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Author Topic: Interesting Rumors on Halo 5. (107 messages, Page 1 of 4)
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AllySuzumiya
Joined: Feb 27, 2013

"Kotae wa itsumo watashi no mune ni.."


Posted: Dec 29, 2013 07:09 PM    Msg. 1 of 107       
Article from http://www.scified.com/news/1284

Quote: With the upcoming release of Microsoft's Xbox One I thought it would be a good time to re-cap the latest news surrounding Halo 5 and what information has come up since the teaser trailer was shown at this past year's E3 convention. Some of this news may be from a while back, but this article is meant to bring all of you up to speed on the current state of the fifth Halo game as well as what we can expect from the title in this next generation of gaming.

To start things off, back in July, some potentially exciting news surrounding Halo 5 was leaked on the NeoGAF forum, which pointed readers to a post on pastebin.com where apparently either one of the developers for the title, or someone close to 343 posted a lengthy post, outlining a ton of info for the next game. This was of course preceded by a mention that many of the points outlined were in 'prototype' phase and that many could change before the game is actually finished. But for the fun of it, check out what was described:

Game:


1. Campaign is planned to be 3-5 times longer than Halo 4. No more linear , going open world.
2. Master Chief has gone rogue, has own ship and can visit different planets (6-8 planned). Each planet has several regions with main objectives and several side missions. ( Think of Wings of Liberty or Dawn of War 2 campaign)
3. Core gameplay is still Halo (2 weapons, grenades, melee; "30 seconds of fun"; several different enemies) but there are RPG elements added to it: character progression (mostly items like forerunner relics you will find that make Master Chief stronger or will give him more abilities), not really loot, but you will have to acquire weapons first, before you can use them in more missions. Weapons are stored in the armory on the ship and chief can choose his load-out, which he will use on the mission start. He can still pickup and use the weapons he finds in the different missions. Load-out weapons are basically the same you have in Halo 4 Multiplayer (you cant start with a rocket launcher, but you can call in those "super weapons" on a mission like in Infinity Multiplayer; difference is this is a limited ability, at "low level" you can call one time, this can be upgraded over time)
4. There will be more weapons in campaign than in Halo 4(and yes more "alien" weapons; not just human weapons with a different coat)

Enemies:


1. Elites (the same faction you fought in Halo 4), Grunts, Jackals, Hunter, Brutes, Drones

2. Promethean (heavily redesigned, more types like Promethean Warlords)

3. Humans

Vehicles:

1. Largest vehicle count, ever.

2. Warthog (classic, rocket, gauss), Scorpion (and yes the Grizzly will be in,) the Mammoth, an upgraded Mantis, the rhino, wolverine, cobra, hornets, falcons, and vultures

3. Chiefs ship can store a limited amount of vehicles (call in similar to weapons)

4. Forerunner War Sphinx' are in very powerful enemy "vehicles" that add diversity to player-AI encounters.

In addition to the outline of new gameplay, enemies and vehicles, the author also outlined a testing round the team at 343 put together, to test out the new AI and new enemies. Check out the description below:

To put the campaign experience into perspective: The team was running an encounter test in the Halo 4 engine with prototype models. This encounter featured several hundreds of Brutes with 2 Scarab tanks, 10 wraiths and several ghosts and banshees fighting against one Forerunner War Sphinx and some Prometheans. Now the player could engage in that battle or just simply watch them fight (Power of the Cloud: AI in short distance to chief is process on the box; rest in the cloud) and pick off the remaining forces. Well the current player chose to engage, took his Hornet and landed it on one of the Scarabs ( the AI is amazing, the Brutes had now to choose who to fight, most forces fought against the Prometheans, a few took on the fight with chief; it really looks and feels like every single AI makes smart and meaningful decisions.)Those are the kinds of encounters you will find in the final game.


Multiplayer:


Split between two categories.
Halo Wararena ist basically Halo 2 reloaded. No loadouts, no armor abilites and perks.
Player Count 8-16, game types are Slayer, CTF(yes classic Halo CTF ), King of the Hill, Assault, Oddball.... Static weapon spawns, more weapons on map which means more ammo, weapons wont respawn as quick as in Halo 4. The second category hosts big team battles of 32-64. Gameplay is more in line with Invasion from Halo Reach. Custom Loadouts, "armor abilites" , Vehicles, and Infinity-like call ins.


This editor's abuse of the English language and excessive use of hyperbole aside; There are a lot of things to pay attention to in this article. It seems that 343 is taking Halo 5 into an interesting direction. Turning Halo into an Open-world game was an idea that bungie toyed around with for a while: Incorporating this in their level design (Halo ODST specifically). Because of that, it's understandable that they would utilize the power of the Xbox ONE in such a way that would accommodate this. This can also play into the whole "characters-on-screen" thing that was mentioned before. We've already seen the impressive AI-counts of past games like Dead Rising, so it would be intriguing to see how they would implement this into Halo's world. Another element of this that we can take to value is the addition of both a classic and modernized online experience. We've seen in Halo 4 with Legendary Slayer how they've at least humored the idea of reverting Halo back to it's pre-Reach days. While I don't believe that we would ever see a 64 player Halo, a 24-32 player Halo game wouldn't be too overwhelming. I'm still skeptical about this, as the writer of this article named it "Halo Battlefield," an obvious reference to the game, Battlefield 4. It seems more like the writer catering to fantasies of complacent Halo fans than anything.

As for the vehicles, I'm still skeptical. In fact, the only 'new' additions I could see are the Scarab, Hornet/Falcon and the War Sphinx. While prevalent in the Halo Universe, Halo's multiplayer vehicles have always played a role in 'showcasing' the character. Asides from the Banshee, every single vehicle is 'open', in the sense that you can see the driver/pilot. With a wolverine, that's not really possible. Even with the elephant, you could get a glimpse of the spartan inside.

Regardless of what's true and what's not, if even a quarter of what was mentioned is true, Halo 5 may be the trump card in 343's deck. If they can manage this while fixing what was wrong with Halo 4, they might even be able to win back the fan-base.

What are your thoughts on this? 'Anything that stands out to you?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 29, 2013 07:15 PM    Msg. 2 of 107       
Its fake. Already confirmed. Sry.


AllySuzumiya
Joined: Feb 27, 2013

"Kotae wa itsumo watashi no mune ni.."


Posted: Dec 29, 2013 07:24 PM    Msg. 3 of 107       
Quote: --- Original message by: MEGASEAN2812
Its fake. Already confirmed. Sry.


That's why they're called rumors.. Then again.. Halo 4 was fake too.


Higuy
Joined: Mar 6, 2007

@lucasgovatos


Posted: Dec 29, 2013 07:31 PM    Msg. 4 of 107       
It sounds terrible.

