
MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
|
Posted: Jul 22, 2013 12:49 AM
Msg. 1 of 3
You could make a UI.yelo file and it should load (I think.... I've gotten a weird error before where my ui.map got courrupt so OS told me that I needed to get a ui.yelo... idk).
But I'm not sure if theres anything OS can do special for a UI.
I forgot who (Im sorry) but they were working on the DUI which loaded the UI as a single-player map which allowed background stuff
|
|
|

kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
|
Posted: Jul 22, 2013 01:13 AM
Msg. 2 of 3
I have a ui.yelo, it was designed for os3.0.0, and it currently doesnt have much use for 3.1.0 or higher; it had version changing widgets, but 3.1.0 lists all server versions defaultly.
Anyways, if you want to show animations, a pvs camera will do it. The reason animations dont show up in ui.map is because there is no player; If there is no players in a cluster (flycam, etc) the objects do not move. All the PVS script commands exist to bypass this (mostly for cinematics, although its fine for ui's too)
|
|
|

rcghalohell
Joined: Feb 25, 2009
I can jump?Weeeee (pop!) (No1 heard from it again)
|
Posted: Jul 22, 2013 01:16 AM
Msg. 3 of 3
Quote: --- Original message by: kirby_422 I have a ui.yelo, it was designed for os3.0.0, and it currently doesnt have much use for 3.1.0 or higher; it had version changing widgets, but 3.1.0 lists all server versions defaultly.
Anyways, if you want to show animations, a pvs camera will do it. The reason animations dont show up in ui.map is because there is no player; If there is no players in a cluster (flycam, etc) the objects do not move. All the PVS script commands exist to bypass this (mostly for cinematics, although its fine for ui's too) theres a thought, could move around, aim, and shoot, while the selection list can be used by arrow keys, enter, and escape. though there could be lag for searching for game servers
|
|
|
| |
|
|
 |
|