A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Sound Loop Crash

Author Topic: Sound Loop Crash (2 messages, Page 1 of 1)
Moderators: Dennis

NeX
Joined: Apr 11, 2013


Posted: Dec 4, 2013 08:14 PM    Msg. 1 of 2       
Two posts in one day -

Well to start off, yes I've gone through numerous tutorials for this, and I'm posting as a last resort.

Details:

I have a two-bsp map, with a ui widget to switch between them in the pause menu. It's a classic night/day thing, and I want the night BSP to have different background sound palette as well. I've compiled a cricket chirping sound with the sound converter app, and it works just fine. When I create a sound_loop tag, and add it to the pallet using Kornman00v2 (modified guerilla), it makes sapien crash upon looping. I hear the background sound fine and it all seems great, until it tries to loop and play the sound again, after which sapien crashes and I get this error in my debug:

12.04.13 19:39:31 a hobo pc 01.01.00.0609 ----------------------------------------------
12.04.13 19:39:31 reference function: _write_to_error_file
12.04.13 19:39:31 reference address: 401b13
12.04.13 19:39:31 Couldn't read map file './a_hobobeta.map'
12.04.13 19:39:31 *found 2 adapters...
12.04.13 19:39:31 CreateDevice succeeded with refresh rate = 0
12.04.13 19:39:31 Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
12.04.13 19:39:31 Increasing sound decompression buffer size to 1048576 bytes
12.04.13 19:39:32 local player 0, weapon (0x0), deleted unexpectedly
12.04.13 19:39:42 EAX: 0x00000000
12.04.13 19:39:42 EBX: 0x00000000
12.04.13 19:39:42 ECX: 0x74B63F1A
12.04.13 19:39:42 EDX: 0x02FCC500
12.04.13 19:39:42 EDI: 0x74BF2960
12.04.13 19:39:42 ESI: 0x74B63E00
12.04.13 19:39:42 EBP: 0x0018EB10
12.04.13 19:39:42 ESP: 0x0018EAA0
12.04.13 19:39:42 EIP: 0x011111DB, D9 00 83 EC ?????
12.04.13 19:39:42 00641F64 ?????
12.04.13 19:39:42 10003B21 ?????
12.04.13 19:39:42 EXCEPTION_ACCESS_VIOLATION

I've tried playing around with all the settings, but I've no idea what is going on. I can upload the .sound and .sound_looping tags if that will help - they're custom made but I really don't care if anyone wants to use them either.

I converted the .mp3 sound to WAV PCM 16-bit with 20.05Hz OGG VORBIS format into the .sound tag. I've tried this using the 40.1Hz as well as the Xbox codec, all of which result with the same error. I honestly have no idea where to even begin with this. I've tried modeling the loop to be like the other sound loop tags used in background palletes, bloodgulch and sidewinder, etc, but nothing seems to work.

It doesn't matter if it's projectile_impact or ambient_nature, or even music, nothing seems to make any difference.

Any help would be greatly appreciated.


altis94
Joined: Oct 5, 2012

Join my Discord https://discord.gg/GDVEaRD


Posted: Dec 5, 2013 07:59 PM    Msg. 2 of 2       
Try converting it with tool with command "tool sounds <folder of your sound file> ogg 1 (I think I got it right) . If that doesn't work, you can change "next permutation index" with kornman's guerilla somehow... I can't remember how because I had this problem 2 or 3 years ago. Maybe you need to change last permutation's index to -1 or something. I hope this helps.

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 7:33 PM 156 ms.
A Halo Maps Website