
casual mods
Joined: May 2, 2013
I be chillin
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Posted: May 25, 2013 04:42 AM
Msg. 1 of 7
maximum .map size in mb? is there a limit on tags/lines of script?
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Hell_Jumper_056
Joined: Jan 7, 2010
Halo: Accession
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Posted: May 25, 2013 06:47 PM
Msg. 2 of 7
There is technically no limit on scripts and map files, but obviously the smaller and shorter the better your game will play on everyone's computer. If I made a game that my computer could just barely play, it would most likely not work on someone else's computer. So its good practice to keep that in mind as well as the polygon count on the models themselves.
'The Black Arts of Halo Mods' says "a general limit of 10,000 polygons is recommended (in one map file). This limit allows decent performance on most computers. In Halo terms, performance is measured in frames per second (FPS).
I think there's a dev command that will show FPS but I don't remember what it might be.
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casual mods
Joined: May 2, 2013
I be chillin
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Posted: May 25, 2013 07:21 PM
Msg. 3 of 7
Quote: --- Original message by: Hell_Jumper_056 There is technically no limit on scripts and map files awesome, i plan on creating alot of content and script to stuff into a map.
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ZOBI3KING
Joined: Dec 25, 2012
Look at me, I'm the captain now.
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Posted: May 25, 2013 10:29 PM
Msg. 4 of 7
If you don't want as many limits, you could always string together many .map files i.e. like Lumoria or classic campaign.
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: May 26, 2013 03:14 AM
Msg. 5 of 7
PUSH IT TO THE LIMIT! NO ONE LEFT TO STAND IN YOUR WAY!
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R93_Sniper
Joined: Feb 13, 2011
When in Doubt, RUN!
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Posted: May 30, 2013 11:41 PM
Msg. 6 of 7
If im not mistaken, the max number of objects per BSP chunk is something like 140. max .map size is 128MB, the maximum polycount is 80,000 triangles.
Open Sauce effectively doubles or triples those values, so OS would be pushing that limit REAAAAAAAAAAAAAAAALLY far
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Jun 1, 2013 02:51 AM
Msg. 7 of 7
Quote: --- Original message by: Tiel I demo all my maps on an intel atom netbook before releasing for maximum usability. Specs?
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