Good thing its fake.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 29, 2013 07:34 PM    Msg. 5 of 107       
343 knows very well what they did right and what they did wrong. There not gonna ruin halo more eoth these concepts.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Dec 29, 2013 08:40 PM    Msg. 6 of 107       
I honestly think an open world Halo concept wouldn't be bad at all. It has the universe built around it where it could be a "mass effect" style open world rpg.


Oskarmandude
Joined: Mar 16, 2013

Bosnia


Posted: Dec 29, 2013 08:45 PM    Msg. 7 of 107       
Someone just got Metroid Prime and stuck "Halo 5 rumors" on it.


ChromeGames
Joined: Dec 9, 2013


Posted: Dec 29, 2013 08:46 PM    Msg. 8 of 107       
Game:
1.- Well that´s cool.
2.- Oh ¿And Samus Aran will be your teammate? That sucks... really.
3.- RPG STUFF? That sucks...

¿Whats next? GTA Halo?

Enemies:
1.- I want to play as a Elite in MP
2.- I want to play as a Prom in MP too..
3.- Sounds interesting

"Halo Wararena ist basically Halo 2 reloaded. No loadouts, no armor abilites and perks." Wow That´s awesome! Im glad I´ll be able to play the old and good Halo MP... BTW Halo wararena sounds terrible, bad name.

I like the idea of making Halo into a open-world game, but with that sh%& of having your ship and RPG stuff sounds stupid for Halo, I think is better to be a lone wolf and explore the whole map, taking a warthog and banshee and that, not having your custom ship like Metrod Prime 3.


Ki11erFTW
Joined: Jul 4, 2009

You've seen nothing yet.


Posted: Dec 29, 2013 08:58 PM    Msg. 9 of 107       
mad cuz we can't accept change


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Dec 29, 2013 09:01 PM    Msg. 10 of 107       
I'm still skeptical.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 29, 2013 09:27 PM    Msg. 11 of 107       
Quote: --- Original message by: Ki11erFTW
mad cuz we can't accept change

I accept what they did but theres small things they couldve fixed.


Horeb
Joined: Nov 27, 2013

bananakid


Posted: Dec 29, 2013 09:54 PM    Msg. 12 of 107       
i have my own ideas for this but what every-one want's for halo 5 is have Elites in the Multiplayer, Firefight Again. 343 needs go back to the halo 3 Matchmaking and, the most important think The weapons and the Enemies Set.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 09:29 AM    Msg. 13 of 107       
hate it already...

also... why are they copying mass effect?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 30, 2013 08:51 PM    Msg. 14 of 107       
i didnt buy one my friend sent it to me D:
also, speaking of HALO 5, I found this leaked image confirming elites


Edited by MEGASEAN2812 on Dec 30, 2013 at 08:52 PM


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Dec 30, 2013 10:50 PM    Msg. 15 of 107       
Quote: --- Original message by: MEGASEAN2812

i didnt buy one my friend sent it to me D:
also, speaking of HALO 5, I found this leaked image confirming elites

http://th09.deviantart.net/fs70/PRE/i/2013/364/2/4/halo_xbox_one__leaked_image_2_by_megasean2812-d703i09.jpg
Edited by MEGASEAN2812 on Dec 30, 2013 at 08:52 PM
That does not confirm anything.

& I DONT CARE HALO 5! is Going be #Yucke #It Does not matter what they do!

#Destiny

http://www.destinythegame.com/

#Admit it #Your not A #Halo fan #Your A #Bungie fan!


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Dec 30, 2013 10:56 PM    Msg. 16 of 107       
Quote: --- Original message by: rcghalohell
hate it already...

also... why are they copying mass effect?


because Mass Effect is freakin amazing


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 30, 2013 11:30 PM    Msg. 17 of 107       
ugh... 343... once the division split their skills followed, like moths to the flame


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Dec 31, 2013 12:11 AM    Msg. 18 of 107       
Wow, guys, stop being so presumptuous and don't judge a game before you've played it simply because their last release wasn't successful. Practically every Halo fan I talk to possesses immediate hatred for anything that has to do with 343 industries. Honestly you can't deny that they're a talented group of people talking on a massive legacy of games. I can't think of the franchise being better off in anybody else's hands, and that includes Bungie. Bungie had made Halo games for almost a decade straight and were most definitely itching to create something new, and I feel like if they were still in charge the quality would suffer even more than it has. I'm sure George Lucas was sick of Star Wars when finishing up the prequels.

Just think about it a little before you jump on a hate bandwagon. I've overthought it and actually wrote an essay about it for college - might help you guys a bit.

