
rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
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Posted: Dec 2, 2013 08:45 PM
Msg. 106 of 138
I haven't seen this thing in a while, hows the anus of the beast? still detailed?
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sshers4
Joined: Apr 28, 2013
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Posted: Dec 6, 2013 01:58 PM
Msg. 107 of 138
Thanks to Mootjuh117 doing unwarpping because without him I would be stuck by now. I will give him the credits as well.
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solitude
Joined: Sep 2, 2013
chfan
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Posted: Dec 6, 2013 03:49 PM
Msg. 108 of 138
Goldkilla, What the heck that supposed to mean?
Good job mootuh and sshers4 I hope you take you're time with the animation. The model actually looks detail. Edited by solitude on Dec 6, 2013 at 03:50 PM
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oracle
Joined: Oct 21, 2013
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Posted: Dec 7, 2013 12:35 PM
Msg. 109 of 138
Something is wrong the one at the left. Did anyone spot that?
Make sure fix that please...
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solitude
Joined: Sep 2, 2013
chfan
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Posted: Dec 8, 2013 06:58 AM
Msg. 110 of 138
Brown, grey, green and red it's going to be sick if they have that colour.
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sshers4
Joined: Apr 28, 2013
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Posted: Dec 11, 2013 11:40 AM
Msg. 111 of 138
I made blindwolf texture :) Any suggestions?
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solitude
Joined: Sep 2, 2013
chfan
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Posted: Dec 11, 2013 11:52 AM
Msg. 112 of 138
That's crazy..... looks a lot different now!
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Ubergoober
Joined: Oct 11, 2010
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Posted: Dec 11, 2013 12:07 PM
Msg. 113 of 138
looks awesome!! im just wondering if the tail would look better if it thinned out near the tip, it looks a little too thick from the middle of the tail to the end. should it have that finger shape? just my opinion :) great work by the way :)
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Dec 11, 2013 06:21 PM
Msg. 114 of 138
it still looks really bad. it looks like nothing that could have ever been alive, and even if it was it surely wouldn't want to be.
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ViciousWhiskers
Joined: Dec 19, 2007
Give it a try.
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Posted: Dec 11, 2013 06:53 PM
Msg. 115 of 138
There is something terribly wrong with those two front teeth... It's as if they were glued on...
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greg079
Joined: Apr 1, 2013
channeling my inner april fool
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Posted: Dec 11, 2013 08:19 PM
Msg. 116 of 138
Quote: --- Original message by: master noob it still looks really bad. it looks like nothing that could have ever been alive, and even if it was it surely wouldn't want to be. it looks like it could've been in TES3 morrowind
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Dec 11, 2013 09:20 PM
Msg. 117 of 138
Quote: --- Original message by: fossy He PM that it was his first time modeling. So it is a good start for him. sculpting is never a good start for a first-time modeler. the basics of topology and efficiency are always first on the learning curve.
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locker
Joined: Nov 7, 2013
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Posted: Dec 12, 2013 07:48 AM
Msg. 118 of 138
Quote: --- Original message by: master noob it still looks really bad. it looks like nothing that could have ever been alive, and even if it was it surely wouldn't want to be. Maybe you haven't read his message properly. He said this model is custom so no it won't be like the orginial.
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sshers4
Joined: Apr 28, 2013
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Posted: Jan 23, 2014 10:56 AM
Msg. 119 of 138
I just want to finish this texture of mines. I am too lazy to finish it off. So I might as well include it on the blind wolf and see how he looks.
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OHunterO
Joined: May 24, 2012
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Posted: Jan 23, 2014 09:25 PM
Msg. 120 of 138
You should unwrap the lowpoly model and texture it, not apply a single texture to it.. Also you don't paint in light data into the texture!
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Wolf_
Joined: May 16, 2006
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Posted: Jan 24, 2014 02:06 AM
Msg. 121 of 138
It doesn't look right. You should listen to the advice you get.
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sshers4
Joined: Apr 28, 2013
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Posted: Jan 24, 2014 01:42 PM
Msg. 122 of 138
Quote: --- Original message by: Wolf_ It doesn't look right. You should listen to the advice you get. Okay what do I do?
