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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: Jun 5, 2013 10:42 PM
Msg. 36 of 47
Quote: --- Original message by: MatthewDrattQuote: --- Original message by: AllySuzumiyaQuote: --- Original message by: Tiel I wish I could take someone else's video, dub desired content, and give it a new title. You're astounded over that? This guy has 20 views on his video. That's more views than my entire channel has! http://www.youtube.com/user/Epicwin912 Oh wait.. No it isn't. Wait...what was the point of linking your channel... or this post...or even this entire 2nd page I like to brag. And @Tiel, I tip my hat to you.
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Jun 5, 2013 11:01 PM
Msg. 37 of 47
Quote: --- Original message by: HiguyQuote: --- Original message by: master noobQuote: --- Original message by: Higuy It was a simple question, are you willing to help contribute and not only help give useful information to me but others that might be intrested as well? I'm quite curious as to what places you may go for voice actors. oh, please. you couldn't be any less interested in knowing; you only care about shooting all criticism down as "hate", and "all haters should go make their own maps and see how good it is". you did this before, and you haven't changed a bit. In no way shape or form was anything of Lumoria being criticised at the moment and I was asking becuase it could be useful for future projects. If you are not willing to share your information that is perfectly acceptable and Ill go back so I don't waste any more of your time. Have a nice night! I would actually like to know where you would find good voice actors too, I need some custom dialog for stuff.
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Storm
Joined: Dec 19, 2011
Send memes to www.loganpaul.com/cliffhanger
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Posted: Jun 5, 2013 11:14 PM
Msg. 38 of 47
I can voice act Masters. Rather nicely too apparently.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Jun 5, 2013 11:18 PM
Msg. 39 of 47
Quote: --- Original message by: Masters1337 I would actually like to know where you would find good voice actors too, I need some custom dialog for stuff. I find people that sound decent(most come from the choir dept.) and ask. they mostly say yes, I take em to the recording booth, give them a script, the business is done.
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jun 6, 2013 01:14 AM
Msg. 40 of 47
Quote: --- Original message by: Masters1337Quote: --- Original message by: HiguyQuote: --- Original message by: master noobQuote: --- Original message by: Higuy It was a simple question, are you willing to help contribute and not only help give useful information to me but others that might be intrested as well? I'm quite curious as to what places you may go for voice actors. oh, please. you couldn't be any less interested in knowing; you only care about shooting all criticism down as "hate", and "all haters should go make their own maps and see how good it is". you did this before, and you haven't changed a bit. In no way shape or form was anything of Lumoria being criticised at the moment and I was asking becuase it could be useful for future projects. If you are not willing to share your information that is perfectly acceptable and Ill go back so I don't waste any more of your time. Have a nice night! I would actually like to know where you would find good voice actors too, I need some custom dialog for stuff. If you want voice acting, feel free to contact me. I did a few misc lines for Matt and his sp campaign. I can send you the wavs if you question my ability to voice. Edited by XlzQwerty1 on Jun 6, 2013 at 01:14 AM
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Jun 6, 2013 07:47 AM
Msg. 41 of 47
So from what I can gather, people mostly agree to #1-4(right?) and the rest are basically ramblings of a madman. However, I would still like to elaborate on some points which I was not able to do earlier because I forgot that Halomaps has no autosave feature(sigh. It happened while I was forking on commandment #8 too).
By dialogue, I do not necessary mean voice acting. The dialogue can still be delivered RPG style through text just like Covert OPs. The reason why Earthbound has such a cult following is because of it's personality that it is able to achieve through it's dialogue. Unlike other RPGs, Earthbound's dialogue are not used primarily to move the story along. They are passive yes but they are just so entertaining to read that you just go hunting for them.
This is what I think will make Halo much more phenomenal than it already is. Halo was the Crysis of the time. The environments were gorgeous. The ambience played in the background really do set the mood and fits perfectly into the environment. None of that matters though if the player simply runs through to the next firefight. I realised how lonely the Truth and Reconciliation is even without the marines. Cortana was a lost potential in that game really. In the moments of the game where those two were alone, tons of dialogue could be had that would have been somewhat witty given Bungie's writing. It would make the level 343 guilty spark that more phenomenal when you do not have your little A.I. friend talking to you anymore really making it more tone changing and erry. Guilty spark may not even be hated as much if he gave advice along the way helping the player out replacing the position of cortana while she was gone.