Quote: In 2007 the technological giant Microsoft began to transfer its Halo video game licenses over from the independent developer Bungie to a child company later named 343 Industries. This was done in order to ensure the creation of Halo games once Bungie’s contract expired, considering the franchise is branded as Microsoft’s ‘money making’ video game title as it is exclusive to Microsoft’s own video game consoles and computer operating systems.
However, with this transition between developers many controversial changes were made to a broadly cherished series, which inflicted a massive population drop with 343’s first original title, Halo 4. Over the course of a single year, the game’s daily peak of online players rapidly fell from a peak of 411,000 one day after release to a current population of about 18,000. This is gathered from November 6th, 2012, to November 30th, 2013 (Halocharts).
Typically a decline in player count is expected as newer competing products are released throughout the course of a game’s lifetime, but the inability for the most recent Halo title to keep its players interested after the initial hype was most unusual. The first three Halo games were considered a worldwide phenomenon well past their release dates and had dominated the industry for years. It was apparent that this newest title possessed broken gameplay mechanics which strayed too far from its predecessors. This ‘stirred up the hornets nest’ in a sense where many fans were not hesitant to express their disdain for certain changes. Once the license fully transferred from Bungie to 343 after the release of Halo Reach in 2010, the new developer took on a tremendous responsibility when they adopted a 10 year old legacy of masterpieces.
With budding developer 343 Industries taking the Halo video game franchise in a new direction, the fresh set of designers brought many innovative ideas to the massive project titled “Halo 4” - the fourth game in a saga following the “Master Chief,” and the eighth game in the Halo franchise. Due to this, almost every single asset in the game was overhauled to make way for many new changes which caught the core fanbase off guard. This could possibly explain the completely polar response from the public at launch. Veteran Halo players had helplessly watched their beloved franchise completely overturned, be it for better or for worse.
Regardless, this immense amount of change caused the game to lack its familiar and inviting feeling as the audience felt slightly alienated from the developers, similar to how orphans may feel cautious of their new adopting parents. Project director Frank O’Connor explains:
“The hardest part [of game development] is changing... and evolving things. All change is viewed negatively immediately, and that is the nature of change... We have to be confident with the decisions we make and hope that the reaction is universal.” Unfortunately, it seemed as if the entire theme of 343’s first original title was change itself, which forced a split response and caused the fanbase to divide into many different communities with their own specific set of opinions.
The Halo community does not take any faulty mistakes very lightly, considering the fanbase has grown over the course of twelve years since the first game was released back in 2001. Regrettably, the three developers in charge of producing Halo games throughout the years have failed to grow with the initial fanbase. Eight of the ten video games released have all been rated ‘Mature’ by the Entertainment Software Rating Board (ESRB). This means the product contained content suitable for ages seventeen and older, such as blood and violence throughout. The seventeen year olds that had played the first Halo installment in 2001 have since grown into adults, but the franchise continued to target audiences between the ages of twelve and eighteen.
Of course the series has never been the most violent or bloody game in the industry, but the production values present in Halo 4 are very inconsistent. To elaborate, some dialogue throughout the game’s story-based campaign missions felt awkward and forced in a botched attempt to explain some fantasy-based elements, when the message could have been conveyed if the developers were not afraid to include some taboo vocabulary into the script. The game also lacks a realistic approach to war and battle, as characters exchange some playful banter among themselves rather than make the player feel attached to the character’s emotions. To expand on this lack of mature themes, players also watched in third person as the command crew of the UNSC Infinity (the largest human-built starship) argued over decisions like high school students, rather than pawns of a militaristic interplanetary organization bent on preventing the destruction of the human race.
In order to prevent these inconsistencies, 343 Industries should have spent more time on pre-production before creating assets for the game. This would create a more balanced focus during development, where conflicting themes would have already been ironed out before production had began. However, Microsoft does keep a tight leash on the release schedule for new Halo games, to the point where new titles are being churned out every year since 2010, at the cost of quality. This has made fans especially weary, as the next installment is set for release sometime in 2014, which is just two years after the release of Halo 4 in November of 2012. This leaves 343i about two thirds of the previous development time, while they also had been tasked with releasing a less significant arcade-style Halo game titled ‘Spartan Assault’ for Microsoft’s Windows 8 and Windows Tablet. Unfortunately the fanbase is very concerned that 343i’s parent corporation seems more interested in selling products under the title ‘Halo,’ rather than producing quality games.
From a gamer’s perspective it appeared that the developers focused on graphics and assets rather than the core elements that made a Halo game have a signature feeling. It is true that the end result was beyond gorgeous, and won many awards such as ‘Best Graphics’ and ‘Best Xbox 360 Game’ from many agencies such as the Spike TV Video Game Awards and IGN’s Best of 2012. 343i’s development team consisted of a broad range of artists, writers, and programmers which pushed the Xbox 360 far beyond it’s intended limits. However, they were operating on a seven year old operating system which could not fully meet their aspirations. This forced the level designers to produce very constrained playspaces limiting player movement, which in turn reduced the replayability of the game as players had less decisions to make regarding their approach to different firefights. Though the art style of the game was very refined, players might have felt claustrophobic in the choked atmosphere of the game where the level designers attempted to cut corners in order to achieve the best looking result. This is a very stark contrast against the wide open levels in previous installments to the series.
Thankfully console creators are now catching up to the talent of the game industry, and with the newly released Playstation 4 and Xbox One, developers should not experience technical barriers limiting the bounds of their creativity. With new tools to aide in the development process, fans can only hope that 343 can take full advantage of these assets and allow more freedom for the player to travel in a less linear manner.
Halo has always been known for its balance between story, visual appeal, and gameplay. Similarly, each game has always had a very successful campaign and signature multiplayer, which appeal to their own respective audiences. If the developers choose to focus on one of these two core aspects for the release of the next title, the other suffers greatly due to the lack of sufficient attention and care. Most fans believe that this is the case with Halo 4. 343 appeared to have focused on telling the Master Chief’s story after the events of Halo 3, released five years prior. Though the campaign had its own set of problems, fans will argue that the multiplayer side of the game was severely flawed and did not nearly live up to the signature arena-style gameplay of its predecessors.
Included with the visual changes made to the franchise, the latest installment borrowed multiplayer elements from a core competitor dubbed ‘Call of Duty,’ such as personal player loadouts. This allowed players to spawn into a match with their own preferred weapons, abilities, and slight perks which may give them the advantage over another player with a different set of preferences. Incredible balancing issues resulted from this, which encouraged a player to rely on a clever set of leverages and perks such as increased radar distance or faster reload times.
Previous Halo games were extremely competitive and were featured as leading titles in electronic sports competitions. Before, players depended on their own skill, tactics, cleverness, and map control in order to dominate the battlefield. Teamwork was encouraged as players scrambled to maintain control over power weapons such as a rocket launcher or energy sword, which would spawn in strategic positions placed by map designers after a designated amount of time. Every player also spawned into battle with the exact same set of weapons, forcing them to work their way to another tool of destruction by plowing through other players from point A to B.
All of this disappeared with the latest Halo game, where players could spawn in with previously chosen weapons, perks, and abilities as mentioned earlier. To add, the weapons themselves saw incredible balancing issues as the Designated Marksman Rifle and Boltshot dominated the battlefield until the weapon tuning update several months after release.
In an attempt to recall the lost population, 343’s multiplayer department changed the statistics for many of their weapons after release. However, their solution was to make every weapon besides the DMR and Boltshot even more powerful than they already were.
Nevertheless, Halo 4’s weapon set is comprised by four medium to long range rifles which are far too common in multiplayer, and 14 weapons which have the ability to kill another player with a single shot if used correctly. The competitive aspect of Halo’s multiplayer died when Bungie gave up the franchise. However, a complete reversal of all the changes made to the multiplayer would not entirely improve the longevity of the game, as the industry is now expanding faster than ever. The ever-present competition from other first-person shooters such as Call of Duty and Battlefield put an incredible amount of pressure on the developers to turn the franchise around into a new direction.
Thankfully Halo 4 did close the vast skill gap between new and expert players, but some felt that the game babied rookie competitors into a very aggressive atmosphere by rewarding them with power weapons. In order for 343 Industries to pull the Halo franchise back into the picture as the outstanding competitive shooter it once was, they must strike a balance with core game mechanics which made the franchise so successful, while also being confident with new aspects introduced into the game.
Rather than focus on ‘change’ as the dominant theme for the next release, 343 Industries should take the time and thought necessary to fully develop a Halo game, refining and perfecting its balancing and mechanics issues. These problems with Halo 4 could have been avoided if they had released a multiplayer beta, as Bungie had done with Halo 3 and Halo Reach. This would gauge the public’s response to their changes while gathering useful feedback without having any severe consequences on the game’s overall receiving. Unfortunately, no beta has been scheduled for the next title, so we remaining Halo fans can only sit back and hope these new developers can bring Halo back to its dominant state. Nevertheless, 343 Industries has been overwhelmed with advice and feedback from the Halo fanbase, providing them with a wealth of public criticism to work off of.
Word Count: 1999
Works Cited
Dumitrescu, Andrei. "Pressure Helped 343 Industries on Halo 4 Development."Softpedia. SoftNews NET SRL, 08 Nov. 2012. Web. 24 Nov. 2013.
Graft, Kris. "Making Halo 4: A Story About Triple-A." Gamasutra. UBM Tech, 26 Apr. 2013. Web. 24 Nov. 2013.
Halocharts. Firesteam, 06 Nov. 2012. Web. 24 Nov. 2013. <http://halocharts.com/2013/playlists_halo4.php>.
Hillier, Brenna. "Halo 4 – “nothing’s Even Close” to Sequel’s Development Cost." VG 24/7. Videogaming247 Ltd., 26 Oct. 2012. Web. 25 Nov. 2013.
Ingham, Tim. "Halo 4 Development Underway?" Computer And Video Games (CVG). Future Publishing Limited, 20 July 2010. Web. 24 Nov. 2013.
McCaffery, Ryan. "Listen to the Halo 4 Soundtrack Right Now." IGN. IGN Entertainment, 22 Aug. 2012. Web. 26 Nov. 2013.
McElroy, Griffin. "'Halo 4' Forge Mode in Development at Certain Affinity." Polygon. Vox Media Inc., 07 July 2012. Web. 25 Nov. 2013.
Peters, Nathan R. "I Freelanced On Halo 4. It's Time For Gaming's Contractors To Strike." Kotaku. N.p., 31 May 2013. Web. 24 Nov. 2013.
Weber, Rachel. "343 Industries: Halo 4 and the Untapped Power of Xbox."Gamesindustry International. DX, 04 Oct. 2012. Web. 24 Nov. 2013.


