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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Bluestreak JMS Exporter with 3ds Max 2010

Author Topic: Bluestreak JMS Exporter with 3ds Max 2010 (7 messages, Page 1 of 1)
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InigoMontoya
Joined: Mar 1, 2014


Posted: Mar 8, 2014 06:46 PM    Msg. 1 of 7       
Now, I've used the JMS exporter before without issues, and I've used the GBX model importer before, also without problems. And I've used both of these with 3DS Max 2010.

Now, anytime that I import a model, it refuses to acknowledge the geometry when I try to export it with the JMS exporter. I've used versions 1.01, and a 1.02 version. For the GBXmodel importer, I've used versions 2.0 and 2.05.

Apparently Bluestreak isn't recognizing the Skin modifier, because the only way to get it to work is after importing, converting it to an editable mesh and then linking it to the frame. This is unacceptable obviously, as it completely breaks animations.

So, what am I doing wrong here? Anyone care to fill me in on how I should be doing this, because my memory is failing me and I've been unable to find anyone with similar issues. I'm obviously doing it wrong here, but don't know how or why.


altis94
Joined: Oct 5, 2012

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Posted: Mar 8, 2014 06:50 PM    Msg. 2 of 7       
I use bluestreak 1.03 and it works fine.


InigoMontoya
Joined: Mar 1, 2014


Posted: Mar 8, 2014 07:21 PM    Msg. 3 of 7       
And you don't have to do anything funny inbetween importing and exporting? So you can import a model with the GBXModel Importer and run the .JMS exporter without doing anything to the model yes?



If so something must just be wrong with my copy of 3ds max.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Mar 8, 2014 07:48 PM    Msg. 4 of 7       
Could you be more specific about the problem? Do you get an error when exporting?


InigoMontoya
Joined: Mar 1, 2014


Posted: Mar 8, 2014 11:25 PM    Msg. 5 of 7       
I'm sorry I thought I had put that in the first post. It says there was no geometry to export, as though nothing was linked to the frame. Moving the node Frame Gun moves every other object and frame, so I don't believe that to be the case. It works if I convert the model to a mesh and then manually link it to the frame, but this makes it a solid object and breaks animations.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Mar 8, 2014 11:28 PM    Msg. 6 of 7       
Have you tried linking all geometry to the frame without collapsing skin modifier?


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Mar 9, 2014 09:53 PM    Msg. 7 of 7       
Converting to editable mesh is superfluous. Gbxmodel importer by default makes it mesh. Link the geometry to the frame and you're done.

 

 
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