
P3
Joined: Dec 2, 2011
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Posted: Jan 29, 2014 05:14 PM
Msg. 71 of 115
Quote: --- Original message by: clonecam117 Technically it's a crysis mod... TECHNICALLY. Technically, it's not a Crysis mod because it's not for Crysis. We are using the engine that made Crysis. If you are saying that, then it's like saying that because Fable Legends and BioShock Infinite are made in UDK, then it is a mod for... Heck, I don't know... The first UDK game...-_-
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Tommyhill98
Joined: Dec 25, 2012
because I couldn't have 99
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Posted: Jan 29, 2014 05:23 PM
Msg. 72 of 115
is it going to be open for further custom content when it's finished?
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 29, 2014 05:23 PM
Msg. 73 of 115
My mistake then, apologies.
Unfortunately, I still would expect a C&D eventually, everything you've shown so far is absolutely stellar, and unfortunately I think anything that MS can view as a threat to their own Halo sales, they will try to put an end to.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Jan 29, 2014 05:27 PM
Msg. 74 of 115
That thought of C&D email haunts me. Like a shadow that you never can get away from.
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GLaDOS
Joined: Dec 6, 2011
Testing you.
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Posted: Jan 29, 2014 05:52 PM
Msg. 75 of 115
Quote: --- Original message by: P3Quote: --- Original message by: clonecam117 Technically it's a crysis mod... TECHNICALLY. Technically, it's not a Crysis mod because it's not for Crysis. We are using the engine that made Crysis. If you are saying that, then it's like saying that because Fable Legends and BioShock Infinite are made in UDK, then it is a mod for... Heck, I don't know... The first UDK game...-_- Unreal Tournament 3 maybe...
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Jan 29, 2014 06:09 PM
Msg. 76 of 115
Microsoft has stated that as long as the game isnt releaeed with any ripz and they follow the rules, there fine.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jan 29, 2014 06:16 PM
Msg. 77 of 115
Do you have a date for that? They did after all shut down the Halo RTS for Halo Wars, I don't know if they'd do the same for a next gen experience of Halo.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Jan 29, 2014 06:49 PM
Msg. 78 of 115
Quote: --- Original message by: Masters1337 Do you have a date for that? They did after all shut down the Halo RTS for Halo Wars, I don't know if they'd do the same for a next gen experience of Halo. I guess it would be a threat to their plans for PC gaming, whatever they may be.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jan 29, 2014 07:08 PM
Msg. 79 of 115
Quote: --- Original message by: TheChunkierBean BTW I have a question for you master noob. Have you ever done anything in Unity? I'm not asking for you to join my team, your way to busy with contingency. I used the free trial of Unity after seeing One Late Night, a horror game made by an acquaintance of mine from a separate forum. I didn't like the restrictions for free users, so I moved to GameMaker and made some experimental stuff, including that old cubemap previewer that I lost. I've seen some impressive stuff done with Unity, but overall the limitations (both free and commercial) are depressing. of course, all those "Slender" games don't help its publicity
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 29, 2014 08:08 PM
Msg. 80 of 115
Gonna agree with masternoob there.
I'm currently working wiht Unity for school, this is the first year they have been using it instead of Unreal, and quite frankly, it sucks.
I'm also using Game Maker too, which seems like an intresting program (I'm doing 2-D stuff), but apparently the free version is very limited too.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Jan 29, 2014 08:14 PM
Msg. 81 of 115
Can you tell me what "sucks" about Unity? This just a question, not a interrogation.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 1, 2014 01:38 PM
Msg. 82 of 115
Quote: --- Original message by: Masters1337 Do you have a date for that? They did after all shut down the Halo RTS for Halo Wars, I don't know if they'd do the same for a next gen experience of Halo. I remember reading an article on contingency and microsoft stated they can keep developing the project if they follow the game content usage rules. Quote: --- Original message by: TheChunkierBean Can you tell me what "sucks" about Unity? This just a question, not a interrogation. when you think about it the fact that you literally start with absolutely nothing and theres not really any pre made source files to use unlike udk and cryengine, meaning you pretty much have to do a whole fps from scratch or buy one. Quote: --- Original message by: solitude No chunkier bean, contingency won't join your failure team. Beside Cry engine 3 is better go do some research. LOLMAN FITE ME. Edited by MEGASEAN2812 on Feb 1, 2014 at 01:55 PM
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Feb 1, 2014 04:12 PM
Msg. 83 of 115
Well.....