So whenever you reach the part of truth and Reconciliation where you are in a room with huge controls in the middle, stop. Go up that pedestal, look at the controls then role play. When I did this, I imagined cortana hacking into the covenant weapons cache(cheat_all_weapons). I then got the Cheer carbine(it plays marine cheering sounds when it is fired and has an incredibly powerful knockback) and jump all over the place like a spoiled brat because that gun is just so fun to play with. Cortana questions why I would want that weapon out of all the others especially since it doesn't seem to do much damage but I just kept firing wildly running head on into some jackals.She then called me a kid and went silent after that. People really should make dialogue like this in their maps just to add more personality to them(Hell, I would play a bloodgulch SP mod if it has dialogue in it)
Yeah, the original was supposed to be lengthier than this. I supposed that it really didn't matter since they did kinda got redundant after #4. Also, you know how hunters can't do friendly fire to each other because the A.I would kill their own teammates? Do the same for marines! Give them a rocket launcher and they would kill their entire squad...and me! I could have sworn most of my deaths were because I was shot in the back by a bullet(I saw that bullet trail marine! It went right through the side of my helmet!) -Zekilk (Hah! Ctrl+C! You can't erase my post into oblivion now "Error occurred while processing request") Edited by cyboryxmen on Jun 6, 2013 at 07:58 AM
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XlzQwerty1
Joined: Aug 6, 2009
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Posted: Jun 6, 2013 08:09 AM
Msg. 42 of 47
Smoothing groups work in halo ce, nuff said. Halo applies the whole model with one smoothing group, and different smoothing groups basically have its mesh and vertices separated from the rest.
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Btcc22
Joined: Dec 17, 2012
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Posted: Jun 6, 2013 08:30 AM
Msg. 43 of 47
Quote: --- Original message by: cyboryxmen So from what I can gather, people mostly agree to #1-4(right?)
No, not really. I can't see the point in them other than to make an already easy game even easier. Quote: --- Original message by: cyboryxmen Guilty spark may not even be hated as much if he gave advice along the way helping the player out replacing the position of cortana while she was gone.
Nobody hated Guilty Spark during that level. He was on your side, at least for the time being. Quote: --- Original message by: cyboryxmen I realised how lonely the Truth and Reconciliation is even without the marines. Cortana was a lost potential in that game really. In the moments of the game where those two were alone, tons of dialogue could be had that would have been somewhat witty given Bungie's writing Slight contradiction. You appreciated the eery ambience of T&R yet want Cortana to be cracking jokes the entire time? Quote: --- Original message by: cyboryxmen I then got the Cheer carbine(it plays marine cheering sounds when it is fired and has an incredibly powerful knockback) and jump all over the place like a spoiled brat because that gun is just so fun to play with. Cortana questions why I would want that weapon out of all the others especially since it doesn't seem to do much damage but I just kept firing wildly running head on into some jackals.She then called me a kid and went silent after that. People really should make dialogue like this in their maps just to add more personality to them(Hell, I would play a bloodgulch SP mod if it has dialogue in it)
Eurgh.
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cyboryxmen
Joined: Nov 7, 2010
--CG artist-- New mission. Refuse this Mission!
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Posted: Jun 6, 2013 09:14 AM
Msg. 44 of 47
I kinda knew that I lost the ability to convey clear concise information after I stopped participating in forums. Instead of using that horrible example of mine, put games like Bastion and Thomas was Alone and Portal into mind. Those games were praised for their narration and I would assume that you would know of em.
Also, how would commandment #1,2 and 4 make the game easy? The active camouflage is there. I never found use of it since the encounter in the room it was in was kinda easy with the marines around. Only when all the marines died and I was 1 firefight away from rescuing Keyes with one bar of health that I found use of the powerup but had to backtrack my way back to get it. That's not making the game harder, it's just more monotonous. Not to mention the convoluted idea that you would get the very powerup that you need in an encounter inside the very same room. It would be better to allow the player to carry those powerups and use them when they feel when it is appropriate.
The suggestion to remove difficulty settings was put in mind to get rid of easy and normal difficulties so that people can focus on balancing on heroic and legendary. The SP maps that I have played(lumoria...) are horribly unbalanced on legendary and heroic and it is obvious that people cannot balance maps for 4 different difficulty settings. They might as well design the map on a specific difficulty by making each difficulty setting the same. This would help the poor sod who knows nothing and dares to choose to play on legendary or heroic on a very specific map(dat boss fight!). Modders just can't balance the game for 4 different difficulties. I'm not saying that they should always balance the game with Heroic difficulty or higher in mind but we should really just focus on one difficulty.