Don't quote this if you want to reply.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 31, 2013 12:15 AM    Msg. 19 of 107       
lol quick! everyone quote that!


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Dec 31, 2013 12:19 AM    Msg. 20 of 107       
Quote: --- Original message by: xnx
Wow, guys, stop being so presumptuous and don't judge a game before you've played it simply because their last release wasn't successful. Practically every Halo fan I talk to possesses immediate hatred for anything that has to do with 343 industries. Honestly you can't deny that they're a talented group of people talking on a massive legacy of games. I can't think of the franchise being better off in anybody else's hands, and that includes Bungie. Bungie had made Halo games for almost a decade straight and were most definitely itching to create something new, and I feel like if they were still in charge the quality would suffer even more than it has. I'm sure George Lucas was sick of Star Wars when finishing up the prequels.

Just think about it a little before you jump on a hate bandwagon. I've overthought it and actually wrote an essay about it for college - might help you guys a bit.

Quote: In 2007 the technological giant Microsoft began to transfer its Halo video game licenses over from the independent developer Bungie to a child company later named 343 Industries. This was done in order to ensure the creation of Halo games once Bungie’s contract expired, considering the franchise is branded as Microsoft’s ‘money making’ video game title as it is exclusive to Microsoft’s own video game consoles and computer operating systems.
However, with this transition between developers many controversial changes were made to a broadly cherished series, which inflicted a massive population drop with 343’s first original title, Halo 4. Over the course of a single year, the game’s daily peak of online players rapidly fell from a peak of 411,000 one day after release to a current population of about 18,000. This is gathered from November 6th, 2012, to November 30th, 2013 (Halocharts).
Typically a decline in player count is expected as newer competing products are released throughout the course of a game’s lifetime, but the inability for the most recent Halo title to keep its players interested after the initial hype was most unusual. The first three Halo games were considered a worldwide phenomenon well past their release dates and had dominated the industry for years. It was apparent that this newest title possessed broken gameplay mechanics which strayed too far from its predecessors. This ‘stirred up the hornets nest’ in a sense where many fans were not hesitant to express their disdain for certain changes. Once the license fully transferred from Bungie to 343 after the release of Halo Reach in 2010, the new developer took on a tremendous responsibility when they adopted a 10 year old legacy of masterpieces.
With budding developer 343 Industries taking the Halo video game franchise in a new direction, the fresh set of designers brought many innovative ideas to the massive project titled “Halo 4” - the fourth game in a saga following the “Master Chief,” and the eighth game in the Halo franchise. Due to this, almost every single asset in the game was overhauled to make way for many new changes which caught the core fanbase off guard. This could possibly explain the completely polar response from the public at launch. Veteran Halo players had helplessly watched their beloved franchise completely overturned, be it for better or for worse.
Regardless, this immense amount of change caused the game to lack its familiar and inviting feeling as the audience felt slightly alienated from the developers, similar to how orphans may feel cautious of their new adopting parents. Project director Frank O’Connor explains:
“The hardest part [of game development] is changing... and evolving things. All change is viewed negatively immediately, and that is the nature of change... We have to be confident with the decisions we make and hope that the reaction is universal.” Unfortunately, it seemed as if the entire theme of 343’s first original title was change itself, which forced a split response and caused the fanbase to divide into many different communities with their own specific set of opinions.
The Halo community does not take any faulty mistakes very lightly, considering the fanbase has grown over the course of twelve years since the first game was released back in 2001. Regrettably, the three developers in charge of producing Halo games throughout the years have failed to grow with the initial fanbase. Eight of the ten video games released have all been rated ‘Mature’ by the Entertainment Software Rating Board (ESRB). This means the product contained content suitable for ages seventeen and older, such as blood and violence throughout. The seventeen year olds that had played the first Halo installment in 2001 have since grown into adults, but the franchise continued to target audiences between the ages of twelve and eighteen.
Of course the series has never been the most violent or bloody game in the industry, but the production values present in Halo 4 are very inconsistent. To elaborate, some dialogue throughout the game’s story-based campaign missions felt awkward and forced in a botched attempt to explain some fantasy-based elements, when the message could have been conveyed if the developers were not afraid to include some taboo vocabulary into the script. The game also lacks a realistic approach to war and battle, as characters exchange some playful banter among themselves rather than make the player feel attached to the character’s emotions. To expand on this lack of mature themes, players also watched in third person as the command crew of the UNSC Infinity (the largest human-built starship) argued over decisions like high school students, rather than pawns of a militaristic interplanetary organization bent on preventing the destruction of the human race.
In order to prevent these inconsistencies, 343 Industries should have spent more time on pre-production before creating assets for the game. This would create a more balanced focus during development, where conflicting themes would have already been ironed out before production had began. However, Microsoft does keep a tight leash on the release schedule for new Halo games, to the point where new titles are being churned out every year since 2010, at the cost of quality. This has made fans especially weary, as the next installment is set for release sometime in 2014, which is just two years after the release of Halo 4 in November of 2012. This leaves 343i about two thirds of the previous development time, while they also had been tasked with releasing a less significant arcade-style Halo game titled ‘Spartan Assault’ for Microsoft’s Windows 8 and Windows Tablet. Unfortunately the fanbase is very concerned that 343i’s parent corporation seems more interested in selling products under the title ‘Halo,’ rather than producing quality games.
