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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »maxscript: Select Bad UVWs

Author Topic: maxscript: Select Bad UVWs (3 messages, Page 1 of 1)
Moderators: Dennis

bobbysoon
Joined: Feb 1, 2007


Posted: Jan 22, 2014 06:34 PM    Msg. 1 of 3       
Here's a script to select faces with UVW coords which will likely cause lightmapping to fail: badUVW selector.ms
It finds tiny uv edges, <.0001 in length.


Hell_Jumper_056
Joined: Jan 7, 2010

Halo: Accession


Posted: Jan 23, 2014 01:30 AM    Msg. 2 of 3       
so this selects the import error geometry or the actual faces?


bobbysoon
Joined: Feb 1, 2007


Posted: Jan 23, 2014 03:08 AM    Msg. 3 of 3       
actual geometry, of editable meshes or editable polys you have selected. Use it before exporting. If no faces are selected, your UVs should be ok.
Edited by bobbysoon on Jan 23, 2014 at 03:12 AM

 

 
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