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sshers4
Joined: Apr 28, 2013


Posted: Mar 27, 2014 11:17 AM    Msg. 1 of 3       
One question, this guy name SorrySoldOut what was the resolution did he used for texturing all of the bitmaps?


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Mar 27, 2014 07:17 PM    Msg. 2 of 3       
Generally for terrain textures/detail maps, etc. you should use 512 texture maps. If you are creating the terrain base map, use either 1024 or 2048, depending on the size of the terrain. Anything above that is unnecessary, below it you may not get the detail you are looking for.


sshers4
Joined: Apr 28, 2013


Posted: Mar 27, 2014 08:04 PM    Msg. 3 of 3       
I got the detail that I always wanted to have! and its pretty close to sorrysoldout!
No word to describe.
Thats it for 5 years I have been doing something like this

I have been playing a30 texture for good 20 minutes because the detail ground and grass.

And honestly it just didnt felt like i am playing my own textures, it felt like I was playing sorrysoldout because of the grass and ground.

Once I detail those ground I am going start retexturing the whole game.
Edited by sshers4 on Mar 27, 2014 at 08:07 PM

 

 
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