From a gamer’s perspective it appeared that the developers focused on graphics and assets rather than the core elements that made a Halo game have a signature feeling. It is true that the end result was beyond gorgeous, and won many awards such as ‘Best Graphics’ and ‘Best Xbox 360 Game’ from many agencies such as the Spike TV Video Game Awards and IGN’s Best of 2012. 343i’s development team consisted of a broad range of artists, writers, and programmers which pushed the Xbox 360 far beyond it’s intended limits. However, they were operating on a seven year old operating system which could not fully meet their aspirations. This forced the level designers to produce very constrained playspaces limiting player movement, which in turn reduced the replayability of the game as players had less decisions to make regarding their approach to different firefights. Though the art style of the game was very refined, players might have felt claustrophobic in the choked atmosphere of the game where the level designers attempted to cut corners in order to achieve the best looking result. This is a very stark contrast against the wide open levels in previous installments to the series.
Thankfully console creators are now catching up to the talent of the game industry, and with the newly released Playstation 4 and Xbox One, developers should not experience technical barriers limiting the bounds of their creativity. With new tools to aide in the development process, fans can only hope that 343 can take full advantage of these assets and allow more freedom for the player to travel in a less linear manner.
Halo has always been known for its balance between story, visual appeal, and gameplay. Similarly, each game has always had a very successful campaign and signature multiplayer, which appeal to their own respective audiences. If the developers choose to focus on one of these two core aspects for the release of the next title, the other suffers greatly due to the lack of sufficient attention and care. Most fans believe that this is the case with Halo 4. 343 appeared to have focused on telling the Master Chief’s story after the events of Halo 3, released five years prior. Though the campaign had its own set of problems, fans will argue that the multiplayer side of the game was severely flawed and did not nearly live up to the signature arena-style gameplay of its predecessors.
Included with the visual changes made to the franchise, the latest installment borrowed multiplayer elements from a core competitor dubbed ‘Call of Duty,’ such as personal player loadouts. This allowed players to spawn into a match with their own preferred weapons, abilities, and slight perks which may give them the advantage over another player with a different set of preferences. Incredible balancing issues resulted from this, which encouraged a player to rely on a clever set of leverages and perks such as increased radar distance or faster reload times.
Previous Halo games were extremely competitive and were featured as leading titles in electronic sports competitions. Before, players depended on their own skill, tactics, cleverness, and map control in order to dominate the battlefield. Teamwork was encouraged as players scrambled to maintain control over power weapons such as a rocket launcher or energy sword, which would spawn in strategic positions placed by map designers after a designated amount of time. Every player also spawned into battle with the exact same set of weapons, forcing them to work their way to another tool of destruction by plowing through other players from point A to B.
All of this disappeared with the latest Halo game, where players could spawn in with previously chosen weapons, perks, and abilities as mentioned earlier. To add, the weapons themselves saw incredible balancing issues as the Designated Marksman Rifle and Boltshot dominated the battlefield until the weapon tuning update several months after release.
In an attempt to recall the lost population, 343’s multiplayer department changed the statistics for many of their weapons after release. However, their solution was to make every weapon besides the DMR and Boltshot even more powerful than they already were.
Nevertheless, Halo 4’s weapon set is comprised by four medium to long range rifles which are far too common in multiplayer, and 14 weapons which have the ability to kill another player with a single shot if used correctly. The competitive aspect of Halo’s multiplayer died when Bungie gave up the franchise. However, a complete reversal of all the changes made to the multiplayer would not entirely improve the longevity of the game, as the industry is now expanding faster than ever. The ever-present competition from other first-person shooters such as Call of Duty and Battlefield put an incredible amount of pressure on the developers to turn the franchise around into a new direction.
Thankfully Halo 4 did close the vast skill gap between new and expert players, but some felt that the game babied rookie competitors into a very aggressive atmosphere by rewarding them with power weapons. In order for 343 Industries to pull the Halo franchise back into the picture as the outstanding competitive shooter it once was, they must strike a balance with core game mechanics which made the franchise so successful, while also being confident with new aspects introduced into the game.
Rather than focus on ‘change’ as the dominant theme for the next release, 343 Industries should take the time and thought necessary to fully develop a Halo game, refining and perfecting its balancing and mechanics issues. These problems with Halo 4 could have been avoided if they had released a multiplayer beta, as Bungie had done with Halo 3 and Halo Reach. This would gauge the public’s response to their changes while gathering useful feedback without having any severe consequences on the game’s overall receiving. Unfortunately, no beta has been scheduled for the next title, so we remaining Halo fans can only sit back and hope these new developers can bring Halo back to its dominant state. Nevertheless, 343 Industries has been overwhelmed with advice and feedback from the Halo fanbase, providing them with a wealth of public criticism to work off of.
Word Count: 1999
Works Cited
Dumitrescu, Andrei. "Pressure Helped 343 Industries on Halo 4 Development."Softpedia. SoftNews NET SRL, 08 Nov. 2012. Web. 24 Nov. 2013.
Graft, Kris. "Making Halo 4: A Story About Triple-A." Gamasutra. UBM Tech, 26 Apr. 2013. Web. 24 Nov. 2013.
Halocharts. Firesteam, 06 Nov. 2012. Web. 24 Nov. 2013. <http://halocharts.com/2013/playlists_halo4.php>.
Hillier, Brenna. "Halo 4 – “nothing’s Even Close” to Sequel’s Development Cost." VG 24/7. Videogaming247 Ltd., 26 Oct. 2012. Web. 25 Nov. 2013.
Ingham, Tim. "Halo 4 Development Underway?" Computer And Video Games (CVG). Future Publishing Limited, 20 July 2010. Web. 24 Nov. 2013.
McCaffery, Ryan. "Listen to the Halo 4 Soundtrack Right Now." IGN. IGN Entertainment, 22 Aug. 2012. Web. 26 Nov. 2013.
McElroy, Griffin. "'Halo 4' Forge Mode in Development at Certain Affinity." Polygon. Vox Media Inc., 07 July 2012. Web. 25 Nov. 2013.
Peters, Nathan R. "I Freelanced On Halo 4. It's Time For Gaming's Contractors To Strike." Kotaku. N.p., 31 May 2013. Web. 24 Nov. 2013.
Weber, Rachel. "343 Industries: Halo 4 and the Untapped Power of Xbox."Gamesindustry International. DX, 04 Oct. 2012. Web. 24 Nov. 2013.


Don't quote this if you want to reply.