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OHunterO
Joined: May 24, 2012
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Posted: Jan 24, 2014 11:19 PM
Msg. 123 of 138
Quote: --- Original message by: sshers4Quote: --- Original message by: Wolf_ It doesn't look right. You should listen to the advice you get. Okay what do I do? Well, considering you have ignored ALL the advice I have given you so far in this thread I doubt your going to listen now, you have simply completely ignored my post like a child. zBrush has something called PolyPaint to paint colors to the vertex's, then you bake the vertex color to an lowpoly unwrap. Mudbox will have a similar feature, I believe it's much better in Mudbox than zBrush. So first paint the model in mudbox, then create the lowpoly version, then bake the normals and colours to the unwrap. You should never paint light data into the texture, unless of course the game engine is as old as the Blam! engine, so in this case you should bake the AO maps into the texture, but I wouldn't bake fake normals into it as it looks like crap when the light is coming from the wrong angle. Use OS and apply the normals to it.
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sshers4
Joined: Apr 28, 2013
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Posted: Jan 25, 2014 10:45 AM
Msg. 124 of 138
Quote: --- Original message by: OHunterOQuote: --- Original message by: sshers4Quote: --- Original message by: Wolf_ It doesn't look right. You should listen to the advice you get. Okay what do I do? Well, considering you have ignored ALL the advice I have given you so far in this thread I doubt your going to listen now, you have simply completely ignored my post like a child. zBrush has something called PolyPaint to paint colors to the vertex's, then you bake the vertex color to an lowpoly unwrap. Mudbox will have a similar feature, I believe it's much better in Mudbox than zBrush. So first paint the model in mudbox, then create the lowpoly version, then bake the normals and colours to the unwrap. You should never paint light data into the texture, unless of course the game engine is as old as the Blam! engine, so in this case you should bake the AO maps into the texture, but I wouldn't bake fake normals into it as it looks like crap when the light is coming from the wrong angle. Use OS and apply the normals to it. Is it possible to take off the light data in photoshop? and I can paint the model in sculptris but it was so slow when I was painting. Mootjuh I start texturing the LP tiff files on photoshop and I got the tutorial how to overlay it. Edited by sshers4 on Jan 25, 2014 at 10:48 AM
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OHunterO
Joined: May 24, 2012
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Posted: Jan 25, 2014 11:40 PM
Msg. 125 of 138
Unwrap the lowpoly and texture it in Photoshop/GIMP then instead. Use real world examples for the skin to make it believable... so look at crocodiles skin or something similar.
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sshers4
Joined: Apr 28, 2013
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Posted: Jan 26, 2014 01:13 PM
Msg. 126 of 138
Quote: --- Original message by: OHunterO Unwrap the lowpoly and texture it in Photoshop/GIMP then instead. Use real world examples for the skin to make it believable... so look at crocodiles skin or something similar. I might as well texture the biped by myself because this creature is actually for single player it won't be right ripping textures. Mootuh helped me with the unwarp.
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solitude
Joined: Sep 2, 2013
chfan
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Posted: Jan 26, 2014 01:18 PM
Msg. 127 of 138
Quote: --- Original message by: sshers4Quote: --- Original message by: OHunterO Unwrap the lowpoly and texture it in Photoshop/GIMP then instead. Use real world examples for the skin to make it believable... so look at crocodiles skin or something similar. I might as well texture the biped by myself because this creature is actually for single player it won't be right ripping textures. Mootuh helped me with the unwarp. So how big this creature will be? Will it also have the same sound?
