
Calibyrnes
Joined: Mar 2, 2014
Through the portal a familiar shape awaits.
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Posted: Mar 3, 2014 01:17 AM
Msg. 1 of 17
The default one is res'd and really gross. I understand that half of it is up to the map, what is the other half from? The ui.map file? Really getting sick of that pixelated, low res halo ring
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Mar 3, 2014 01:27 AM
Msg. 2 of 17
I actually dont think there is a way to change the resolution if it.
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AlekosGR
Joined: Aug 13, 2013
ACE Moding Team (Azura Computer Entertainment)
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Posted: Mar 3, 2014 01:28 AM
Msg. 3 of 17
I can't really help you with this one, but I am sure that the ui.map file doesn't require any changes, since that people would have to download the map and a seperate ui itself.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 3, 2014 01:47 AM
Msg. 4 of 17
Part of it is handled by the UI.map, the other half can be done in your map file. You need a special version of bitmaps.map in your maps folder, I released one years ago on Halomaps you can download. Just drop it in your maps folder and replace the bitmap with a custom one, then compile and you are good.
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Calibyrnes
Joined: Mar 2, 2014
Through the portal a familiar shape awaits.
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Posted: Mar 3, 2014 01:07 PM
Msg. 5 of 17
Thanks Masters. I'm new to this, so do I need to to edit the UI.map and replace a Bitmap image with custom one? Does your bitmaps.map allow for a high res image then?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 3, 2014 01:28 PM
Msg. 6 of 17
You just need to put the new bitmaps.map in the maps folder, then replace the bitmap for loading in your tags folder. I think it can be any res, but the last time I did custom load screens was for Snowgrove.. so yeah.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Mar 3, 2014 02:20 PM
Msg. 7 of 17
I'm pretty sure you can't have higher resolution loading screen.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 3, 2014 03:12 PM
Msg. 8 of 17
I know for some of the wave 2 of MP maps we did, we had to lower the res on the loading screen for tagspace reasons, it scaled correctly, I just don't remember the details of what the different resolutions we tried were.
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That Random Halo Modder
Joined: Mar 3, 2014
MC, Just change the color's and look at him now.
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Posted: Mar 3, 2014 05:35 PM
Msg. 9 of 17
Yes, i know how but only in Halo PC. Sorry if what you want is a new CE loading screen then i can't help you sorry. 
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Mar 4, 2014 01:46 AM
Msg. 10 of 17
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Calibyrnes
Joined: Mar 2, 2014
Through the portal a familiar shape awaits.
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Posted: Mar 4, 2014 07:21 AM
Msg. 11 of 17
Thanks all! Seen the anniversary texmod before but never tried it. looks really good. Downloading it now. Will try edit the UI.map files when I have a chance. Thanks!
Edit: The main problem with texmod is I dont want to run it each time I start the game, its a hassle. Also I've been playing in 1080p using the -Vidmode command on the Halo Shortcut, I cant do that with texmod and its just too much of a jump down after looking so smooth. Most of the things in the anniversary mod look great (with the exeption of the spacve/stars shown in the opening scene, Its got some weird misty stuff going on, plus has a realy gross looking red/orange/yellow cluster of stars which doesn't fit in at all :/) with fantastic weapon textures (LOVE the AR <3 ) and new environment textures, epecially the new HALO skybox texture, looks fantastic. But cutting down to 720 hurts, 1080 looks soooo smooth, and 720... doesnt :( Also the loading screen image is still 800x600 but does look better I agree. Edited by Calibyrnes on Mar 4, 2014 at 03:57 PM
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Mar 4, 2014 05:30 PM
Msg. 12 of 17
loading screen image for maps is 1024 512 Edited by DOOM899 on Mar 4, 2014 at 05:31 PM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Mar 4, 2014 05:34 PM
Msg. 13 of 17
I think it's 512x256.
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Mar 4, 2014 05:46 PM
Msg. 14 of 17
no I no it 1024x512 im doing a updated map and if you got Guerilla then take a look and you well see what im saying is good
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Calibyrnes
Joined: Mar 2, 2014
Through the portal a familiar shape awaits.
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Posted: Mar 4, 2014 09:03 PM
Msg. 15 of 17
I guess I'll edit it myself then with the HEK when I have more time. Wish there was a way to use some elemnts from The anniversary texmod without booting in 720 through texmod each time :'(
( Also the Maker of the texture pack seems to imply that its a HD remaster pack, yet all the textures are the same resolution as the standard ones. A bit contradictory unless I'm missing something ?) Thanks! Edited by Calibyrnes on Mar 4, 2014 at 09:04 PM
Edit: Will try the custom bitmaps file too when I have a bit of time. Thank you :) Edited by Calibyrnes on Mar 4, 2014 at 09:06 PM
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Mar 4, 2014 11:50 PM
Msg. 16 of 17
yeah it same resolution just a bit hd well is there a way to get thos textures form texmod someone may no Edited by DOOM899 on Mar 4, 2014 at 11:51 PM
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Mar 5, 2014 04:58 PM
Msg. 17 of 17
For anyone wondering, you can restore bungies cut loading screen by saving over ui\shell\bitmaps\background with the tag ui\shell\bitmaps\loading
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