You wrote a school essay on Halo? I'm doing school wrong


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 31, 2013 12:19 AM    Msg. 21 of 107       
Quote: --- Original message by: jackrabbit
Quote: --- Original message by: MEGASEAN2812

i didnt buy one my friend sent it to me D:
also, speaking of HALO 5, I found this leaked image confirming elites

http://th09.deviantart.net/fs70/PRE/i/2013/364/2/4/halo_xbox_one__leaked_image_2_by_megasean2812-d703i09.jpg
Edited by MEGASEAN2812 on Dec 30, 2013 at 08:52 PM
That does not confirm anything.

& I DONT CARE HALO 5! is Going be #Yucke #It Does not matter what they do!

#Destiny

http://www.destinythegame.com/

#Admit it #Your not A #Halo fan #Your A #Bungie fan!

Lol its a joke i did it myself also im getting both halo 5 and destiny so stop being a fanboy.


rcghalohell
Joined: Feb 25, 2009

I can jump?Weeeee (pop!) (No1 heard from it again)


Posted: Dec 31, 2013 12:19 AM    Msg. 22 of 107       
Quote: --- Original message by: MatthewDratt
Quote: --- Original message by: xnx
Wow, guys, stop being so presumptuous and don't judge a game before you've played it simply because their last release wasn't successful. Practically every Halo fan I talk to possesses immediate hatred for anything that has to do with 343 industries. Honestly you can't deny that they're a talented group of people talking on a massive legacy of games. I can't think of the franchise being better off in anybody else's hands, and that includes Bungie. Bungie had made Halo games for almost a decade straight and were most definitely itching to create something new, and I feel like if they were still in charge the quality would suffer even more than it has. I'm sure George Lucas was sick of Star Wars when finishing up the prequels.

Just think about it a little before you jump on a hate bandwagon. I've overthought it and actually wrote an essay about it for college - might help you guys a bit.

