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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Sound Looping Crash (Exception Error)

Author Topic: Sound Looping Crash (Exception Error) (3 messages, Page 1 of 1)
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InigoMontoya
Joined: Mar 1, 2014


Posted: Mar 5, 2014 12:24 PM    Msg. 1 of 3       
I've spent the past couple weeks trying to compile a sound tag and get it to loop. I can compile it fine, it plays fine in Guerilla/Kornman, but when it goes to loop in either Sapien or Ingame, it crashes. If it crashes in Sapien, I get the following error message

03.05.14 12:03:51  EAX: 0x00000000
03.05.14 12:03:51 EBX: 0x00000002
03.05.14 12:03:51 ECX: 0x0000001F
03.05.14 12:03:51 EDX: 0x012C5B10
03.05.14 12:03:51 EDI: 0x00000000
03.05.14 12:03:51 ESI: 0x0119D7C0
03.05.14 12:03:51 EBP: 0x0012EB48
03.05.14 12:03:51 ESP: 0x0012EAE0
03.05.14 12:03:51 EIP: 0x010A1183, D9 03 85 C0 ?????
03.05.14 12:03:51 00641F64 ?????
03.05.14 12:03:51 10003B01 ?????
03.05.14 12:03:51 EXCEPTION_ACCESS_VIOLATION



The Exception Error lists HaloCE as the program, and Vorbis.dll as the "mod name" or something similar to that.

To preface; I've updated my OGG.dll, Vorbis.dll, and Vorbisfile.dll, with multiple different versions, none of which helped. I've compiled the sound tag as a single, long sound, as several 45 second permutations, and even as several 15 second permutations. I've followed a half dozen different tutorials, compiled with different OGG quality setting from 0.1 to 41000, I've seen someone say that the min/max distance can cause a crash so I've set those to 0, didn't help.

I've searched this forum using Google (site:forum.halomaps.org) and read at least a couple dozen different topics with the same issue. None of those topics have any answers that have actually worked, most of them don't have any answers at all.


I run Windows XP SP3, I have a 3.4 GHz Quad Core and 3 GB of RAM. Halo CE is updated to 1.09 and this is the only crashes that are in the game.


Does anybody out there know what the reason for these crashes are? I know that people can compile these tags, that's what's most frustrating.

More info;

The sound_looping is referenced by a generic scenery item, it's a scenery tag with a model and an attachment for the sound_looping. There is no collision etc., but the problem cannot be here because the sound plays fine. It's the looping that causes an error.


Screenshots of the Tags;

I'm linking them because they're larger than the allowed size here;

http://imageshack.com/a/img19/4327/6z83.png

http://imageshack.com/a/img43/9580/e5bf.png




Command in Tool;


tool sounds levels\test\carthage\sounds\interior_noise ogg 1

tool sounds levels\test\carthage\sounds\interior_noise ogg 0.1

tool sounds levels\test\carthage\sounds\interior_noise ogg 41000


All of them, Tool compresses and compiles the sound tag fine, plays in Guerilla without issue.



Should I compile them with a different Codec than the ogg? Should I use the xbox adpcm? I'm lost here guys.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Mar 5, 2014 12:34 PM    Msg. 2 of 3       
I've had these problems too, try making it stereo.


InigoMontoya
Joined: Mar 1, 2014


Posted: Mar 5, 2014 01:10 PM    Msg. 3 of 3       
And that fixed it. I had thought of that, but never tried it. Much much obliged, I owe you quite a debt of gratitude.

 

 
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