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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Corrupted Lightmap.

Author Topic: Corrupted Lightmap. (5 messages, Page 1 of 1)
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QuiteGamer
Joined: Oct 17, 2013

HA! I knew someone was alive in here.


Posted: Feb 2, 2014 01:54 PM    Msg. 1 of 5       
So, I changed the sky in Bloodgulch, to the swamp sky from c10, and redid the lightmaps in tool, and this happened.

- http://imgur.com/O9czxh3

Tried different qualities for the lightmap, and changed the sky for a better view of this horror. Any suggestions?


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Feb 2, 2014 02:16 PM    Msg. 2 of 5       
Don't use the swamp sky from c10? If I'm thinking of the right level then it should be extremely foggy, so foggy to where you shouldn't even see that far so clearly.

What I would do is find another skybox and do the lightmaps, and then if you want c10's skyfog, replace the sky after the lightmaps are done.


QuiteGamer
Joined: Oct 17, 2013

HA! I knew someone was alive in here.


Posted: Feb 2, 2014 02:32 PM    Msg. 3 of 5       
That's not very helpful, as it's not a problem with the skybox. Even if I do lightmaps with another skybox, I get the same problem with corrupted lightmaps.
Edited by QuiteGamer on Feb 2, 2014 at 02:33 PM


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Feb 2, 2014 06:38 PM    Msg. 4 of 5       
Well you could just rerip bloodgulch's original lightmaps.

What are you entering in tool?


QuiteGamer
Joined: Oct 17, 2013

HA! I knew someone was alive in here.


Posted: Feb 2, 2014 06:49 PM    Msg. 5 of 5       
Originally tried to use the d40 sky, but need the ground to look like it fits with the sky. I made a new scenario called test, and typed in.

tool lightmaps levels\test\bloodgulch\test bloodgulch 0 0.9

This is the first time I've experienced this problem, and I've changed lightmaps on plenty of maps before :/

Like here - http://www.youtube.com/watch?v=kZnNRzdD9PQ
Edited by QuiteGamer on Feb 2, 2014 at 06:51 PM

 

 
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