Quote: In 2007 the technological giant Microsoft began to transfer its Halo video game licenses over from the independent developer Bungie to a child company later named 343 Industries. This was done in order to ensure the creation of Halo games once Bungie’s contract expired, considering the franchise is branded as Microsoft’s ‘money making’ video game title as it is exclusive to Microsoft’s own video game consoles and computer operating systems.
However, with this transition between developers many controversial changes were made to a broadly cherished series, which inflicted a massive population drop with 343’s first original title, Halo 4. Over the course of a single year, the game’s daily peak of online players rapidly fell from a peak of 411,000 one day after release to a current population of about 18,000. This is gathered from November 6th, 2012, to November 30th, 2013 (Halocharts).
Typically a decline in player count is expected as newer competing products are released throughout the course of a game’s lifetime, but the inability for the most recent Halo title to keep its players interested after the initial hype was most unusual. The first three Halo games were considered a worldwide phenomenon well past their release dates and had dominated the industry for years. It was apparent that this newest title possessed broken gameplay mechanics which strayed too far from its predecessors. This ‘stirred up the hornets nest’ in a sense where many fans were not hesitant to express their disdain for certain changes. Once the license fully transferred from Bungie to 343 after the release of Halo Reach in 2010, the new developer took on a tremendous responsibility when they adopted a 10 year old legacy of masterpieces.
With budding developer 343 Industries taking the Halo video game franchise in a new direction, the fresh set of designers brought many innovative ideas to the massive project titled “Halo 4” - the fourth game in a saga following the “Master Chief,” and the eighth game in the Halo franchise. Due to this, almost every single asset in the game was overhauled to make way for many new changes which caught the core fanbase off guard. This could possibly explain the completely polar response from the public at launch. Veteran Halo players had helplessly watched their beloved franchise completely overturned, be it for better or for worse.
Regardless, this immense amount of change caused the game to lack its familiar and inviting feeling as the audience felt slightly alienated from the developers, similar to how orphans may feel cautious of their new adopting parents. Project director Frank O’Connor explains:
“The hardest part [of game development] is changing... and evolving things. All change is viewed negatively immediately, and that is the nature of change... We have to be confident with the decisions we make and hope that the reaction is universal.” Unfortunately, it seemed as if the entire theme of 343’s first original title was change itself, which forced a split response and caused the fanbase to divide into many different communities with their own specific set of opinions.
The Halo community does not take any faulty mistakes very lightly, considering the fanbase has grown over the course of twelve years since the first game was released back in 2001. Regrettably, the three developers in charge of producing Halo games throughout the years have failed to grow with the initial fanbase. Eight of the ten video games released have all been rated ‘Mature’ by the Entertainment Software Rating Board (ESRB). This means the product contained content suitable for ages seventeen and older, such as blood and violence throughout. The seventeen year olds that had played the first Halo installment in 2001 have since grown into adults, but the franchise continued to target audiences between the ages of twelve and eighteen.
Of course the series has never been the most violent or bloody game in the industry, but the production values present in Halo 4 are very inconsistent. To elaborate, some dialogue throughout the game’s story-based campaign missions felt awkward and forced in a botched attempt to explain some fantasy-based elements, when the message could have been conveyed if the developers were not afraid to include some taboo vocabulary into the script. The game also lacks a realistic approach to war and battle, as characters exchange some playful banter among themselves rather than make the player feel attached to the character’s emotions. To expand on this lack of mature themes, players also watched in third person as the command crew of the UNSC Infinity (the largest human-built starship) argued over decisions like high school students, rather than pawns of a militaristic interplanetary organization bent on preventing the destruction of the human race.
In order to prevent these inconsistencies, 343 Industries should have spent more time on pre-production before creating assets for the game. This would create a more balanced focus during development, where conflicting themes would have already been ironed out before production had began. However, Microsoft does keep a tight leash on the release schedule for new Halo games, to the point where new titles are being churned out every year since 2010, at the cost of quality. This has made fans especially weary, as the next installment is set for release sometime in 2014, which is just two years after the release of Halo 4 in November of 2012. This leaves 343i about two thirds of the previous development time, while they also had been tasked with releasing a less significant arcade-style Halo game titled ‘Spartan Assault’ for Microsoft’s Windows 8 and Windows Tablet. Unfortunately the fanbase is very concerned that 343i’s parent corporation seems more interested in selling products under the title ‘Halo,’ rather than producing quality games.
From a gamer’s perspective it appeared that the developers focused on graphics and assets rather than the core elements that made a Halo game have a signature feeling. It is true that the end result was beyond gorgeous, and won many awards such as ‘Best Graphics’ and ‘Best Xbox 360 Game’ from many agencies such as the Spike TV Video Game Awards and IGN’s Best of 2012. 343i’s development team consisted of a broad range of artists, writers, and programmers which pushed the Xbox 360 far beyond it’s intended limits. However, they were operating on a seven year old operating system which could not fully meet their aspirations. This forced the level designers to produce very constrained playspaces limiting player movement, which in turn reduced the replayability of the game as players had less decisions to make regarding their approach to different firefights. Though the art style of the game was very refined, players might have felt claustrophobic in the choked atmosphere of the game where the level designers attempted to cut corners in order to achieve the best looking result. This is a very stark contrast against the wide open levels in previous installments to the series.
Thankfully console creators are now catching up to the talent of the game industry, and with the newly released Playstation 4 and Xbox One, developers should not experience technical barriers limiting the bounds of their creativity. With new tools to aide in the development process, fans can only hope that 343 can take full advantage of these assets and allow more freedom for the player to travel in a less linear manner.
Halo has always been known for its balance between story, visual appeal, and gameplay. Similarly, each game has always had a very successful campaign and signature multiplayer, which appeal to their own respective audiences. If the developers choose to focus on one of these two core aspects for the release of the next title, the other suffers greatly due to the lack of sufficient attention and care. Most fans believe that this is the case with Halo 4. 343 appeared to have focused on telling the Master Chief’s story after the events of Halo 3, released five years prior. Though the campaign had its own set of problems, fans will argue that the multiplayer side of the game was severely flawed and did not nearly live up to the signature arena-style gameplay of its predecessors.
Included with the visual changes made to the franchise, the latest installment borrowed multiplayer elements from a core competitor dubbed ‘Call of Duty,’ such as personal player loadouts. This allowed players to spawn into a match with their own preferred weapons, abilities, and slight perks which may give them the advantage over another player with a different set of preferences. Incredible balancing issues resulted from this, which encouraged a player to rely on a clever set of leverages and perks such as increased radar distance or faster reload times.
Previous Halo games were extremely competitive and were featured as leading titles in electronic sports competitions. Before, players depended on their own skill, tactics, cleverness, and map control in order to dominate the battlefield. Teamwork was encouraged as players scrambled to maintain control over power weapons such as a rocket launcher or energy sword, which would spawn in strategic positions placed by map designers after a designated amount of time. Every player also spawned into battle with the exact same set of weapons, forcing them to work their way to another tool of destruction by plowing through other players from point A to B.
All of this disappeared with the latest Halo game, where players could spawn in with previously chosen weapons, perks, and abilities as mentioned earlier. To add, the weapons themselves saw incredible balancing issues as the Designated Marksman Rifle and Boltshot dominated the battlefield until the weapon tuning update several months after release.
In an attempt to recall the lost population, 343’s multiplayer department changed the statistics for many of their weapons after release. However, their solution was to make every weapon besides the DMR and Boltshot even more powerful than they already were.
Nevertheless, Halo 4’s weapon set is comprised by four medium to long range rifles which are far too common in multiplayer, and 14 weapons which have the ability to kill another player with a single shot if used correctly. The competitive aspect of Halo’s multiplayer died when Bungie gave up the franchise. However, a complete reversal of all the changes made to the multiplayer would not entirely improve the longevity of the game, as the industry is now expanding faster than ever. The ever-present competition from other first-person shooters such as Call of Duty and Battlefield put an incredible amount of pressure on the developers to turn the franchise around into a new direction.
Thankfully Halo 4 did close the vast skill gap between new and expert players, but some felt that the game babied rookie competitors into a very aggressive atmosphere by rewarding them with power weapons. In order for 343 Industries to pull the Halo franchise back into the picture as the outstanding competitive shooter it once was, they must strike a balance with core game mechanics which made the franchise so successful, while also being confident with new aspects introduced into the game.
Rather than focus on ‘change’ as the dominant theme for the next release, 343 Industries should take the time and thought necessary to fully develop a Halo game, refining and perfecting its balancing and mechanics issues. These problems with Halo 4 could have been avoided if they had released a multiplayer beta, as Bungie had done with Halo 3 and Halo Reach. This would gauge the public’s response to their changes while gathering useful feedback without having any severe consequences on the game’s overall receiving. Unfortunately, no beta has been scheduled for the next title, so we remaining Halo fans can only sit back and hope these new developers can bring Halo back to its dominant state. Nevertheless, 343 Industries has been overwhelmed with advice and feedback from the Halo fanbase, providing them with a wealth of public criticism to work off of.
Word Count: 1999
Works Cited
Dumitrescu, Andrei. "Pressure Helped 343 Industries on Halo 4 Development."Softpedia. SoftNews NET SRL, 08 Nov. 2012. Web. 24 Nov. 2013.
Graft, Kris. "Making Halo 4: A Story About Triple-A." Gamasutra. UBM Tech, 26 Apr. 2013. Web. 24 Nov. 2013.
Halocharts. Firesteam, 06 Nov. 2012. Web. 24 Nov. 2013. <http://halocharts.com/2013/playlists_halo4.php>.
Hillier, Brenna. "Halo 4 – “nothing’s Even Close” to Sequel’s Development Cost." VG 24/7. Videogaming247 Ltd., 26 Oct. 2012. Web. 25 Nov. 2013.
Ingham, Tim. "Halo 4 Development Underway?" Computer And Video Games (CVG). Future Publishing Limited, 20 July 2010. Web. 24 Nov. 2013.
McCaffery, Ryan. "Listen to the Halo 4 Soundtrack Right Now." IGN. IGN Entertainment, 22 Aug. 2012. Web. 26 Nov. 2013.
McElroy, Griffin. "'Halo 4' Forge Mode in Development at Certain Affinity." Polygon. Vox Media Inc., 07 July 2012. Web. 25 Nov. 2013.
Peters, Nathan R. "I Freelanced On Halo 4. It's Time For Gaming's Contractors To Strike." Kotaku. N.p., 31 May 2013. Web. 24 Nov. 2013.
Weber, Rachel. "343 Industries: Halo 4 and the Untapped Power of Xbox."Gamesindustry International. DX, 04 Oct. 2012. Web. 24 Nov. 2013.


Don't quote this if you want to reply.


You wrote a school essay on Halo? I'm doing school wrong


same here O.O


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Dec 31, 2013 02:06 AM    Msg. 23 of 107       
Quote: --- Original message by: MatthewDratt
You wrote a school essay on Halo? I'm doing school wrong


