
Juzo
Joined: Jul 1, 2014
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Posted: Nov 16, 2014 11:06 AM
Msg. 631 of 712
Quote: --- Original message by: bourrin33 WOAH THAT UPDATE IS SO AWESOME Is the sarcasm from MatthewDratt the only good kind around here? I mean come on.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 16, 2014 11:11 AM
Msg. 632 of 712
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Nov 16, 2014 02:03 PM
Msg. 633 of 712
I'll just post the Assault Rifle http://p3d.in/rFU38. Completely not optimized and isn't textured. EDIT: I'll post the one seen in the CE3 build just for comparison. http://p3d.in/j3uHX (I personally found the old Assault Rifle to look a bit ugly from over complexity in design) Edited by ZOBI3KING on Nov 16, 2014 at 02:12 PM
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Nov 16, 2014 04:22 PM
Msg. 634 of 712
I prefer old one. The new one looks just like Halo 3 AR. Bean must love it
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Nov 16, 2014 04:54 PM
Msg. 635 of 712
hello all, i'm greg079, and i've been working with the I01 team for quite some time now. originally i joined as the team's only concept artist, but took on other tasks and roles as was needed. i brought a bit my work to show my primary focus in weapon design (codenamed "project consistency") was to give each manufacturer it's own unique look, while maintaining a familiar look and shape to the originals. later, i started making highpoly, and then lowpoly, character sculpts for I01. as with before, i'll be showing some of my work once again, for characters, i'm trying to maintain a classic look. the images shown are the highpoly sculpts, and we are in the process of creating armor, and other assets. thats all i'll be showing at this time, and i have nothing further to show, or announce. Edited by greg079 on Nov 16, 2014 at 04:55 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 16, 2014 04:56 PM
Msg. 636 of 712
Quote: --- Original message by: altis94 I prefer old one. The new one looks just like Halo 3 AR. Bean must love it I'm going to guess that you are just joking around...
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Nov 16, 2014 05:04 PM
Msg. 637 of 712
Why do you show assets while this is supposed to be about a game ?
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: Nov 16, 2014 05:12 PM
Msg. 638 of 712
Quote: --- Original message by: altis94 I prefer old one. The new one looks just like Halo 3 AR. Bean must love it It's actually the CE/HW AR and I did make fun of Bean when he wanted it to look closer to the Halo 3 one.
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P3
Joined: Dec 2, 2011
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Posted: Nov 16, 2014 05:18 PM
Msg. 639 of 712
Quote: --- Original message by: greg079hello all, i'm greg079, and i've been working with the I01 team for quite some time now. originally i joined as the team's only concept artist, but took on other tasks and roles as was needed. i brought a bit my work to show http://i.imgur.com/WYHRfV3.png http://i.imgur.com/GVRsKtE.png my primary focus in weapon design (codenamed "project consistency") was to give each manufacturer it's own unique look, while maintaining a familiar look and shape to the originals. later, i started making highpoly, and then lowpoly, character sculpts for I01. as with before, i'll be showing some of my work http://i.imgur.com/b2nlSg7.png http://i.imgur.com/hiZ1QZ6.png once again, for characters, i'm trying to maintain a classic look. the images shown are the highpoly sculpts, and we are in the process of creating armor, and other assets. thats all i'll be showing at this time, and i have nothing further to show, or announce. Edited by greg079 on Nov 16, 2014 at 04:55 PM I'm not trying to attack, make fun of, or mock your stuff in anyway, but you may want to fix up that grunt's proportions more, because at the moment, to me it looks a bit more like a deformed baby. : L It may just be because the middle body *the torso to the stomach to the pelvic area* seems a bit long to me, and the pelvic area seems a bit wide. I'm sure if you fix it up more it would look better. : ) Edit: Actually, I think you just inspired me to design and make my own grunt. I'm going to try and fully make a model for the first time. *Fully as in unwrap for the first time, texture for the first time and rig for the first time. I have never actually gone past making a finished or full model, they are usually unfinished, almost finished or never finished. * ; ) Edited by P3 on Nov 16, 2014 at 05:25 PM
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Nov 16, 2014 05:30 PM
Msg. 640 of 712
i did my best to try to replicate bungie's grunt proportions, except without armor. it does look quite strange, yes, but i'm hoping that once it's armored, that'll resolve any wierdness. i would love to see whatever you come up with p3.
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Nov 16, 2014 07:58 PM
Msg. 641 of 712
a way you could actually get a better working base would be to get the model of the grunt that you like the most, put it in Max/Maya, make your own grunt base using those proportions as a blockout, then go to zbrush/mudbox and start sculpting finer details
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Nov 17, 2014 04:24 AM
Msg. 642 of 712
Quote: --- Original message by: bourrin33 Why do you show assets while this is supposed to be about a game ?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Nov 17, 2014 04:33 AM
Msg. 643 of 712
Quote: --- Original message by: bourrin33Quote: --- Original message by: bourrin33 Why do you show assets while this is supposed to be about a game ? Why? I suppose it would be justified by the fact that they were made for the game. Assets are all we can show at this point. I'm fairly sure you can guess why we can't show other things. Edited by Dumb AI on Nov 17, 2014 at 04:34 AM
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Nov 17, 2014 09:47 AM
Msg. 644 of 712
well bourrin, i'll stop ignoring your question if you'll stop spamming. at this point, 100% of our current code is all custom and incredibly efficient, however, there are other features about it that i'm not sure i'm able to talk about atm. the other reason why we're showing assets,instead of code or gameplay, is because we have only one programmer.
