A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How Do I Use A Different Ground Other Than Example_Tutorial_Ground.tif

Author Topic: How Do I Use A Different Ground Other Than Example_Tutorial_Ground.tif (16 messages, Page 1 of 1)
Moderators: Dennis

TheOnlySkiff69
Joined: Oct 20, 2013


Posted: Nov 10, 2013 04:20 PM    Msg. 1 of 16       
I download a custom ground off this website and yes it's a .tif the name is park_rock_mossy_dif.0.tif and I want to use as my ground. I know how to get the ground setup in gmax and everything but when it comes to where I have to type:

tool bitmaps levels\beginner\bitmaps

in tool it comes up with choices 1 - 9. All I want to know is how to use a custom ground for a map.
Edited by TheOnlySkiff69 on Nov 10, 2013 at 05:30 PM


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Nov 10, 2013 05:23 PM    Msg. 2 of 16       
Since I don't know exactly what you did, I'll tell you everything that I would do. First I would put that file I just downloaded into the bitmap folder with my map model. The directory should be as follows:

data\levels\beginner

\bitmaps (.tif file here)
\models (.gmax or .jms file here)

Next, in tool, I would enter the following command:

tool bitmaps levels\beginner\bitmaps

That should create the .bitmap in the respective tag folder.

Next I would create the .scenario and .scenario_structure_bsp.
During the process, if you haven't made the shaders yet, it will ask you what type of shader you want to use for each material you have on the map. After that you open guerilla and open the shader you're using for your ground. In the shader, you use the .bitmap the you created earlier. After you've modified the shader, save and close it. Next, in sapien or tool, you do the lightmaps. Once that's done, open up the map in sapien and you should see the bitmap on your map.


EDIT: I didn't catch it earlier but the command you used is wrong. It should be levels\beginner\bitmap
Edited by darkassassin14 on Nov 10, 2013 at 05:25 PM
Edited by darkassassin14 on Nov 10, 2013 at 05:25 PM


TheOnlySkiff69
Joined: Oct 20, 2013


Posted: Nov 10, 2013 05:38 PM    Msg. 3 of 16       
Quote: --- Original message by: darkassassin14

Since I don't know exactly what you did, I'll tell you everything that I would do. First I would put that file I just downloaded into the bitmap folder with my map model. The directory should be as follows:

data\levels\beginner

\bitmaps (.tif file here)
\models (.gmax or .jms file here)

Next, in tool, I would enter the following command:

tool bitmaps levels\beginner\bitmaps

That should create the .bitmap in the respective tag folder.

Next I would create the .scenario and .scenario_structure_bsp.
During the process, if you haven't made the shaders yet, it will ask you what type of shader you want to use for each material you have on the map. After that you open guerilla and open the shader you're using for your ground. In the shader, you use the .bitmap the you created earlier. After you've modified the shader, save and close it. Next, in sapien or tool, you do the lightmaps. Once that's done, open up the map in sapien and you should see the bitmap on your map.


EDIT: I didn't catch it earlier but the command you used is wrong. It should be levels\beginner\bitmap
Edited by darkassassin14 on Nov 10, 2013 at 05:25 PM
Edited by darkassassin14 on Nov 10, 2013 at 05:25 PM

I typed tool bitmaps level\beginner\bitmaps by accident on this topic. I even just typed it in tool the right way (which I was doing) and it came up with the 1 - 9 choices again.

Also with the Example_Tutorial_Ground.tif it will say !!!!WARNING!!!! or something like that and then you have to open up guerilla and change it to blah blah with explicit alpha.

The one I have doesn't get the warning and so I open it with guerilla and it's something other than explicit alpha so I change it to explicit alpha. Then when it comes to Sapien I open my map up and the ground it white.
Edited by TheOnlySkiff69 on Nov 10, 2013 at 05:41 PM


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Nov 10, 2013 05:44 PM    Msg. 4 of 16       
If it doesn't give you a warning, that means it doesn't have an alpha and therefore there is no need to change that setting. Change it back and try opening it in sapien again.


TheOnlySkiff69
Joined: Oct 20, 2013


Posted: Nov 10, 2013 05:48 PM    Msg. 5 of 16       
Quote: --- Original message by: darkassassin14
If it doesn't give you a warning, that means it doesn't have an alpha and therefore there is no need to change that setting. Change it back and try opening it in sapien again.

Ok. Also could the .0 in the name affect it?

Original name is park_rock_mossy_dif.0.tif


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Nov 10, 2013 05:50 PM    Msg. 6 of 16       
It shouldn't, but, to be safe, I'd get rid of it. I like commas.


TheOnlySkiff69
Joined: Oct 20, 2013


Posted: Nov 10, 2013 06:10 PM    Msg. 7 of 16       
Quote: --- Original message by: darkassassin14
It shouldn't, but, to be safe, I'd get rid of it. I like commas.

