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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »How to close/open c_dropship doors?

Author Topic: How to close/open c_dropship doors? (5 messages, Page 1 of 1)
Moderators: Dennis

Spirit
Joined: Nov 4, 2013


Posted: Nov 4, 2013 03:20 PM    Msg. 1 of 5       
I have 3 questions actually.
1) how do you get the covenant dropship (spirit) passenger doors to close? I tried unit_close in sapien but that just made it disappear. I thought adding an AI into the driver's seat would do it, but either it doesn't have a driver seat, or I'm putting the wrong name for it (vehicle_load_magic dropship driver (ai_actors driver)). I'm using the c_dropship vehicle, which I think is the original one, if it's easier to just use a modified one, a link to the tag or map to extract it from would be helpful.

2) I forgot how to work strings. I used stringlist editor to create one that says "activate lift", and I want it to show for when going to activate a device_control 'holo control' so it doesn't say "Press 'E' to <enter string here>"

3) I changed the player biped for a map to be an elite. It works fine except that the shields recharge very slow, and you're stunned for about a second or two when taking damage to your health. Where do I go to change that? I looked all over the tags in guerilla, and thought I made it exactly like the original "cyborg" biped, but it's still flinching.

I wanted to post this on my old account, but I forgot its password, and the "forgot my password" option doesn't show anything in 3 different browsers :/


hexthat
Joined: Nov 2, 2013


Posted: Nov 4, 2013 04:12 PM    Msg. 2 of 5       
thanks man i didnt know about the stringlist editor and now i changed the names of my controls =]

edit add~
the V2 of the app doesnt work for me so maybe that is your problem if your using the stringlist editor

Edited by hexthat on Nov 4, 2013 at 05:02 PM

for the biped thing im pretty sure its the animation

Edited by hexthat on Nov 5, 2013 at 09:37 AM


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Nov 4, 2013 07:30 PM    Msg. 3 of 5       
You can change the shield recharge time in the elite's model collision geometry. Not sure how to remove its ping (getting hurt) animations. Try ticking the 'resists pings' flag in the biped tag.

I'm pretty sure unit_close closes the doors, I've done it before.


Spirit
Joined: Nov 4, 2013


Posted: Nov 4, 2013 09:37 PM    Msg. 4 of 5       
Well I got the shield thing taken care of. Unit_close or unit_open still makes the dropship disappear for some reason. And I still have no idea how to use the strings I made. And now another door is messing with me; I'm trying to keep a door open permanently, but it always wants to automatically close no matter what I try to check. I currently checked the flags "initially open" and "does not operate automatically".
Edit: I'm using stringlist editor v2. If i try to manually add the unicode_string_list into the scenario with guerilla, I get an error when compiling. I have no idea how I got it to work on an old map a few years back
Edited by Spirit on Nov 4, 2013 at 09:40 PM


game user10
Joined: Dec 9, 2011

Who is the Overseer?


Posted: Nov 5, 2013 01:06 AM    Msg. 5 of 5       
The v2 of the string list editor saves the lists as the wrong type. Find and download the first version.

 

 
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