#1 was also annoying too as no amount of skill will help you win once you are smacked over the edge. No amount of skill can save you from that. It would make the game harder but that doesn't mean that the game is not a douche for doing something like that. Games like Bioshock Infinite already removed killboxes and we should follow suit. #3 is debatable but no one seems interested in talking about that one which is odd. Surely someone would have an opinion on our beloved regenerating health system? -Zekilk Edited by cyboryxmen on Jun 6, 2013 at 09:16 AM
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: Jun 6, 2013 09:59 AM
Msg. 45 of 47
Disection time! Quickly! Fetch my Scalpel! Quote: --- Original message by: cyboryxmen
- 1)Thou shalt not have kill boxes
Get rid of them. I would hate to get flung back into oblivion by my own warthog due to whacky Blam! engine physics. I liked Bioshock Infinite's approach to this issue. They simply teleport the player back up when they fall off and not enter a failstate and revert to checkpoint. This can also be applied to boundary limits in Halo Reach where they just kill you if you so choose stay outside the set map boundary for a few seconds.
BSPs arent dynamically generated, and you're not allowed to go certain places for a reason. This is why killboxes exist. Removing them is by no means a smart idea (especially in the case of really long drops, such as the cliff on T&R
- 2)Thou shalt allow player to carry healthpacks
Did you hear? F.E.A.R actually allows the player to carry healthpacks for later instances. What a great innovation for all games to follow! This includes all powerups and consumables too. I hated myself for passing on a good active camouflage because I was only able to find it after the firefight. You can't seriously expect me to backtrack all the way once I found an actual difficult firefight to use it against do you? Also, I guess it would be nice to be able to carry more than one weapons...I guess...
No, Absolutely not. This is Halo, not F.E.A.R. , and I'm totally happy with that. Having health packs and other powerups as pick-ups is a great gameplay feature, which is why even bungie brought it back after halo 3 (except reach had health regen system). Bringing health packs otherwise makes you OP
- 3)Thou shalt have shields regenerate at all times
Let's return to the idea of shields for a moment. Shields allow you to win against a firefight even with 5% health if you were able to hold on to the skin of your teeth as the covenant arsenal rip you to shreds. It ain't easy but it certainly not impossible unlike previous games where you are expected to have multiple checkpoints on your first run just in case that you do not have enough health to go through another firefight. This entire philosophy is screwed over though if you expect the player to sit in a corner and cry every time he needs full health. It turns them into cowards and they will frequently run back into cover every time instead of playing the game as it is supposed to be played...like a spartan. Wooooooooooo!!!!!!!
Allowing shields to regenerate while out of cover just makes them useful again for Halo's firefights because honestly, they are useless after the first 10 seconds when they go down and you keep getting hit my plasma from all directions. After all, the true difference between the people who love halo and the people who hated it are the spartans and the wall huggers.
I understand where you're coming from with this, but the fact that you want sheilds to regenerate ALWAYS is a stupid idea. This literally makes you an invincible warrior, and i know how this works too. In Borderlands 2, i have this ability that allows my sheilds to regenerate constantly for a few seconds after making a kill. if i make a kill while my sheilds are down, they'll instantly start to regenerate and continue to pop as im taking fire, which allows me to really be invincible for extended periods of times, so long as i continue to make kills (which i do, very well). Applying the same concept to halo does the same thing, make you feel like an invincible warrior, when in-fact you are not
- 4)Thou shalt not have difficulty settings
This is why people get pissy when someone implements difficulty settings into their games. Balancing for these things are hard as they are like balancing for whole new games for each difficulty. Bioshock was a cakewalk on Normal and 1 difficulty higher and the enemies are bullet sponges. They are not worth it and you shouldn't try to implement them. Just design the game as if it was on Heroic; the way halo was meant to be played
Halo CE by default runs any SP map on the normal difficulty if you use the map_name command (if im not mistaken anyways). It would be impossible for you to not have difficulty settings unless you went into each actor tag and made all the values the same (which is not only inefficient, but extremely time consuming for no reason whatsoever). Halo is not Bioshock, just like it's not FEAR. Stop comparing halo to other FPS games. Halo was literally meant to turn the FPS world on its heels, and it did just that. You want to try to compare it to other games? Don't. Halo is unique, and it should remain that way.
