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Author Topic: Halo CE porting to Cryengine 3 (Petition) (70 messages, Page 2 of 2)
Moderators: Dennis

Xtralaos
Joined: Jun 1, 2013

"I AM THE GREATEST!"


Posted: Aug 6, 2013 04:02 AM    Msg. 36 of 70       
Porting Ce into Cryengine3 is not a good choice. A game in CE3 has a big potential, while Halo 1 assets/textures and so on are old and it would make no sense to port this game into an engine like that. If you do want a game like this, remake it from scratch with better models/textures/sounds, etc.

Edit the models in a way that they won't be identical with the old ones and keep the old feel of Halo Ce.

I for one, will wait for Contingency and see if they will accomplish something ( I really hope they will ). If they will succeed in making their game, that means there could be mods for it too.


sshers4
Joined: Apr 28, 2013


Posted: Aug 6, 2013 04:10 AM    Msg. 37 of 70       
Quote: --- Original message by: Xtralaos
Porting Ce into Cryengine3 is not a good choice. A game in CE3 has a big potential, while Halo 1 assets/textures and so on are old and it would make no sense to port this game into an engine like that. If you do want a game like this, remake it from scratch with better models/textures/sounds, etc.

Edit the models in a way that they won't be identical with the old ones and keep the old feel of Halo Ce.

I for one, will wait for Contingency and see if they will accomplish something ( I really hope they will ). If they will succeed in making their game, that means there could be mods for it too.



If you been reading some of my post.


I said that we will keep Halo old engine and cry engine 3.


That's all I said because far I am concerned no one don't have amazing PC.


Guilty_spark
Joined: Dec 8, 2011

enjoy my bright, blue, balls!


Posted: Aug 6, 2013 06:22 AM    Msg. 38 of 70       
Quote: --- Original message by: Mootjuh
Quote: --- Original message by: sshers4
Quote: --- Original message by: Xtralaos
Porting Ce into Cryengine3 is not a good choice. A game in CE3 has a big potential, while Halo 1 assets/textures and so on are old and it would make no sense to port this game into an engine like that. If you do want a game like this, remake it from scratch with better models/textures/sounds, etc.

Edit the models in a way that they won't be identical with the old ones and keep the old feel of Halo Ce.

I for one, will wait for Contingency and see if they will accomplish something ( I really hope they will ). If they will succeed in making their game, that means there could be mods for it too.



If you been reading some of my post.


I said that we will keep Halo old engine and cry engine 3.


That's all I said because far I am concerned no one don't have amazing PC.


That will only split the community.
which I kept telling him on xfire,but no one listens to spark anyways.
Edited by Guilty_spark on Aug 6, 2013 at 06:26 AM


ELVEVERX
Joined: Oct 5, 2012

For the great journey


Posted: Aug 6, 2013 06:39 AM    Msg. 39 of 70       
Quote: --- Original message by: greg079
i'll help u guys port junk after u can supply ALL of the quality voice acting, ai packages, and additional core halo scripts we'll need into cryengine, without a lawsuit...

because that won't happen.
Edited by greg079 on Aug 5, 2013 at 02:26 PM

Because a petition with less than 150 people means nothing to a multi-billion dollar coperation not to mention they wouldn't know about it nor care

porting anything EVEN if its nonprofit could result in lawsuits from microsoft and crytek because its breaking there terms and condition and Microsofts copyrighted material

also if you want a newer engine than halo CE BUY A XBOX THERE NOT RELEASING NEW STUFF FOR PC BECAUSE ITS THERE NEW CONSOLES FLAGSHIP FRANCHISE and wanting a basically new game for free are you crazy its not like it would be easy for them to directly port halo to unreal


and whats the point of using defult halo 1 assests in such a new engine?
Edited by ELVEVERX on Aug 6, 2013 at 06:42 AM
Edited by ELVEVERX on Aug 6, 2013 at 06:46 AM


sshers4
Joined: Apr 28, 2013


Posted: Aug 6, 2013 09:34 AM    Msg. 40 of 70       
Quote: --- Original message by: ELVEVERX

Quote: --- Original message by: greg079
i'll help u guys port junk after u can supply ALL of the quality voice acting, ai packages, and additional core halo scripts we'll need into cryengine, without a lawsuit...

