
TheOnlySkiff69
Joined: Oct 20, 2013
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Posted: Nov 10, 2013 07:48 PM
Msg. 1 of 2
What shader would I choose? Btw this bitmap (park_rock_mossy_dif) is the ground for my map.
What type of shader should I choose?:
C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool structure levels \beginner beginner Couldn't read map file './toolbeta.map' building intermediate geometry... choose a type for the shader 'park_rock_mossy_dif': 1. shader_environment 2. shader_model 3. shader_transparent_generic 4. shader_transparent_chicago 5. shader_transparent_chicago_extended 6. shader_transparent_water 7. shader_transparent_glass 8. shader_transparent_meter 9. shader_transparent_plasma choice (1-9):
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Nov 11, 2013 01:30 AM
Msg. 2 of 2
Or, what's probably better to do is create your shader park_rock_mossy_dif.shader_environment in guerrilla before compiling your level. Otherwise, when you choose shader environment, it will create the shader just in the tags directory, which gets messy when there's a lot of shaders there.
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