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sshers4
Joined: Apr 28, 2013
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Posted: Jan 26, 2014 01:20 PM
Msg. 128 of 138
Quote: --- Original message by: solitudeQuote: --- Original message by: sshers4Quote: --- Original message by: OHunterO Unwrap the lowpoly and texture it in Photoshop/GIMP then instead. Use real world examples for the skin to make it believable... so look at crocodiles skin or something similar. I might as well texture the biped by myself because this creature is actually for single player it won't be right ripping textures. Mootuh helped me with the unwarp. So how big this creature will be? Will it also have the same sound? This one will be bigger than original blindwolf and it will have custom roar. Edited by sshers4 on Jan 26, 2014 at 01:28 PM
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OHunterO
Joined: May 24, 2012
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Posted: Jan 26, 2014 08:08 PM
Msg. 129 of 138
Quote: --- Original message by: sshers4Quote: --- Original message by: OHunterO Unwrap the lowpoly and texture it in Photoshop/GIMP then instead. Use real world examples for the skin to make it believable... so look at crocodiles skin or something similar. I might as well texture the biped by myself because this creature is actually for single player it won't be right ripping textures. Mootuh helped me with the unwarp. Why would you rip the textures... You texture it using realworld references, not using ripped textures, how did you read that from what I put ?
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jan 27, 2014 04:00 PM
Msg. 130 of 138
I don't think he's willing to understand what you're saying at this point, Hunter. Might as well drop it for your own sanity
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bourrin33
Joined: Oct 19, 2009
HEK not installed tho
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Posted: Jan 28, 2014 12:54 PM
Msg. 131 of 138
Quote: --- Original message by: OHunterOQuote: --- Original message by: sshers4Quote: --- Original message by: OHunterO Unwrap the lowpoly and texture it in Photoshop/GIMP then instead. Use real world examples for the skin to make it believable... so look at crocodiles skin or something similar. I might as well texture the biped by myself because this creature is actually for single player it won't be right ripping textures. Mootuh helped me with the unwarp. Why would you rip the textures... You texture it using realworld references, not using ripped textures, how did you read that from what I put ? That's ripping from reality !
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OHunterO
Joined: May 24, 2012
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Posted: Jan 28, 2014 08:27 PM
Msg. 132 of 138
Quote: --- Original message by: bourrin33Quote: --- Original message by: OHunterOQuote: --- Original message by: sshers4Quote: --- Original message by: OHunterO Unwrap the lowpoly and texture it in Photoshop/GIMP then instead. Use real world examples for the skin to make it believable... so look at crocodiles skin or something similar. I might as well texture the biped by myself because this creature is actually for single player it won't be right ripping textures. Mootuh helped me with the unwarp. Why would you rip the textures... You texture it using realworld references, not using ripped textures, how did you read that from what I put ? That's ripping from reality ! No... artists use real life photos to add realism and detail to assets...
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sshers4
Joined: Apr 28, 2013
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Posted: Feb 15, 2014 12:46 PM
Msg. 133 of 138
Hay guys I am done with the texturing but now I need help to rig the blindwolf.
You will get proper credits for it if you help me.
PM me I will give you the link.
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sshers4
Joined: Apr 28, 2013
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Posted: Feb 16, 2014 06:15 PM
Msg. 134 of 138
Good news, Dumb AI is helping me rigging it and he will get the credits for it.
He will be on the list.
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sshers4
Joined: Apr 28, 2013
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Posted: Feb 16, 2014 06:20 PM
Msg. 135 of 138
Quote: --- Original message by: Mootjuh You might want to show the model with the texture applied to it. Yes Dumb AI is going to apply it and you also will be on the credits list aswell.
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sshers4
Joined: Apr 28, 2013
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Posted: Feb 16, 2014 06:24 PM
Msg. 136 of 138
I think he already did it when I was on teamviewer.
By the way when he clicked render in 3ds max the model wasn't actually the same the one you posted. Edited by sshers4 on Feb 16, 2014 at 06:25 PM
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sshers4
Joined: Apr 28, 2013
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Posted: Feb 16, 2014 06:29 PM
Msg. 137 of 138
Quote: --- Original message by: Mootjuh Because you didn't apply the normal map in the material..
Seriously, learn atleast the basics of max. Oh I see....
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sshers4
Joined: Apr 28, 2013
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Posted: Feb 16, 2014 07:06 PM
Msg. 138 of 138
Quote: --- Original message by: fossyQuote: --- Original message by: sshers4
I think he already did it when I was on teamviewer.
By the way when he clicked render in 3ds max the model wasn't actually the same the one you posted. Edited by sshers4 on Feb 16, 2014 at 06:25 PM meh, so how big is your biped? 
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