because that won't happen.
Edited by greg079 on Aug 5, 2013 at 02:26 PM

Because a petition with less than 150 people means nothing to a multi-billion dollar coperation not to mention they wouldn't know about it nor care

porting anything EVEN if its nonprofit could result in lawsuits from microsoft and crytek because its breaking there terms and condition and Microsofts copyrighted material

also if you want a newer engine than halo CE BUY A XBOX THERE NOT RELEASING NEW STUFF FOR PC BECAUSE ITS THERE NEW CONSOLES FLAGSHIP FRANCHISE and wanting a basically new game for free are you crazy its not like it would be easy for them to directly port halo to unreal


and whats the point of using defult halo 1 assests in such a new engine?
Edited by ELVEVERX on Aug 6, 2013 at 06:42 AM
Edited by ELVEVERX on Aug 6, 2013 at 06:46 AM



Like I said I want to tryout new things on this new engine.

There is no potential on this old engine.


Mushi
Joined: Jul 21, 2007

Halo's Ring is just, Awesome.


Posted: Aug 6, 2013 09:48 AM    Msg. 41 of 70       
Quote: --- Original message by: sshers4
Quote: --- Original message by: ELVEVERX

Quote: --- Original message by: greg079
i'll help u guys port junk after u can supply ALL of the quality voice acting, ai packages, and additional core halo scripts we'll need into cryengine, without a lawsuit...

because that won't happen.
Edited by greg079 on Aug 5, 2013 at 02:26 PM

Because a petition with less than 150 people means nothing to a multi-billion dollar coperation not to mention they wouldn't know about it nor care

porting anything EVEN if its nonprofit could result in lawsuits from microsoft and crytek because its breaking there terms and condition and Microsofts copyrighted material

also if you want a newer engine than halo CE BUY A XBOX THERE NOT RELEASING NEW STUFF FOR PC BECAUSE ITS THERE NEW CONSOLES FLAGSHIP FRANCHISE and wanting a basically new game for free are you crazy its not like it would be easy for them to directly port halo to unreal


and whats the point of using defult halo 1 assests in such a new engine?
Edited by ELVEVERX on Aug 6, 2013 at 06:42 AM
Edited by ELVEVERX on Aug 6, 2013 at 06:46 AM



Like I said I want to tryout new things on this new engine.

There is no potential on this old engine.


Then Make it on the New Engin? Just leave everyone else out of it as you can see they're not up for this idea.


ForeRunner
Joined: Aug 26, 2011

This isn't good, isn't it?


Posted: Aug 6, 2013 10:23 AM    Msg. 42 of 70       
Good luck who decides yes on this...
Really, the time spending on it would be enormous or even more than that, god, its hard to port stuff to older versions of Cryengine's, and look how much failed on that, they just gave up because they would have to spend too much time on it...
Idea itself is NOT bad but still...


sshers4
Joined: Apr 28, 2013


Posted: Aug 6, 2013 10:42 AM    Msg. 43 of 70       
Quote: --- Original message by: Mushi
Quote: --- Original message by: sshers4
Quote: --- Original message by: ELVEVERX

Quote: --- Original message by: greg079
i'll help u guys port junk after u can supply ALL of the quality voice acting, ai packages, and additional core halo scripts we'll need into cryengine, without a lawsuit...

because that won't happen.
Edited by greg079 on Aug 5, 2013 at 02:26 PM

Because a petition with less than 150 people means nothing to a multi-billion dollar coperation not to mention they wouldn't know about it nor care

porting anything EVEN if its nonprofit could result in lawsuits from microsoft and crytek because its breaking there terms and condition and Microsofts copyrighted material

also if you want a newer engine than halo CE BUY A XBOX THERE NOT RELEASING NEW STUFF FOR PC BECAUSE ITS THERE NEW CONSOLES FLAGSHIP FRANCHISE and wanting a basically new game for free are you crazy its not like it would be easy for them to directly port halo to unreal


and whats the point of using defult halo 1 assests in such a new engine?
Edited by ELVEVERX on Aug 6, 2013 at 06:42 AM
Edited by ELVEVERX on Aug 6, 2013 at 06:46 AM



Like I said I want to tryout new things on this new engine.

There is no potential on this old engine.


Then Make it on the New Engin? Just leave everyone else out of it as you can see they're not up for this idea.



Well I meant the centre of population should use this new engine. Not just me. Like I said I love to distinguish what they do with this program.


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Aug 6, 2013 03:22 PM    Msg. 44 of 70       
poll guy was temp banned from someone spamming signatures on the petition.