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Dante
Joined: Mar 6, 2014
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Posted: Nov 17, 2014 10:03 AM
Msg. 645 of 712
Quote: --- Original message by: greg079later, i started making highpoly, and then lowpoly, character sculpts for I01. as with before, i'll be showing some of my work http://i.imgur.com/b2nlSg7.png http://i.imgur.com/hiZ1QZ6.png once again, for characters, i'm trying to maintain a classic look. the images shown are the highpoly sculpts, and we are in the process of creating armor, and other assets. Edited by greg079 on Nov 16, 2014 at 04:55 PM A common mistake made with character creation is that details and other things are planned and implemented way too early. Proportions are what come first, always. Once everything is in proportion, then details go on, as well as any 3rd party elements (such as armor). Here's a great example of fan-made high-poly grunt work. Note the proportions: LINKThe flood is closer to completion technically, make sure that the tentacles are way thinner though. Keep going, there's a classic vibe to be felt from these, which is cool, because classic is cool. ***Didn't see the other page that this had been posted mostly, but leaving this here anyway! Edited by Dante on Nov 17, 2014 at 10:06 AM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 18, 2014 07:07 AM
Msg. 646 of 712
How you guys gunna do fx?
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YSlayer12
Joined: Aug 31, 2014
"We are made of MLG Qwikscopes"
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Posted: Nov 18, 2014 06:28 PM
Msg. 647 of 712
Stick too PC for now, try Android l8r?
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Nov 18, 2014 06:40 PM
Msg. 648 of 712
Quote: --- Original message by: YSlayer12 Stick too PC for now, try Android l8r? We are. I'm the only one playing around with it.
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Nov 18, 2014 07:05 PM
Msg. 649 of 712
Quote: --- Original message by: SS Flanker How you guys gunna do fx? we're tossing around a lot of ideas right now, but if you're offering to help that'd be lovely
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HattyHattington
Joined: Jul 18, 2014
goldkilla88
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Posted: Nov 18, 2014 07:14 PM
Msg. 650 of 712
Quote: --- Original message by: bourrin33Quote: --- Original message by: bourrin33 Why do you show assets while this is supposed to be about a game ? It has to be impressive, flashy, and consistently updated or it isn't Halomaps worthy!!!
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 21, 2014 10:23 AM
Msg. 651 of 712
RAW Images or animated video's I can do.
Plugging it in the engine is something for the mighty mootjuh to do.
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X12_1992
Joined: Nov 20, 2014
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Posted: Nov 21, 2014 11:04 AM
Msg. 652 of 712
For the desrt things,maybe have something like "repairing the installation's damaged eviromental systems" or something. so then you can have a more...varying eviroment. instead of sand, sand, and more sand. Edited by X12_1992 on Nov 21, 2014 at 11:06 AM
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Nov 21, 2014 11:23 AM
Msg. 653 of 712
we were currently tossing around ideas on the best way to vary gameplay and enviornments, without breaking canon the way 343's Installation 03 did. (descriptions on the enviornments for the halo rings is somewhat contradictory, actually a lot of the lore is a bit of a mess.) i can assure you that we have multiple "loremasters" on the team, and continue to take great efforts to ensure that we do not break canon, but gameplay is still interesting.
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YSlayer12
Joined: Aug 31, 2014
"We are made of MLG Qwikscopes"
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Posted: Nov 21, 2014 06:54 PM
Msg. 654 of 712
Quote: looks a bit more like a deformed baby. : L
True....
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Dec 30, 2014 02:52 PM
Msg. 655 of 712
So yesterday was the 1 year anniversary of i01. iirc bean is gonna put up a video soon.
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Juzo
Joined: Jul 1, 2014
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Posted: Dec 30, 2014 04:15 PM
Msg. 656 of 712
Quote: --- Original message by: VKNG So yesterday was the 1 year anniversary of i01. iirc bean is gonna put up a video soon. Alrighty...
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TheChunkierBean
Joined: Oct 31, 2013
This Bean is Cooking!!
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Posted: Dec 31, 2014 12:20 AM
Msg. 657 of 712
Dank, didn't notice the thread got bumped. Welp. It's been one year since the development of Installation 01 began. Damn. Words cannot describe how I feel. As you all remember, this game has been changed up a bit over time (thanks to yours truly). Right now we are working on implementing all the weapons along with their animations. When at least 2 weapons are done, the networking API goes in. Thank you to everyone who has supported this project over this past year. I've learned so much from my team and my fans.
Thanks guys. It means a lot. Edited by TheChunkierBean on Dec 31, 2014 at 12:21 AM
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Dec 31, 2014 07:27 AM
Msg. 658 of 712
I was suppost tout animateur forme this but never goût thé source files lom
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Dec 31, 2014 08:03 AM
Msg. 659 of 712
1 year of procrastination and void claims
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SGT Arroyo
Joined: Jul 23, 2014
golden
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Posted: Dec 31, 2014 09:24 AM
Msg. 660 of 712
Quote: --- Original message by: bourrin33 1 year of procrastination and void claims son that is true.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Dec 31, 2014 01:47 PM
Msg. 661 of 712
Quote: --- Original message by: bourrin33 1 year of procrastination and void claims as much as i wanna tell you to shut the hell up, the procrastination is pretty true.
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Dec 31, 2014 01:52 PM
Msg. 662 of 712
Cool. Is i01 cancelled yet.
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MEGA_VKNG
Joined: Dec 23, 2013
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Posted: Dec 31, 2014 01:54 PM
Msg. 663 of 712
Quote: --- Original message by: altis94 Cool. Is i01 cancelled yet. is bigass cancelled yet
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Dec 31, 2014 01:59 PM
Msg. 664 of 712
No, I'm just redoing it for 10th time.
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Dec 31, 2014 05:03 PM
Msg. 665 of 712
due to a recent lack of beans, we are now looking for someone to help us rig character models. those interested may contact us here, on halomaps.
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