
Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Oct 6, 2013 06:54 PM
Msg. 36 of 56
I don't know who asked you to do a "Brazillian version of the 1911"... but that doesn't make any sense.
As far as I know there is no real "Brazilian version." Brazil was a huge purchaser of COLT 1911s back in the 1930s and 40s and they later began manufacturing their own. However, they manufactured their 1911s using equipment that they bought from Colt and shipped to their country. The only difference in the pistols they made was that they stamped the Brazilian crest on them (and their finish looks a bit different than most 1911s you see now)
Because Brazil manufactures so many 1911 parts they actually supply parts to many of the big name companies that sell 1911s here in the states (for example... Springfield).
So if anyone REALLY wants a "Brazilian 1911" then all you need to do is make a second texture for the 1911 your already making (to add the Brazilian crest).
-------------------------------------------------------------------------------------------------- I feel obligated to mention that if you are making a 1911 it REALLY REALLY SHOULD BE A COLT!!!!!! (Colt invented it and imo they still make the best ones on the market). --------------------------------------------------------------------------------------------------
Sorry about the long post... lol. Edited by Yoda on Oct 6, 2013 at 06:55 PM
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Oct 27, 2013 12:42 PM
Msg. 37 of 56
Removed. Edited by Super Flanker on Apr 10, 2016 at 02:21 PM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Oct 27, 2013 03:39 PM
Msg. 38 of 56
Not just one from the U.S. but specifically a Colt  (there are some other nice ones... but Colt was the first... and so they deserve the credit, lol... besides Colt is freaking awesome.) Can't wait to see your P90, good luck.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Oct 28, 2013 07:50 AM
Msg. 39 of 56
Removed. Edited by Super Flanker on Apr 10, 2016 at 02:22 PM
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Echo77
Joined: Jul 20, 2010
Humble thyself and hold thy tongue.
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Posted: Oct 28, 2013 12:10 PM
Msg. 40 of 56
Quote: --- Original message by: ASCENDANTJUSTICE Just want to check, is it possible to convert the 1911 from .45 to 9mm calibre?
I won't put it in halo, just heard some guy bragging about it. They make 9mm and .380 M1911 variants.
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Oct 28, 2013 02:17 PM
Msg. 41 of 56
Quote: --- Original message by: ASCENDANTJUSTICE Just want to check, is it possible to convert the 1911 from .45 to 9mm calibre?
I won't put it in halo, just heard some guy bragging about it. Yes it is possible and people have done it, but there is not much point. It involves a replacement barrel and slide and a bit of luck at the very least. However, throughout the 100 or so years that it has been in production various companies have manufactured 1911s in .45, .40, .38 Special, .380, .22, .357 Sig, 9mm, 10mm and a few others that I can't remember off the top of my head.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Oct 30, 2013 12:54 PM
Msg. 42 of 56
Removed. Edited by Super Flanker on Apr 10, 2016 at 02:22 PM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Oct 30, 2013 05:59 PM
Msg. 43 of 56
Quote: --- Original message by: ASCENDANTJUSTICE BTW. I think I may take up a new initiative, instead of modelling, texturing, tagging and all the other steps to make 1 gun for halo. I might as well model all the guns I have within the list, then 1 by 1 I will start making them fit for halo.
Decent or Idiotic Idea? I'll let you decide whether its a good idea or bad... but let me help by listing some pros a cons (coming from someone who has tried that method  ) pros: 1. In theory that is probably the most efficient plan for creating a large number of weapons 2. I have always found that I model best and most consistently when I just keep making models without worrying about anything else till I finish. (It kinda helps to get on a roll and just keep going) cons: 1. You end up doing all the fun stuff all at once and then you just have the slow boring stuff left... A LOT OF BORING STUFF.... all at once... which makes it very hard to stay motivated. (be careful not to end up with a bunch of nice models that never get finished because unwrapping all those models non-stop gets very overwhelming.)