Edited by master noob on Aug 6, 2013 at 03:23 PM


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Aug 6, 2013 04:49 PM    Msg. 45 of 70       
OK let me get this straight, all of the people that posted and petitioned want to add custom content on a better engine because of its features, then just go do that! This is why I'm thinking people are acting stupid is because the cryengine3 dev kit can be used to do all of those things WITHOUT adding in halo assets, I mean that's all we do when we mod the Halo CE engine right? Adding in new assets that aren't in halo ce, so there's absolutely no point in adding the original assets if were going to be changing them in the first place, its idiocy it is!


sshers4
Joined: Apr 28, 2013


Posted: Aug 6, 2013 09:03 PM    Msg. 46 of 70       
Take a look at this.

http://www.youtube.com/watch?v=kcEht7PtgDk&list=TLW5AlVsbPdM0

I'm not discussion about graphics foolish here.


Look how various trees and large amount scenery that he/she added and yes I understand it's not halo. Landscape look striking, mountains look really amazing and the skybox. OS is really at the back and I don’t consider it will come close to cry engine 3 intensity. I don’t see that occurrence guys.

And the map he/she created is open world the one I have linked you, can you visualize what halo can be if it was RPG, Multiplayer, SP? It will be enjoyable running around with your group of players looking at stunning areas, scenery, rocks.

Well I can’t compel you guy’s anyways and you don’t even take note, fine I'll confess I'm not high-quality at creation maps but I am asking you guy's because I know you're expertise. Argh I tried my best perhaps a number of of you not prepared with CE3 or is the fact that you find old engine really uncomplicated? But keep in mind you’re going to regret it one day once I illustrate you my possessions in a future time.
You be able to screenshot this post if you desire to so you can remember what I have just said in the past.


Oh and if You're going to create something like this you need to run PC with an i7 extreme processor at 4.3Ghz, 16GB of ram, Nvidia GeForce GTX 760, 2TB of hard drive space, and 250GB Samsung 840ssd can run it on ultra at 30 to 40 FPS.

Well I have crappy PC but Mac is coming on it's way.

Edited by sshers4 on Aug 6, 2013 at 09:11 PM


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Aug 6, 2013 09:12 PM    Msg. 47 of 70       
I think you'll find it more difficult than you think to create things in CryEngine. for one, the engine itself only provides the basics; a single character, a few weapons, and some example maps. everything else is removed from the game's data, meaning you will have to create everything from the ground up. another thing is that creating a character mesh for Cryengine requires a lot of time and has a long and drawn-out process. creating a material and collision mesh can also be frustrating, and, unlike Halo Custom Edition, you will need to create your own netcode for multiplayer to work. the controls are also horrendous and you will need to reprogram those too.

on the plus side, models don't need to be closed/maps don't need to be a single mesh to work ingame, allowing for a much weaker creative limit. models can also be directly exported and imported into Cryengine, as well as textures with Photoshop(which is now free, v. CS4).

as a warning, porting things and taking content without permission will ban or suspend your Crydev account, a requirement to use the Editor.


sshers4
Joined: Apr 28, 2013


Posted: Aug 6, 2013 09:16 PM    Msg. 48 of 70       
Quote: --- Original message by: master noob

as a warning, porting things and taking content without permission will ban or suspend your Crydev account, a requirement to use the Editor.



I will ask them a permission.


GLaDOS
Joined: Dec 6, 2011

Testing you.


Posted: Aug 6, 2013 10:02 PM    Msg. 49 of 70       
Quote: --- Original message by: sshers4
Quote: --- Original message by: master noob

as a warning, porting things and taking content without permission will ban or suspend your Crydev account, a requirement to use the Editor.



I will ask them a permission.


They will never say yes...


AllySuzumiya
Joined: Feb 27, 2013

"Kotae wa itsumo watashi no mune ni.."


Posted: Aug 6, 2013 10:35 PM    Msg. 50 of 70       
"All I see is a sea of stupidity before me. "

No, seriously, why are you even arguing about this? Let me be the first to tell you that there's pros and cons on both sides of this little 'debate'.