SOMETHING TO PONDER: An observation : The paradox of our time in history is that we have taller buildings but shorter tempers, wider Freeways, but narrower viewpoints. We spend more, but have less, we buy more, but enjoy less. We have bigger houses and smaller families, more conveniences, but less time. We have more degrees but less sense, more knowledge, but less judgment, more experts, yet more problems, more medicine, but less wellness. We drink too much, smoke too much, spend too recklessly, laugh too little, drive too fast, get too angry, stay up too late, get up too tired, read too little, watch TV too much, and pray too seldom. We have multiplied our possessions, but reduced our values. We talk too much, love too seldom, and hate too often. We've learned how to make a living, but not a life. We've added years to life not life to years. We've been all the way to the moon and back, but have trouble crossing the street to meet a new neighbor. We conquered outer space but not inner space. We've done larger things, but not better things. We've cleaned up the air, but polluted the soul. We've conquered the atom, but not our prejudice. We write more, but learn less. We plan more, but accomplish less. We've learned to rush, but not to wait. We build more computers to hold more information, to produce more copies than ever, but we communicate less and less. These are the times of fast foods and slow digestion, big men and small character, steep profits and shallow relationships. These are the days of two incomes but more divorce, fancier houses, but broken homes. These are days of quick trips, disposable diapers, throwaway morality, one night stands, overweight bodies, and pills that do everything from cheer, to quiet, to kill. It is a time when there is much in the showroom window and nothing in the stockroom. A time when technology can bring this letter to you, and a time when you can choose either to share this insight, or to just hit delete. Remember to spend some time with your loved ones, because they are not going to be around forever. Remember, say a kind word to someone who looks up to you in awe, because that little person soon will grow up and leave your side. Remember, to give a warm hug to the one next to you, because that is the only treasure you can give with your heart and it doesn't cost a cent. Remember, to say, 'I love you' to your partner and your loved ones, but most of all mean it. A kiss and an embrace will mend hurt when it comes from deep inside of you. Remember to hold hands and cherish the moment for someday that person will not be there again. Give time to love, give time to speak! And give time to share the precious thoughts in your mind. And always remember, life is not measured by the number of breaths we take, but by those moments that take our breath away.


Edited by jackrabbit on Dec 31, 2013 at 02:10 AM
Edited by jackrabbit on Dec 31, 2013 at 02:45 AM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 31, 2013 02:15 AM    Msg. 24 of 107       
Uhhh... jack you ok? You dont seem like yourself. Also delete that image, would hate to see some guy from 2005 get banned.
Edited by MEGASEAN2812 on Dec 31, 2013 at 02:16 AM


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Dec 31, 2013 02:21 AM    Msg. 25 of 107       
Quote: --- Original message by: MEGASEAN2812

Uhhh... jack you ok? You dont seem like yourself. Also delete that image, would hate to see some guy from 2005 get banned.
Edited by MEGASEAN2812 on Dec 31, 2013 at 02:16 AM
Banned for what?


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 31, 2013 02:28 AM    Msg. 26 of 107       
Something about that image tells me its a nono for dennis
Edited by MEGASEAN2812 on Dec 31, 2013 at 02:31 AM


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Dec 31, 2013 02:35 AM    Msg. 27 of 107       
Quote: --- Original message by: MEGASEAN2812

Something about that image tells me its a nono for dennis
Edited by MEGASEAN2812 on Dec 31, 2013 at 02:31 AM

Okay well if I broke a rule please tell me and I will remove it.
I don't see anything wrong with a girl fully dressed on a toilet backwards. Just because she has a nice backside you think its inappropriate but then again I was just trying to make a point about Rumors on Halo 5 & what opinions really are!
Sense people want to quote essays and act like our life is so totally pointless that we want to read poop 3 times I figure a picture is worth 1000 words witch happens to be more than 200.
Edited by jackrabbit on Dec 31, 2013 at 02:40 AM


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 31, 2013 02:38 AM    Msg. 28 of 107       
Ummm... the butt is showing a bit? :/
Edited by MEGASEAN2812 on Dec 31, 2013 at 02:39 AM


jackrabbit
Joined: Apr 27, 2005

Fight Against the Machine of Deth!


Posted: Dec 31, 2013 02:47 AM    Msg. 29 of 107       
Quote: --- Original message by: MEGASEAN2812

Ummm... the butt is showing a bit? :/
Edited by MEGASEAN2812 on Dec 31, 2013 at 02:39 AM
Well It's not porn but whatever I removed it. didn't want anyone to get there pants in a bunch.
This thread sucks.


MEGA_VKNG
Joined: Dec 23, 2013


Posted: Dec 31, 2013 02:51 AM    Msg. 30 of 107       
I know. :/ Sry. Also yeah this thread does suck. More people on this forum should totally do fake leaks of halo 5 and put the screens on halofollower or something for reactions XD mine sucks btw, took me maybe 5 minutes to make...
Edited by MEGASEAN2812 on Dec 31, 2013 at 03:23 AM


xnx
Joined: Feb 12, 2013

h2 marine anims or i detonate the vest


Posted: Dec 31, 2013 01:05 PM    Msg. 31 of 107       
Quote: --- Original message by: MEGASEAN2812

I know. :/ Sry. Also yeah this thread does suck. More people on this forum should totally do fake leaks of halo 5 and put the screens on halofollower or something for reactions XD mine sucks btw, took me maybe 5 minutes to make...
Edited by MEGASEAN2812 on Dec 31, 2013 at 03:23 AM


The point he's making is that members would rather request that a totally-not-offensive image be removed simply because some fine arse is slightly being shown rather than commenting on the short essay and having a genuine conversation.
Edited by xnx on Dec 31, 2013 at 01:09 PM


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Dec 31, 2013 08:32 PM    Msg. 32 of 107       
Quote: --- Original message by: jackrabbit
Quote: --- Original message by: MEGASEAN2812

i didnt buy one my friend sent it to me D:
also, speaking of HALO 5, I found this leaked image confirming elites

http://th09.deviantart.net/fs70/PRE/i/2013/364/2/4/halo_xbox_one__leaked_image_2_by_megasean2812-d703i09.jpg
Edited by MEGASEAN2812 on Dec 30, 2013 at 08:52 PM
That does not confirm anything.

& I DONT CARE HALO 5! is Going be #Yucke #It Does not matter what they do!

#Destiny

http://www.destinythegame.com/

#Admit it #Your not A #Halo fan #Your A #Bungie fan!

Actually, I'm pretty sure I'm a Halo fan, not a Bungie fan because I honestly have no interest whatsoever in Destiny.


Bobblehob
Joined: Aug 29, 2010


Posted: Dec 31, 2013 09:24 PM    Msg. 33 of 107       
I cant imagine why not, but okay xD


clonecam117
Joined: Dec 11, 2012

Now a professional VFX/particle effect artist.


Posted: Dec 31, 2013 09:41 PM    Msg. 34 of 107       
I Don't really know lol, it just doesn't appeal to me. It just looks like a re-skinned Halo with some MMO elements. Don't really care


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Dec 31, 2013 10:19 PM    Msg. 35 of 107       
Quote: --- Original message by: AllySuzumiya

Vehicles:

1. Largest vehicle count, ever.

2. Warthog (classic, rocket, gauss), Scorpion (and yes the Grizzly will be in,) the Mammoth, an upgraded Mantis, the rhino, wolverine, cobra, hornets, falcons, and vultures
we talkin' shelby cobra, mustang cobra, torino cobra, or what? either way I'm looking forward to the ford falcons. you guys know if they're gonna be aus or us models?
Edited by gruntfromhalo on Dec 31, 2013 at 10:20 PM

 
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