
darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Dec 31, 2013 01:20 PM
Msg. 1 of 12
Hello guys. I have worked on a bsp, and when I use tool to past it in game they are no errors. But when I open sapien, I see some littles lightmaps errors. I tryied to re-use tool to fix that bug, (change sky, new lightmaps codes, "tool.exe lightmaps levels\the_floods\the_floods the_floods 1 0.1/1 1.08" etc...)but nothing. There are always theses errors. There is a method to fix it without Aether ? (I used paint in sapien but it's just failed). In this part, the lightmaps looks great : But in this part, they are always same problems (I tryied to work on 3ds max to fix these errors, but always failed) If anyone can help me, it'd be greatly appreciated !
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Dec 31, 2013 04:46 PM
Msg. 2 of 12
Make sure that each texture (eg, the cliffs in this case) are ALL the same exact smoothing group.
BSP looks cool btw, make sure you make a more interesting ground map than flat saturated green grass!
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 1, 2014 08:49 AM
Msg. 3 of 12
Thanks you for help !
No, all materials have the same smoothing group. I don't know what's the thing who give me that error, but I can't found it.
Oh and thank you :) For the ground, it's just a place holder, I want first add somes forerunners structures, add lights and fix littles errors. It's a part of The floods remake, It would be cool if that lightmaps can disapear x)
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 1, 2014 09:26 AM
Msg. 4 of 12
I run lightmaps "tool.exe lightmaps levels\the_floods\the_floods the_floods 1 0.000001" but always the error :'(
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stunt_man
Joined: Sep 22, 2009
GMYF - Now hosting proper MLG gametypes!
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Posted: Jan 1, 2014 12:28 PM
Msg. 5 of 12
Just to clarify: each of your materials has its own smoothing group? (ex: cliffs sg1, grass sg2, etc)
Also, did you check the UV's of those areas in Max? Look for seams on those edges.
For the grass area, it's the same material applied all over? And do these shaders have "simple parameterization" checked off?
You could also try this: make a copy of the sky tag, open it up in guerilla, scroll down and find "sun direction" or something like that, and change the two numbers (first is horizontal position, second is vertical). They decide at what degree to put the sun. It affects the direction of the light source. Changing it just a little might make tool snap out of whatever little fit it's having.
If none of that works you might want to consider Aether if you know how to use lighting in Max.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 1, 2014 01:43 PM
Msg. 6 of 12
All materials use the same smoothing group (sg1)
I have already checked UV's, but nothing wrong.
For the grass area yes, it's the same material applied all other. All shaders using simple permutation.
I already tryed to get a look on the sky, but nothing works.
If I need Ather, I will use it.
Thanks for help me guys ! :)
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Jan 1, 2014 01:45 PM
Msg. 7 of 12
Can that not be fixed with the affect interiors check box in the sky tag?
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jan 1, 2014 09:42 PM
Msg. 8 of 12
Quote: --- Original message by: darksoldier All materials use the same smoothing group (sg1) That is probably your problem. Try using more smoothing groups.
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darksoldier
Joined: Dec 28, 2010
Helo my friend, it's time to fight ;)
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Posted: Jan 11, 2014 07:25 AM
Msg. 9 of 12
Nothing worked, so I'll use aether to fix this problem. However, thank you all for your help !
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Cheddars
Joined: Oct 30, 2010
Rave to the Grave.
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Posted: Jan 11, 2014 07:28 AM
Msg. 10 of 12
I have this problem in my cliffs too. I think it could be because the faces that make up that seam like error are on a too steep angle and need more geometry added. I'll give it ago first if you want though :p.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Jan 11, 2014 10:15 AM
Msg. 11 of 12
Can we see a wireframe of your cliffs?
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Horeb
Joined: Nov 27, 2013
bananakid
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Posted: Jan 11, 2014 03:25 PM
Msg. 12 of 12
Quote: --- Original message by: Higuy Can we see a wireframe of your cliffs? 3dg3d Faic3s Plz... Rlly... That's cliffs looks awesome!
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