
Hell_Jumper_056
Joined: Jan 7, 2010
Halo: Accession
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Posted: Jun 7, 2013 02:06 AM
Msg. 1 of 3
Im making some cool scenery pieces right now and I am finding it rather annoying when a player shines a flashlight on them, and they glow 3 times more then the walls of the level. Its like they arn't affected by fog at all. When I fly a great distance from a piece of scenery, I can still make them out perfectly. Does anyone know why this happens or if there is some way to change that? Thanks!
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Jun 7, 2013 02:50 AM
Msg. 2 of 3
Any ordinary object with a shader_enviroment on them instead of shader_model will be uneffected by fog.
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