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Nickster5000
Joined: Dec 11, 2010
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Posted: Feb 1, 2014 10:38 PM
Msg. 84 of 115
Quote: --- Original message by: strykingQuote: --- Original message by: Masters1337 I won't be surprised if Contingency gets a C&D eventually, I doubt MS or 343 would ever back or promote a mod for anything that wasn't their own. Its not a mod..... Masterz and the CMT Team make custom content themselves which goes into the CE engine, and they consider it a 'mod' because it is a modification of the original game. Contingency still makes 'custom content' too, but it is modifying the halo game, so technically Contingency is a 'mod'.
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Feb 2, 2014 06:47 AM
Msg. 85 of 115
Quote: --- Original message by: goldkilla88Quote: --- Original message by: goldkilla88 Edited by goldkilla88 on Jan 29, 2014 at 03:27 PM
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Wolf_
Joined: May 16, 2006
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Posted: Feb 2, 2014 07:05 AM
Msg. 86 of 115
Wouldn't you get a C&D for it being an unlicensed halo game then?
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Hammad
Joined: Sep 18, 2013
Imagination is more important than knowledge
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Posted: Feb 2, 2014 07:15 AM
Msg. 87 of 115
It's going to be free to play.
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Choclate Thunda
Joined: Aug 2, 2010
My BS meter agrees... -Hud Artist/Creator-
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Posted: Feb 2, 2014 11:06 AM
Msg. 88 of 115
OK, after seeing all this, I'm gonna clear some stuff up, the C&C is unlikely since I personally had a talk face to face with 343's Frank O'Connor and Jessica "BS Angel" Shea about any possible C&C. They nor Microsoft are not likely to C&C if we follow there terms and services of which those include 3 important guidelines.
1. Not using any original content form any halo game (A.K.A. Ripping) 2. Not using the game for marketing purposes (Making Monies) 3. Not using the logo (The big ol HALO logo)
They both confirmed that if we follow that, there should be absolutely no issue with Contingency and any other future Halo endeavors with Microsoft/343
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sshers4
Joined: Apr 28, 2013
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Posted: Feb 2, 2014 11:16 AM
Msg. 89 of 115
Quote: --- Original message by: strykingQuote: --- Original message by: Nickster5000Quote: --- Original message by: strykingQuote: --- Original message by: Masters1337 I won't be surprised if Contingency gets a C&D eventually, I doubt MS or 343 would ever back or promote a mod for anything that wasn't their own. Its not a mod..... Masterz and the CMT Team make custom content themselves which goes into the CE engine, and they consider it a 'mod' because it is a modification of the original game. Contingency still makes 'custom content' too, but it is modifying the halo game, so technically Contingency is a 'mod'. Its not modifying the original halo code, we're making our own code. The original halo code or models aren't present in the engine to began with, so how can we be modify something which isnt there? It would be a mod if we made it in custom edition because we would be using the original code, but were not, everything we make is from scratch, we're not developing off someone else s foundation, we made our own foundation in cryengine which is a game sdk, therefore its a NOT mod. CMT considers it a mod because the're using the original halo engine (which they didn't make), and applying modifications too, making replacement models, custom animations, extra lines of code (maybe idk, not that familiar with halo ce code), etc. WE are making our own foundation and building up on it, not using someone else s to get a head start. WE CAN'T make modification to halo on cryengine because it DOESN'T EXIST. By your logic, every halo game is a mod of halo 1. I'm a developer on contingency and we're pretty sure we know what we're doing. Edited by stryking on Feb 1, 2014 at 11:03 PM Good to hear you're working with them. But what's your job in contingency do you create model, environment or coding? Edited by sshers4 on Feb 2, 2014 at 11:27 AM
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Nickster5000
Joined: Dec 11, 2010
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Posted: Feb 2, 2014 01:25 PM
Msg. 90 of 115
Quote: --- Original message by: strykingQuote: --- Original message by: Nickster5000Quote: --- Original message by: strykingQuote: --- Original message by: Masters1337 I won't be surprised if Contingency gets a C&D eventually, I doubt MS or 343 would ever back or promote a mod for anything that wasn't their own. Its not a mod..... Masterz and the CMT Team make custom content themselves which goes into the CE engine, and they consider it a 'mod' because it is a modification of the original game. Contingency still makes 'custom content' too, but it is modifying the halo game, so technically Contingency is a 'mod'. Its not modifying the original halo code, we're making our own code. The original halo code or models aren't present in the engine to began with, so how can we be modify something which isnt there? It would be a mod if we made it in custom edition because we would be using the original code, but were not, everything we make is from scratch, we're not developing off someone else s foundation, we made our own foundation in cryengine which is a game sdk, therefore its a NOT mod. CMT considers it a mod because the're using the original halo engine (which they didn't make), and applying modifications too, making replacement models, custom animations, extra lines of code (maybe idk, not that familiar with halo ce code), etc. WE are making our own foundation and building up on it, not using someone else s to get a head start. WE CAN'T make modification to halo on cryengine because it DOESN'T EXIST. By your logic, every halo game is a mod of halo 1. I'm a developer on contingency and we're pretty sure we know what we're doing. Edited by stryking on Feb 1, 2014 at 11:03 PM Contingency is modifying the idea of the halo games, and creating something different with it. If that isn't a mod in your view, then so be it. I'm not saying you guys are ripping or using unoriginal content or doing non-legal things, im just saying you're still using / modifying the idea of the halo games. Edited by Nickster5000 on Feb 2, 2014 at 01:26 PM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Feb 2, 2014 05:55 PM
Msg. 91 of 115
Nick here has very biased views and it's shown many times. He thinks Touhou is an anime. That alone should show how much he knows.
