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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »What Shader Would I Choose?

Author Topic: What Shader Would I Choose? (2 messages, Page 1 of 1)
Moderators: Dennis

TheOnlySkiff69
Joined: Oct 20, 2013


Posted: Nov 10, 2013 07:48 PM    Msg. 1 of 2       
What shader would I choose? Btw this bitmap (park_rock_mossy_dif) is the ground for my map.

What type of shader should I choose?:

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool structure levels
\beginner beginner
Couldn't read map file './toolbeta.map'
building intermediate geometry...
choose a type for the shader 'park_rock_mossy_dif':
1. shader_environment
2. shader_model
3. shader_transparent_generic
4. shader_transparent_chicago
5. shader_transparent_chicago_extended
6. shader_transparent_water
7. shader_transparent_glass
8. shader_transparent_meter
9. shader_transparent_plasma
choice (1-9):


gruntfromhalo
Joined: Nov 21, 2007

actual loli


Posted: Nov 11, 2013 01:30 AM    Msg. 2 of 2       
Or, what's probably better to do is create your shader park_rock_mossy_dif.shader_environment in guerrilla before compiling your level. Otherwise, when you choose shader environment, it will create the shader just in the tags directory, which gets messy when there's a lot of shaders there.

 

 
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