
Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 23, 2013 07:06 PM
Msg. 1 of 3
Something like this
SCRIPT FIXED (script script-type-here drop_pod (ai_actors odst) (ai_place odst) (object_create drop_pod) (vehicle_load_magic drop_pod "" odst) )
That may or may not work.
Edited by Dumb AI on May 23, 2013 at 07:12 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 23, 2013 07:09 PM
Msg. 2 of 3
Yes, it should. As for script type, it varies.
Is it gonna drop at the start of the map or sometime later?
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: May 23, 2013 07:15 PM
Msg. 3 of 3
I guess the type should either be dormant or continuous.
(script continuous drop_pod (sleep_until (<= (ai_living_count ai-encounter) 0)) (ai_actors odst) (ai_place odst) (object_create drop_pod) (vehicle_load_magic drop_pod "" odst) )
ai_actors converts the AI encounter into an object list for vehicle_load_magic to work.
(vehicle_load_magic vehicle-name seat-name object-list)
You don't have to worry about seats in this case. "" fills in all seats.
Edited by Dumb AI on May 23, 2013 at 07:18 PM
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