I've been trying to solve this for at least 24 Hours Straight
My wall texture bitmaps keep coming out in small faces.
I've replaced and redone them many times over.
I've changed the UVW Map settings several times
This is my first map using 3DS 2013 and probably my last until i find a way to get rid of all the bugs and glitches in the program. (Annoying!)
Anyway, is there a way to fix this in Guerrilla or Sapien ?
How it looks in Sapien
How it Looks in 3DS

Just thought of something that i didn't think of before while looking at the pics, all of the faulty Bitmap Textures are on ID 5, maybe if i get rid of that ID and make a new one.....
..
Also, i Noticed how the "Convert To Editable Mesh" Menu is Greyed out for some of the selections. I just recently found out that it's selectable. Before i knew that, i was converting it to an editable poly, then converting it to an editable mesh.
Does this make a difference ?
Edited by YesUar on Sep 6, 2013 at 11:14 PMAhhhh ! Problem solved. I got rid of the ID that the bitmap was on and redid it..
Edited by YesUar on Sep 7, 2013 at 12:55 AM