
Nickster5000
Joined: Dec 11, 2010
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Posted: Mar 30, 2014 04:38 AM
Msg. 1 of 6
Hey guys,
I animated a dropship in 3ds max, ran it through tool, did everything I was supposed to do. Then I run it in sapien, it works perfectly..... However, I load AI into the vehicle, then it sits where the vehicle spawns, and it derps against the ground & twists & does some strange things.
Has anyone had this error before, or know how to fix it?
Thank you in advance, it is much appreciated!
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Ki11erFTW
Joined: Jul 4, 2009
You've seen nothing yet.
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Posted: Mar 30, 2014 05:54 AM
Msg. 2 of 6
use vehicle_hover "vehicle name" 1 before starting the animation.
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Mar 30, 2014 11:51 AM
Msg. 3 of 6
world rel and everything checked?
Also teleport your dropship to a flag near it's start first.
(object_teleport spirit spirit_flag_1) (sleep 1) (custom_anim ...
This helps to prevent flashing in and out
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Nickster5000
Joined: Dec 11, 2010
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Posted: Mar 30, 2014 01:46 PM
Msg. 4 of 6
Thanks Killa & Matt! I haven't tried those things yet, but i'm definitely going to give them a go!
Edit: just tried it out.. now it stays in the position of the flag and does the same thing. Edited by Nickster5000 on Mar 30, 2014 at 01:56 PM
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Mar 31, 2014 01:16 AM
Msg. 5 of 6
still work in sapien? Nodelist checksum count matches? custom_animation blah blah 1
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Nickster5000
Joined: Dec 11, 2010
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Posted: Mar 31, 2014 01:48 AM
Msg. 6 of 6
Well, it decided to work now. I've been having alot of weird glitches so far... Thank you for your guys's patience!
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