Pros of using CryEngine 3


  • Less restrictions,
  • Open Source
  • Freeware
  • More options for advanced scripting
  • All inclusive in one download instead of 87
  • Better graphics (It's 2013. Graphics aren't a request; They're a necessity. Even our top-down RTS games look good.)
  • Higher poly models
  • Larger tagsets
  • Ability to import heightmaps on the fly
  • Precise lightmapping



Cons of using Cryengine 3



  • Divides the community (Because not everyone can afford an 1000$ computer upgrade)
  • Causes PR riots (Kotaku as an immediate reference)
  • Makes you an attractive nuisance to Microsoft and 343i, practically begging them for a lawsuit.
  • Must create EVERYTHING from scratch
  • Must have experienced actors to play these roles. Hiring them would create a legal bind with Microsoft.
  • Performance issues due to CryEngine 3 being terrible in comparison to CE2
  • Complexity. You'd have to go through the tutorial menu a few times just to figure out how to do one thing accurately
  • Nobody will play it. If you don't get any publicity because you're making it, nobody will know about it. You'll have wasted all your talent on the entertaining of the complacent, unsatisfiable, 30-strong active Halomaps community members.



It's your choice. Do what you want. If you get a green light on it, the only thing I have to say to you is 'Good Luck'


Jesse
Joined: Jan 18, 2009

Discord: Holy Crust#4500


Posted: Aug 7, 2013 02:23 AM    Msg. 51 of 70       
Quote: --- Original message by: sshers4
Oh and if You're going to create something like this you need to run PC with an i7 extreme processor at 4.3Ghz, 16GB of ram, Nvidia GeForce GTX 760, 2TB of hard drive space, and 250GB Samsung 840ssd can run it on ultra at 30 to 40 FPS.


That's absolutely ridiculous. My computer can run it just fine, though my specs aren't too far off from that.


Spartan314
Joined: Aug 21, 2010

Former biped rigger & FP animator


Posted: Aug 7, 2013 02:51 AM    Msg. 52 of 70       
I'm not signing this for a couple of reasons.

There's OS pushing the blam engine already. What's the point in moving to a new engine when we haven't done everything thing with what we already have? Sounds greedy and pretty lazy if you ask me.
Pssst, this game is over 10 years old, and we're still doing stuff with it. I'd come back in another few years. Just because we're out of date doesn't mean we're out of business. Let's see you work up some stuff with OS and get bored before you run around creating petitions. Because I sure am not done with this engine.


Jaz
Joined: Mar 21, 2010

[Insert sarcastic comment here]


Posted: Aug 7, 2013 09:12 AM    Msg. 53 of 70       
I have an alternative to porting Halo to Cryengine 3.

Make a game you can actually sell on CryEngine 3, so that you can get a job. I know, crazy, right? The idea that you could actually spend time making money rather than wasting years porting someone else's game to someone else's engine and getting zilch in return. (except perhaps a lawsuit if you're unlucky)



Edited by Jaz on Aug 7, 2013 at 09:14 AM


AllySuzumiya
Joined: Feb 27, 2013

"Kotae wa itsumo watashi no mune ni.."


Posted: Aug 9, 2013 12:21 PM    Msg. 54 of 70       
How do you sacrifice a skull?


master noob
Joined: Aug 10, 2012

343Industries Advocate


Posted: Aug 9, 2013 12:56 PM    Msg. 55 of 70       
Quote: --- Original message by: Joker
waffles, You do know OS is trying to achieve Jetpacks right?

irrelevant
Quote: --- Original message by: Joker
I left the old engine now. It's disgrace. And for those who think OS is better than cry engine 3.

Then I think some of you guy's need little help with that.

nobody says this

you really need to work on your debating skills.


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Aug 9, 2013 04:05 PM    Msg. 56 of 70       
Quote: --- Original message by: Rododo

I posted something I was sure to be understood as a common problem, but I was referring to a thousand other problems this engine has, and I am sure you know it, waffles. It is not about the leaping of the sword or the jetpack, those two things were mere examples (and I don't even care too much of them), it is about to let us create our own contents with no limitations but the ones given by what we can think of and we can program. I admit it, the chance to script in first person the specific behavior of ANYTHING in a map I create is really intriguing andI won't believe you, or any other serious content creator, not to be really attracted by that.
Edited by Rododo on Aug 9, 2013 at 01:22 PM


OK then just go to cry engine 3 to MAKE that stuff, not port in halo stuff that you wont use for it :\ you say you want to use the engine with no limitations, but you want to add ce in it which is the limitations, it insanity is what it is! To me if you want your own stuff to be custom or push the bound or what not, just do it on ce3 then, don't bring the entire CE game into it because then you'ed still have to deal with the hassle! You would be replacing those assets to begin with :\.


