
it is. but hes too busy playing dark souls II.
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tylerp14
Joined: Oct 12, 2010
Ohai der...
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Posted: Apr 20, 2014 02:38 PM
Msg. 173 of 183
lol. But seriously, what do you guys think? I think we could do it. It would be Halo CE 2 lol.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Apr 20, 2014 02:44 PM
Msg. 174 of 183
No thx.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 20, 2014 02:51 PM
Msg. 175 of 183
Quote: --- Original message by: altis94 No thx.
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