
darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 28, 2014 10:05 AM
Msg. 1 of 30
Hello guys. I'm happy to release them. Here are some screenshots ( All my screens are bad, I recommend you to download first to see how they look in game). They using Open sauce. Enjoy ! Credits :
Darksoldier/Noobinator : Rigging, tagging, etc... Bungie : For all ! Gravemind : Adjudant. ===============> Download here : http://www.mediafire.com/download/mqc4wlnyfkzkd26/halo+3+odst.rarIf something is missing, contact meEdited by darksoldier on Feb 28, 2014 at 10:07 AMEdited by darksoldier on Feb 28, 2014 at 11:54 AM
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AlekosGR
Joined: Aug 13, 2013
ACE Moding Team (Azura Computer Entertainment)
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Posted: Feb 28, 2014 10:12 AM
Msg. 2 of 30
Can't wait to mod these guys to hell! Thanks mate! I have been looking for such a release for months now!
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 28, 2014 10:29 AM
Msg. 3 of 30
Thanks!
Now, I don't have try porting them myself.
Who knows how badly that would go.
Edited by Dumb AI on Feb 28, 2014 at 10:31 AM
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 28, 2014 10:38 AM
Msg. 4 of 30
More os stuff needs to come out. Thanks.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 28, 2014 10:42 AM
Msg. 5 of 30
Quote: --- Original message by: MEGASEAN2812 More os stuff needs to come out. Thanks. I will probably release many OS stuff as soon as posible (grunt, masterchief, some weapons etc...). And again I'm happy to see you like it guys.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Feb 28, 2014 11:52 AM
Msg. 6 of 30
Quote: --- Original message by: Not A Pervert Credits are wrong, Gravemind for Adjutant. Oh really ? Thnaks, I will fix that !
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DaNoob
Joined: Jan 18, 2013
Cruch crunch cruch
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Posted: Mar 1, 2014 08:05 AM
Msg. 7 of 30
Thank you about it !
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Mar 1, 2014 10:10 PM
Msg. 8 of 30
looks nice to put in a good map
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Mar 2, 2014 04:40 AM
Msg. 9 of 30
Quote: --- Original message by: DOOM899 looks nice to put in a good map
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DOOM899
Joined: Jul 23, 2013
{DM} [gamesmaster] if i can ill help maybe
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Posted: Mar 2, 2014 07:20 AM
Msg. 10 of 30
Quote: --- Original message by: bourrin33Quote: --- Original message by: DOOM899 looks nice to put in a good map yeah so the old maps need a update Edited by DOOM899 on Mar 2, 2014 at 07:23 AM
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: May 6, 2014 06:57 PM
Msg. 11 of 30
Well, I think thoses ODST need some work on shaders. I have worked on it today It's better now ? 
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P3
Joined: Dec 2, 2011
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Posted: May 6, 2014 07:34 PM
Msg. 12 of 30
The visor looks fake, and the logo stuff need transparencies
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 7, 2014 04:30 AM
Msg. 13 of 30
Needs some more work.
The hands look bad, smoothing error maybe?
The emblem decals have no transparency. Wtf
Why does the visor change color with the secondary armor color? I mean it's cool and all, but some of the colors just don't look right.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: May 7, 2014 05:12 AM
Msg. 14 of 30
Yes some smoothing errors on the hand. The transparency is failed because I used it in a .shader models, I need to fix it too. About the color, It's separated.
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DaNoob
Joined: Jan 18, 2013
Cruch crunch cruch
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Posted: May 7, 2014 07:39 AM
Msg. 15 of 30
Darksoldier requested bump. Bump Bump Bump ;)
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P3
Joined: Dec 2, 2011
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Posted: May 7, 2014 07:40 AM
Msg. 16 of 30
Quote: --- Original message by: Jesse Needs some more work.
The hands look bad, smoothing error maybe?
The emblem decals have no transparency. Wtf
Why does the visor change color with the secondary armor color? I mean it's cool and all, but some of the colors just don't look right. That is what I mean by logo thing with no transparancy.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: May 7, 2014 07:43 AM
Msg. 17 of 30
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: May 7, 2014 10:47 AM
Msg. 18 of 30
Maybe the color could apply to the shin armor and knee pads, as well.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: May 8, 2014 07:47 AM
Msg. 19 of 30
Fixed smoothing errors, added LODs, fixed the transparencies of decals, added a color permutation to the shin amor and knee pads. PS: Don't be afraid by the golden color, that's just for testing. 
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DaNoob
Joined: Jan 18, 2013
Cruch crunch cruch
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Posted: May 8, 2014 09:51 AM
Msg. 20 of 30
Wow, it's pretty cool right now ! Do you have tried other colors yet ?
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: May 8, 2014 09:52 AM
Msg. 21 of 30
Yes I have three colors permutations, one for assault rifle, one for sniper rifle and the last one for shotgun : 
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 8, 2014 10:35 AM
Msg. 22 of 30
I personally think you are overdoing the color but it's your choice.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: May 8, 2014 10:49 AM
Msg. 23 of 30
Quote: --- Original message by: Dumb AI I personally think you are overdoing the color but it's your choice. Yes ^^, but it can be easily changed in the actor settings.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: May 8, 2014 10:58 AM
Msg. 24 of 30
These ODSTs looks pretty good but the BSP ruins everything D:
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: May 8, 2014 11:20 AM
Msg. 25 of 30
Quote: --- Original message by: DOOM899Quote: --- Original message by: bourrin33Quote: --- Original message by: DOOM899 looks nice to put in a good map yeah so the old maps need a update Edited by DOOM899 on Mar 2, 2014 at 07:23 AM Yeah because there aren't enough updates of the stock maps going around. Learn 2 BSP
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: May 8, 2014 11:52 AM
Msg. 26 of 30
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: May 8, 2014 12:13 PM
Msg. 27 of 30
That comment wasn't directed at you...
Not bad, though.
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DaNoob
Joined: Jan 18, 2013
Cruch crunch cruch
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Posted: May 8, 2014 04:06 PM
Msg. 28 of 30
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P3
Joined: Dec 2, 2011
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Posted: May 8, 2014 04:28 PM
Msg. 29 of 30
I say you shouldn't be able to change the leg colors and just have the top helmet strip and the shoulder plates be color changeable. Maybe the chest plate. Maybe... Nah. Maybe not the chest plate either. Also, just leave the visor as gray. They look ugly with different color visors.
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: May 8, 2014 05:38 PM
Msg. 30 of 30
Quote: --- Original message by: P3 I say you shouldn't be able to change the leg colors and just have the top helmet strip and the shoulder plates be color changeable. Maybe the chest plate. Maybe... Nah. Maybe not the chest plate either. Also, just leave the visor as gray. They look ugly with different color visors. Well if it's for multiplayer, you need enough color to be able to differentiate between teams. Just having a helmet stripe and the shoulders seems like it wouldn't be enough. Having the color on the chestplate helps, but then it looks a bit off-balanced, in the sense that all the color is on the top of the biped and there's none on the bottom half. Having color change on the shin guards helps balance things out.
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