
LMT Heretic
Joined: Feb 18, 2010
There are mysteries, that should remain hidden...
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Posted: Nov 29, 2013 12:10 PM
Msg. 1 of 2
I'm unsure what this problem may be and i've tried to fix every thing i've thought of to see if it would run through tool, however the lightmap just keeps showing that message even after i've fix the problems. so can anyone of you help me to fix this. WARNING: encounter MS could be ambiguously attached to BSPs #0 and #1
WARNING: 1 clusters in structure_bsp lmt\hzc\a20\a20_b have no background sound or sound environment. start lmt\hzc\a20\a20_b 0.000000 radiosity error: smooth triangle group too big for page lmt\hzc\a20\shaders\fore st_crash_b EAX: 0xCACACACA EBX: 0x1477D401 ECX: 0x000007E4 EDX: 0x00020AB8 EDI: 0x0013FA00 ESI: 0x00000000 EBP: 0x0013F8D8 ESP: 0x0013F8C8 EIP: 0x7C91E4F4, C3 8D A4 24 ????? EXCEPTION halt in \halopc\haloce\source\structures\radiosity\intermediate_radios ity.c,#2305: surface_index==last_material->first_surface_index+last_material->su rface_count What does this issue means.
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ally
Joined: Jun 23, 2010
Aye Ready
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Posted: Nov 29, 2013 01:58 PM
Msg. 2 of 2
Did you add a smoothing group to a high poly or to a large area?
try removing the smoothing group then run lightmaps to see if it works. if it does adjust the smoothing then do lightmaps again.
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