Caesar
Joined: Jul 1, 2013


Posted: Aug 9, 2013 04:34 PM    Msg. 57 of 70       
Quote: --- Original message by: Choclate Thunda
Quote: --- Original message by: Rododo

I posted something I was sure to be understood as a common problem, but I was referring to a thousand other problems this engine has, and I am sure you know it, waffles. It is not about the leaping of the sword or the jetpack, those two things were mere examples (and I don't even care too much of them), it is about to let us create our own contents with no limitations but the ones given by what we can think of and we can program. I admit it, the chance to script in first person the specific behavior of ANYTHING in a map I create is really intriguing andI won't believe you, or any other serious content creator, not to be really attracted by that.
Edited by Rododo on Aug 9, 2013 at 01:22 PM


OK then just go to cry engine 3 to MAKE that stuff, not port in halo stuff that you wont use for it :\ you say you want to use the engine with no limitations, but you want to add ce in it which is the limitations, it insanity is what it is! To me if you want your own stuff to be custom or push the bound or what not, just do it on ce3 then, don't bring the entire CE game into it because then you'ed still have to deal with the hassle! You would be replacing those assets to begin with :\.



What the heck you're talking about "don't bring the entire CE game into it" when you guys bring OS on Halo CE assets.

Or is it the fact that you can't run Cry engine 3?


jeanpaulosanchez
Joined: Aug 6, 2013


Posted: Aug 9, 2013 04:39 PM    Msg. 58 of 70       
Quote: when you guys bring OS on Halo CE assets.




I 100% agree with you. These guys keep constantly saying "yeh boy its illegal if you port halo ce to cry engine 3" Idiots.
Edited by jeanpaulosanchez on Aug 9, 2013 at 04:40 PM


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Aug 9, 2013 04:42 PM    Msg. 59 of 70       
1. You guys are talking about making halo ce into cry engine 3, when in fact the reason behind this is not the game but because for features right? then why bring in halo at all if your gonna change that from the start :\

2. OS dosent "bring on Halo CE assets" Its OPTIONAL modifier that lets you have more control on the internal features as well as external then the default Blam! engine did with out actually having the source code, further more, if you guys are complaining about not running OS, how would you even be able to even run ce3 which would take a higher grade PC to run, which apparently you guys don't have if you cant even run OS.

3. Which brings me to this, I can run OS and ce3 fine with little to no lag on high settings, so you can just cut that out that I don't want ce3 cause of "graphical problems"

4. Have you actually looked at the limitations for ce3's free sdk? There almost on par with CE when it comes to free roaming on the coding and engine side. Sure they might have less limitations in amount of stuff you can put in compared to halo, but my guess is you saw the contingency trailer and saw the prettiness so your like "I think we should use this cause look how cool it looks!" Plus to even use even the more nitty gritty features, you have to pay for a premium stuff after a approval form crytek, which is more for actual game developers.

Edited by Choclate Thunda on Aug 9, 2013 at 04:56 PM


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Aug 9, 2013 04:58 PM    Msg. 60 of 70       
Quote: --- Original message by: Joker
Quote: --- Original message by: Choclate Thunda
1. You guys are talking about making halo ce into cry engine 3, when in fact the reason behind this is not the game but because for features right? then why bring in halo at all if your gonna change that from the start :\

2. OS dosent "bring on Halo CE assets" Its OPTIONAL modifier that lets you have more control on the internal features



Cry engine 3 is more OPTIONAL aswell.


When I mean optional I mean you can CHOOSE to not use it, but you cant use the features for it or .yelo maps like spv3.
Edited by Choclate Thunda on Aug 9, 2013 at 05:03 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Aug 9, 2013 05:10 PM    Msg. 61 of 70       
Quote: --- Original message by: jeanpaulosanchez

Quote: when you guys bring OS on Halo CE assets.




I 100% agree with you. These guys keep constantly saying "yeh boy its illegal if you port halo ce to cry engine 3" Idiots.
Edited by jeanpaulosanchez on Aug 9, 2013 at 04:40 PM


Hey idiot, I suggest you check out what a cease-and-desist is, and then read up on the Halo Game usage rights. When you finally make a fool of yourself, come back and apologize


Mushi
Joined: Jul 21, 2007

Halo's Ring is just, Awesome.