Alright so I typed tool bitmaps levels\beginner\bitmaps and I got this and before you ask yes my Halo Custom Edition root directory is in my Program Files (x86) not Program Files:

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool bitmaps levels\b
eginner\bitmaps
Couldn't read map file './toolbeta.map'
### park_rock_mossy_dif.tif
bitmap created: #256x#256, compressed with color-key transparency, 42K-bytes

So what would I do from here?
Edited by TheOnlySkiff69 on Nov 10, 2013 at 06:11 PM


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Nov 10, 2013 06:20 PM    Msg. 8 of 16       
Next is the part I said about creating the shader. If you already have the shader you want made, then you open the shader in guerilla and link the .bitmap to it. Once that's done, save it and open the map in sapien.


TheOnlySkiff69
Joined: Oct 20, 2013


Posted: Nov 10, 2013 06:25 PM    Msg. 9 of 16       
Quote: --- Original message by: darkassassin14
Next is the part I said about creating the shader. If you already have the shader you want made, then you open the shader in guerilla and link the .bitmap to it. Once that's done, save it and open the map in sapien.

Give me a step by step on what to do in Guerilla after this happens:

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool bitmaps levels\b
eginner\bitmaps
Couldn't read map file './toolbeta.map'
### park_rock_mossy_dif.tif
bitmap created: #256x#256, compressed with color-key transparency, 42K-bytes

Sorry I'm a bit new.
Edited by TheOnlySkiff69 on Nov 10, 2013 at 06:31 PM


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Nov 10, 2013 06:49 PM    Msg. 10 of 16       
In guerilla, go to radiosity properties and click "simple parameterization." Next, go to physics properties and choose what kind of material your ground will be. Lastly, but most importantly, go to diffuse properties. In the base map box, you click the button with the "..." in it and go to the .bitmap file which should be in tags\levels\beginner\bitmaps. Then, to add detail to the map, in the primary detail box, enter "levels\b30\bitmaps\detail sand (or ground)." Next you save it and done.


TheOnlySkiff69
Joined: Oct 20, 2013


Posted: Nov 10, 2013 07:02 PM    Msg. 11 of 16       
Quote: --- Original message by: darkassassin14
In guerilla, go to radiosity properties and click "simple parameterization." Next, go to physics properties and choose what kind of material your ground will be. Lastly, but most importantly, go to diffuse properties. In the base map box, you click the button with the "..." in it and go to the .bitmap file which should be in tags\levels\beginner\bitmaps. Then, to add detail to the map, in the primary detail box, enter "levels\b30\bitmaps\detail sand (or ground)." Next you save it and done.

Ok I'm sorry but when I open Guerilla up I got to all the tabs and I don't see radiosity properties anywhere and if I'm suppose to open the .tif I already checked and I don't see radiosity properties anywhere.


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Nov 10, 2013 07:10 PM    Msg. 12 of 16       
You have to open the shader file first. If you created the shader while you were making the .scenario file, then it should be in the "tags" folder.


TheOnlySkiff69
Joined: Oct 20, 2013


Posted: Nov 10, 2013 07:13 PM    Msg. 13 of 16       
Quote: --- Original message by: darkassassin14
You have to open the shader file first. If you created the shader while you were making the .scenario file, then it should be in the "tags" folder.

What type of shader should I choose?:

C:\Program Files (x86)\Microsoft Games\Halo Custom Edition>tool structure levels
\beginner beginner
Couldn't read map file './toolbeta.map'
building intermediate geometry...
choose a type for the shader 'park_rock_mossy_dif':
1. shader_environment
2. shader_model
3. shader_transparent_generic
4. shader_transparent_chicago
5. shader_transparent_chicago_extended
6. shader_transparent_water
7. shader_transparent_glass
8. shader_transparent_meter
9. shader_transparent_plasma
choice (1-9):
Edited by TheOnlySkiff69 on Nov 10, 2013 at 07:43 PM


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Nov 10, 2013 08:03 PM    Msg. 14 of 16       
shader_environment


TheOnlySkiff69
Joined: Oct 20, 2013


Posted: Nov 10, 2013 08:04 PM    Msg. 15 of 16       
Got it all working and setup in Sapien but can you tell how to do one thing? How do I put the bases from bloodgulch in my map?
Edited by TheOnlySkiff69 on Nov 10, 2013 at 08:59 PM


darkassassin14
Joined: Jul 23, 2007

El. Psy. Congroo.


Posted: Nov 11, 2013 06:05 AM    Msg. 16 of 16       
Two ways to do it.

1. If you don't mind going back and altering your map model, you can download a pre-ripped base model and integrate it with your map. (Recommended for the learning experience)

2. Download a pre-made scenery tagset and put it in using sapien. (Easiest method)

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 12:27 AM 125 ms.
A Halo Maps Website