A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Couple of questions

Author Topic: Couple of questions (6 messages, Page 1 of 1)
Moderators: Dennis

Stevedoggen
Joined: Jan 14, 2013

#Byf4Lyf


Posted: Jul 30, 2013 10:26 AM    Msg. 1 of 6       
I'm sure these have been done to death, but here we go:

1. How do you set up windows in 3ds max? I know of the fact you need some %+= symbols to represent the fact it's see through and all, but also I want to know how geometry-wise you would make it. Is it like an inside out box with the two external faces of the window facing outward? Because that's the only way I can understand it working, and it would surely break the sealed world rules... The tutorials I've seen either don't address it, or the video is so appallingly low resolution that you can't see.

2. Can you create static or dynamic elements that appear on the HUD that are not native to Halo normally? By that, I mean, can I have it so that when I headshot a grunt with the sniper no-scoping, the image of a 'snapshot' medal can appear temporarily? I ask this, because I saw the ODST HUD on this website with the still image firefight elements, and I was wondering if you could get them working... I realise it will be scripting heavy, but I want to know if it is even feasible with OS.

Thanks in advance. =)


Xoronatus
Joined: Dec 6, 2010

Taking a break


Posted: Aug 18, 2013 03:43 PM    Msg. 2 of 6       
1. I think when you model a window it is just a double-sided plane and you name its material in max glass#- I found that here

2. Medals appear to have been done already, at least in multiplayer


Stevedoggen
Joined: Jan 14, 2013

#Byf4Lyf


Posted: Aug 18, 2013 11:17 PM    Msg. 3 of 6       
Thanks, but from what I have gathered, the medals system is a separate Dll file, that doesn't work with OS. I plan to get it to work inside the map, using scripting and tags, if it's at all possible.

in b4 Kirby tells me it isn't. Probably.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Aug 18, 2013 11:48 PM    Msg. 4 of 6       
Sure, you can put that inside a map, using the exact same method I've been using for various other things (I'll hopefully be public'ing those youtube videos tomorrow) that im not talking about for now. Although for medals, given how they are, it might not be the best. Each color/shade will have to be separated to do it this way.

Or, you can create a OS post process to show the medal.


Anyways, have you decided how your checking for whatever conditions give the medals? (I don't play other halo games, so I don't even know any of the conditions for medals)


Stevedoggen
Joined: Jan 14, 2013

#Byf4Lyf


Posted: Aug 19, 2013 02:05 AM    Msg. 5 of 6       
Yay moar kirby vids :)
anyway, most of the conditions are kill streaks (Killing Spree, Killing Frenzy, Running Riot), or kill sprees (double kill, triple kill,etc up to killionaire [10]).
Others that came in late were getting 5, 10 and 15 kills with specific weapons like shotgun or sniper, but I wasn't really going to worry much about those ones tbh.
Usually, medals are visual representations of what the announcer says.

Could you maybe link or explain as to what OS post processing is and how to utilise it. I know that it is just extra finishing touches ontop of what is done by the engine (things like motion blur), but beyond that I don't really know what is truly is.


kirby_422
Joined: Jan 22, 2006

Apparently public enemy number 1?


Posted: Aug 19, 2013 02:29 AM    Msg. 6 of 6       
https://code.google.com/p/open-sauce/wiki/Doc_Halo1_PostprocessingFull



Anyways, if your just checking for killing sprees, OS has a command to check what your killing spree is
(player_data_get_integer <player-index> current_spree_count)
or
(unit_data_get_integer <unit> killing_spree_count)

 

 
Previous Older Thread    Next newer Thread







Time: Thu January 19, 2023 1:41 AM 312 ms.
A Halo Maps Website