Posted: Aug 9, 2013 11:08 PM    Msg. 62 of 70       
Why the hell is this still going on, the people who wanna go create Halo on Cry Engin go right ahead and do that. *and not listen to reasons* While the rest of us Continue making our maps/mods in the Official Engin.

Needs a lock on this topic badly.


MatthewDratt
Joined: Sep 11, 2010

TAKEDOWN IS OUT MattDratt.com


Posted: Aug 10, 2013 01:49 AM    Msg. 63 of 70       
Props to everyone who keeps saying this thread is pointless but they still reply


sshers4
Joined: Apr 28, 2013


Posted: Aug 10, 2013 09:43 AM    Msg. 64 of 70       
Quote: --- Original message by: Mootjuh
Won't you get copyrighted if you port stuff from a Halo game into CE3? It explains why Project: Contingency has custom tags.



Fine I'll make custom assets but I want Dennis to make another board called "halo ce CE3" so we can post our custom assets there.


Mushi
Joined: Jul 21, 2007

Halo's Ring is just, Awesome.


Posted: Aug 10, 2013 10:10 AM    Msg. 65 of 70       
Quote:
This being said, I sure wonder why this horde of that old-engine fanboys is here.

Ok cause you wanna put it like that, you're posing in Halo Maps .org forums, if you don't agree what we say nor like you can freely leave anytime you want unless you like getting bashed and laughed at every time you make a post.

Quote: Create your contents, who told you not to?

Anyone here said we don't? Anyone? Show hands please.

Quote: and in this topic we keep things organized,

Yes, this is Organized, it's definitely Organized.

Quote: what's the matter? I sure can't get the logic behind that, but hey, the logic of me and the others who support this is "utterly moronic".
IMHO this is getting clearly silly. Just' sayin'.

Yes, you really love showing us how Silly you and your people are.

Quote: I want Dennis to make another board called "halo ce CE3" so we can post our custom assets there.


Even I know he won't do that.
Edited by Mushi on Aug 10, 2013 at 10:14 AM


Stevedoggen
Joined: Jan 14, 2013

#Byf4Lyf


Posted: Aug 10, 2013 10:14 AM    Msg. 66 of 70       
Quote: --- Original message by: sshers4
Quote: --- Original message by: Mootjuh
Won't you get copyrighted if you port stuff from a Halo game into CE3? It explains why Project: Contingency has custom tags.



Fine I'll make custom assets but I want Dennis to make another board called "halo ce CE3" so we can post our custom assets there.


I'd wait until this actually truly takes off before asking him to do that. I'm not sure he'd appreciate starting it up, then a few weeks later if nobody adopts it, having to close it down again.


Yoshiman
Joined: Mar 2, 2013


Posted: Aug 10, 2013 02:51 PM    Msg. 67 of 70       
I disagree with this petition. But I do think a thread called Halo CE CE3 would get confused with Halo CE3.
Edited by Yoshiman on Aug 10, 2013 at 02:52 PM


R93_Sniper
Joined: Feb 13, 2011

When in Doubt, RUN!


Posted: Aug 10, 2013 03:37 PM    Msg. 68 of 70       
Tiel hits the nail right on the head. That being said, Rododo, though I can see the point that you're trying to make, the whole piece is that the OP said he wanted to Port CE to CryEngine, which in on it's own implies taking Bungie/343i made assets and bringing them to the new engine (Which IS illegal, and will give you a Cease-And-Desist from MS [I work for Contingency, I would know >.>]). Commercializing it is another thing, but I'm pretty sure that the OP isn't aiming for that (though he'd be a fool to think that he could get away with it).

On that Note. I'll step out of here. Rododo, if you wish to continue this discussion in any form, I'd request we take it to PMs.


GLaDOS
Joined: Dec 6, 2011

Testing you.


Posted: Aug 10, 2013 04:00 PM    Msg. 69 of 70       
Wow, it seems like you guys are still commenting this.

You never let this kind of useless thread to die, aren´t you?


Choclate Thunda
Joined: Aug 2, 2010

My BS meter agrees... -Hud Artist/Creator-


Posted: Aug 11, 2013 12:13 AM    Msg. 70 of 70       
Quote: --- Original message by: GLaDOS
Wow, it seems like you guys are still commenting this.

You never let this kind of useless thread to die, aren´t you?


Its a double edge sword, I think it's just the collective community would rather see it die through more, direct methods.

 
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