
Hell_Jumper_056
Joined: Jan 7, 2010
Halo: Accession
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Posted: Jun 15, 2013 02:14 AM
Msg. 1 of 7
I have just about completed a piece of scenery that I've been working for a while now. I got it working perfectly in game with no collision, animation or physics yet. I have made tones of scenery models but the only difference with this one is I used markers for these little lights. It has about 32 markers and I can only use 8 attachments. I would love to be able to use all of them but I can't seem to find a way aorund 8. Is there a trick or a way around this? thanks!
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jun 15, 2013 05:19 AM
Msg. 2 of 7
Give those markers same names unless you are using light volumes. In that case there is no way around it.
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Hell_Jumper_056
Joined: Jan 7, 2010
Halo: Accession
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Posted: Jun 15, 2013 01:33 PM
Msg. 3 of 7
So i renamed all of the markers to #light and added one attachment with the light and compiled, to get this error:
06.15.13 13:18:04 ### ERROR couldn't add instance to model marker 06.15.13 13:18:04 ### ERROR failed to load model
Im trying to use a normal light object and im using the marker section under premutations. there is the other marker section above but I dont know what that ones does. Thank for replying!
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Hell_Jumper_056
Joined: Jan 7, 2010
Halo: Accession
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Posted: Jun 15, 2013 03:54 PM
Msg. 4 of 7
I actually managed to remove the error, and get the markers working, but it seems to only ever light up 8 at a time max. There can only be 8 markers with the same name before Halo begins to ignore the rest. So I then named the next 8 markers light1 and the next 8 light2 and added them upder the attacment sections. Now it works perfectly! Thanks for setting me on the right path altis94! And as a 'reward' for you help I'll show you what it is!  This is a UNSC Prowler which I will be using for my campaign. The textures are almost done aside from the unsc bits. (its actually supposed to be 10 times larger but this is easier to work with) 
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altis94
Joined: Oct 5, 2012
Join my Discord https://discord.gg/GDVEaRD
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Posted: Jun 15, 2013 06:04 PM
Msg. 5 of 7
It looks awesome. Will it be driveable? :D
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Hell_Jumper_056
Joined: Jan 7, 2010
Halo: Accession
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Posted: Jun 15, 2013 08:27 PM
Msg. 6 of 7
LMAO it would be alot of fun to drive. And it might be depending on how smoothly I can animate it to move.
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Sinow
Joined: Apr 22, 2009
Everybody Lies
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Posted: Jun 22, 2013 11:46 PM
Msg. 7 of 7
Interior...?
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