Regardless, we're working on custom content, nothing ripped, nothing directly halo taken aside from the general universe (and even then we're doing roundabouts so nothing is actually "taken" per say)
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Feb 2, 2014 07:37 PM
Msg. 92 of 115
Just saying Unity can achieve the same graphical look too. (People ask me this question all the time).
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General_101
Joined: Dec 23, 2013
Apparently all I post is spam.
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Posted: Feb 2, 2014 07:49 PM
Msg. 93 of 115
Why does it feel like you are trying to make a point of sorts.
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Nickster5000
Joined: Dec 11, 2010
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Posted: Feb 2, 2014 07:53 PM
Msg. 94 of 115
Quote: --- Original message by: R93_Sniper He thinks Touhou is an anime. I don't even know what the heck that is. And you call me biased... Edited by Nickster5000 on Feb 2, 2014 at 07:53 PM
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Feb 2, 2014 09:17 PM
Msg. 95 of 115
Quote: --- Original message by: General_101 Why does it feel like you are trying to make a point of sorts. Attention hog :p.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 2, 2014 09:20 PM
Msg. 96 of 115
Bean, Your right, but you need to be a serious professional to do it.
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Feb 2, 2014 09:29 PM
Msg. 97 of 115
That's why we got Blake. Did you know he can do some pretty impressive graphics in Unity Free?
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Feb 2, 2014 09:31 PM
Msg. 98 of 115
Quote: --- Original message by: TheChunkierBean Just saying Unity can achieve the same graphical look too. (People ask me this question all the time). Yeah, it is possible (with a heck of a lot of work) for Unity to look as good as Cryengine 3 does out of the box. That sure makes Unity sound good. Quote: --- Original message by: Nickster5000Quote: --- Original message by: R93_Sniper He thinks Touhou is an anime. I don't even know what the heck that is. And you call me biased... Edited by Nickster5000 on Feb 2, 2014 at 07:53 PM wow look at this guy, doesn't even know what touhou is, haha
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Feb 2, 2014 09:32 PM
Msg. 99 of 115
Yes your correct about the work but it is so worth it.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 2, 2014 09:40 PM
Msg. 100 of 115
LOL LIKE, WUTS A TOUHOU?
LOLMAN.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Feb 2, 2014 09:48 PM
Msg. 101 of 115
Quote: --- Original message by: MEGASEAN2812 LOL LIKE, WUTS A TOUHOU?
LOLMAN. def not anime its a 2-d arcade game, it relys on a ridiculous amount of skill to win. the game features some pretty cool music and nice ladys
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Feb 2, 2014 09:50 PM
Msg. 102 of 115
i know, ive heard of it before lolz.
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Feb 2, 2014 11:07 PM
Msg. 103 of 115
Quote: --- Original message by: TheChunkierBean That's why we got Blake. Did you know he can do some pretty impressive graphics in Unity Free? does this mean user customizable shaders and post processing?
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Feb 2, 2014 11:55 PM
Msg. 104 of 115
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Feb 3, 2014 12:55 PM
Msg. 105 of 115
Quote: --- Original message by: TheChunkierBean Just saying Unity can achieve the same graphical look too. (People ask me this question all the time). But we're using the Free version, which only supports dynamic lighting on one single light source and doesn't allow for soft shadows :(
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