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gruntfromhalo
Joined: Nov 21, 2007
actual loli
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Posted: Oct 30, 2013 07:44 PM
Msg. 44 of 56
You could do 2-3 at a time instead of doing them all at once. This way if you don't get around to finishing all of them you'll at least have a lot fully complete.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 1, 2013 01:53 PM
Msg. 45 of 56
Removed. Edited by Super Flanker on Apr 10, 2016 at 02:25 PM
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antiblood
Joined: Jul 17, 2010
Hail satan, smoke mehth
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Posted: Nov 2, 2013 07:50 PM
Msg. 46 of 56
\ / (.) (') -~-~- Dope
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 3, 2013 11:17 AM
Msg. 47 of 56
Removed. Edited by Super Flanker on Apr 10, 2016 at 02:25 PM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Nov 4, 2013 04:06 PM
Msg. 48 of 56
Looking great. I see a few smoothing problems, but not to serious. The texture will probably cover them up fine. You should post a wireframe render of it as well.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 7, 2013 11:41 AM
Msg. 49 of 56
Removed. Edited by Super Flanker on Apr 10, 2016 at 02:25 PM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Nov 7, 2013 05:37 PM
Msg. 50 of 56
Quote: --- Original message by: ASCENDANTJUSTICE @Yoda: Yup okay, wireframe on my to do list. Not sure how to fix the SG groups :( I have tried almost everything. Smoothing errors are often caused by Ngons (which is probably the reason I keep bothering you about not using them....). Once the problem has been caused it can be very difficult to repair. The errors on your model are not really all that bad. I know from experience that the grips on the p90 are very difficult to make without at least a few smoothing errors. I wouldn't worry about it to much if I were you.
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 8, 2013 11:06 AM
Msg. 51 of 56
Removed. Edited by Super Flanker on Apr 10, 2016 at 02:24 PM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Nov 8, 2013 10:40 PM
Msg. 52 of 56
Quote: --- Original message by: ASCENDANTJUSTICE
@Yoda: Yeah the NGON problem is annoying but easily fixed sometimes, by just selecting all vertices and connecting them.
Another way would be to strategically detach parts of your mesh as elements so they don't blend with other SG groups, but that is frustratingly tedious. Edited by ASCENDANTJUSTICE on Nov 8, 2013 at 11:07 AM Actually selecting everything and attaching like that does not repair damage done by modelling with ngons, basically that was already being done implicitly by 3ds (at the very least it will be done when you export...). The problem is that because it was modeled with ngons in the first place the topology does no flow or line up well enough for proper smoothing. Modeling with ngons makes things easier in the short term, but will eventually lead to problems as you begin modeling more complicated objects. Detaching sections of your mesh like that is a crude fix. It might work in some situations but in the future it is best to focus more on topology and smoothing groups. P.S. Don't get me wrong, your modeling skills have become quite impressive and all of these weapons looks fantastic. I am just giving advice for the future, ideas to help you continue to improve. (and just for the record... I'm still struggling with this type of stuff myself, so I should probably try using my own advice  ) Keep up the great work, I can't wait to see some of these weapons in-game eventually!!
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 9, 2013 11:50 AM
Msg. 53 of 56
Removed. Edited by Super Flanker on Apr 10, 2016 at 02:23 PM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Nov 24, 2013 01:05 AM
Msg. 54 of 56
How is the project going? Any updates?
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Super Flanker
Joined: Oct 5, 2012
The length of your life depends on my aim.
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Posted: Nov 24, 2013 10:05 AM
Msg. 55 of 56
Removed. Edited by Super Flanker on Apr 10, 2016 at 02:23 PM
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Yoda
Joined: Jan 30, 2011
Do or do not, there is no try
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Posted: Nov 25, 2013 09:10 AM
Msg. 56 of 56
Sorry to hear about your computer. I hope you get a new one soon and can get this project going again.
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