- 5)Thou shalt provide skull modifiers for the mentally unsound
Even though the entire idea of the previous statement is to get the game to be more balanced does not mean we cannot provide the player the ability to unbalance a game. There are just some crazy people out there that love their enemies bullet spongy and who are we to deny them this? Plus, sputnik skull and grunt confetti is awesome.
Ok, this I can agree with. though I'm not sure how this works tagging wise
- 6)Thou shalt disable friendly fire on marines
Self-explanatory
I half agree. I sometimes kill marines if I no longer have ammo for any of my guns, and there's no usable ammo for a distance (or any good guns). Though, FF accidents can sometimes be really annoying
- 7)Thou shalt not make melee damage deadly
The Masterchief is a tank. He hits hard and can take hits himself. Brutes and hunters and tough as they are should not be strong enough to K.O a guy can can survive an orbital drop from the stratosphere! Even for the zealots, the Masterchief should have the ability to smack that sword back into their pretty little face with those iron bones of his...or maybe with his rifle. As long as the player timed the melee right, The chief should receive minimal damage from the sword. If not, he dies. Simple as that.
I hope you realize how the MJOLNIR suit works, and what the limitations on it are. Yes, Spartan-IIs are tanks, but they also have their limitations. Melee damage is super powerful strictly because the suit has force multiplier circuits and a reinforced skeletal system due to augmentations. This is why Melee is deadly. Also note that the energy sword is made out of SUPERHEATED PLASMA. If you've read any of the books or even looked at the halo wiki page of the sword, you'd realize that those who have tried to block the sword with their gun have had their guns split right open along with their bodies. even Cheif tried blocking a sword with his suit at one point in one of the books, and the plasma disrupted his sheilds and cut into the actual armor, spilling out the gel layer (which was the only thing that kept his hand from being cut off). No, do not nerf melee.
- 8)Thou shalt not bother with smoothing groups
I did the export script for blender. The JMS file does not record smoothing groups at all! I double checked with the GBXmodel tag and it has no input for this either. Halo completely ignores smoothing groups and it is time that people stop bothering about this too. I'm surprised that Ghost or any of the guys that did the modding for halo(Kornmann in particular for open sause) did not mention this. This is really not so much as a flaw but a minor tidbit.
Smoothing groups are fine, chill out. Blender is inferior, use 3DS or Maya
- 9)Thou shalt nerf grenades
Ah yes, the mini-nukes. Nerf em. They are way unbalanced.
Yes, because grenades TOTALLY shouldnt be powerful. Also, time to be a bit hypocritical here. Every other game in existance that has grenades allows for those grenades to be one-hit kills. Halo does not (exception being a plasma stick), and that's great because it causes grenades to be a useful way to supress an enemy.
- 10)I'm very lonely inside
Just notice how lonely halo can get. Your marines don't really talk and respond that much so I have to make my own witty dialogue along the way.
"What's that sound?"
"It's the covenant phantom. It must have docked while we were in those tunnels."
"Nice, I wonder if the driver is still inside? It would be totally awesome if I get to drive that thing."
"Oh sure you can. They usually leave the keys in the ignition don't they?"
Minutes later...
"Hop on everybody!"
"You know, I was kidding when I said that..."
Halo needs more dialogue at the side. It already has witty humour in the writing but it just needs more passive lines like these be spoken. It's very lonely after every firefight and my little A.I friend doesn't talk to me all that much.
Agreed, Halo would be better with some more dialogue.
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Btcc22
Joined: Dec 17, 2012
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Posted: Jun 6, 2013 10:51 AM
Msg. 46 of 47
Quote: --- Original message by: cyboryxmen #1 was also annoying too as no amount of skill will help you win once you are smacked over the edge. No amount of skill can save you from that. It would make the game harder but that doesn't mean that the game is not a douche for doing something like that.
Doing something like what exactly? I can't remember the game throwing me off cliffs.
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AllySuzumiya
Joined: Feb 27, 2013
"Kotae wa itsumo watashi no mune ni.."
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Posted: Jun 7, 2013 09:42 AM
Msg. 47 of 47
Quote: --- Original message by: Dickins2 Lumoria is gay. Please wait until your account is at least a day old before asserting your opinions, regarding people's work. Unless Lumoria looks at other Lumorias sexually, It's impossible for Lumoria to be 'gay'.
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