
Delmar
Joined: May 4, 2013
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Posted: May 4, 2013 01:03 PM
Msg. 1 of 4
I've ecountered an error when compiling a map that apparently, nobody else has had here, and I have no idea how to fix it.
This is what I got in the latest debug.txt file. :|
05.04.13 11:39:23 sapien pc 01.00.00.0609 ---------------------------------------------- 05.04.13 11:39:23 reference function: _write_to_error_file 05.04.13 11:39:23 reference address: 401b13 05.04.13 11:39:23 Couldn't read map file './sapienbeta.map' 05.04.13 11:39:24 CreateDevice succeeded with refresh rate = 0 05.04.13 11:39:25 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 05.04.13 11:39:26 Increasing sound decompression buffer size to 1048576 bytes 05.04.13 11:40:29 local player 0, weapon (0x0), deleted unexpectedly 05.04.13 12:46:04 Increasing sound decompression buffer size to 1048576 bytes 05.04.13 12:47:27 WARNING: 11 clusters in structure_bsp levels\test\deathisland\deathisland have no background sound or sound environment. 05.04.13 12:47:27 EAX: 0x088AEF00 05.04.13 12:47:27 EBX: 0xFFFFE301 05.04.13 12:47:27 ECX: 0x09290078 05.04.13 12:47:27 EDX: 0x08890078 05.04.13 12:47:27 EDI: 0x0012F070 05.04.13 12:47:27 ESI: 0x00000000 05.04.13 12:47:27 EBP: 0x0012EF48 05.04.13 12:47:27 ESP: 0x0012EF38 05.04.13 12:47:27 EIP: 0x77397094, C3 8D A4 24 ????? 05.04.13 12:47:27 EXCEPTION halt in \halopc\haloce\source\memory\data.c,#495: object index #79 (0xe327004f) is unused or changed
I have no idea what this means, and in the command prompt window I get a different text.
couldn't read the ./toolbeta.map (When I run the build-cache-file command, it stays there for like 30 or 40 seconds. Until the next thing appears.) file_read('tags\levels\test\deathisland\deathisland.bitmap') error 0x00000026 'R eached the end of the file. ' couldn't read #108 bytes from offset #64 in local tag 'tags\levels\test\deathisl and\deathisland.bitmap' couldn't read elements for bitmap block failed to load bitmap tag 'levels\test\deathisland\deathisland' failed to load scenario_structure_bsp tag 'levels\test\deathisland\deathisland' failed to load structure bsp 'levels\test\deathisland\deathisland' ### FAILED TO LOAD SCENARIO.
Cache pack file bitmaps hits: 0 for 0.00M Cache pack file bitmaps adds/misses: 0 for 0.00M Cache pack file sounds hits: 0 for 0.00M Cache pack file sounds adds/misses: 0 for 0.00M Cache pack file loc hits: 0 for 0.00M Cache pack file loc adds/misses: 0 for 0.00M
Anybody got any idea on how to fix this?
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: May 4, 2013 03:24 PM
Msg. 2 of 4
Quote: --- Original message by: Delmar file_read('tags\levels\test\deathisland\deathisland.bitmap') error 0x00000026 'Reached the end of the file. ' The bitmap tag is corrupt; it ends before it should. You need to replace it, try extracting it, if that fails you can ask someone else for theirs, if nobody hands theirs over, since its the lightmaps, you can even run your own lightmaps, etc.
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Delmar
Joined: May 4, 2013
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Posted: May 4, 2013 11:46 PM
Msg. 3 of 4
I just tried to see if I could extract the bitmaps, but when I opened the file on the HEK+ it just said "no map loaded". So, perhaps you could be so kind and pass me the bitmaps, or tell me where I can find some.
Also, I have no idea how to run my own lightmaps. ._.
-Edit- I downloaded some bitmaps, and updated my bitmap.map file... But, I got another error.
Got this on the cmd prompt.
Couldn't read map file './toolbeta.map' file_read('tags\levels\test\deathisland\deathisland.bitmap') error 0x00000026 'R eached the end of the file. ' couldn't read #108 bytes from offset #64 in local tag 'tags\levels\test\deathisl and\deathisland.bitmap' couldn't read elements for bitmap block failed to load bitmap tag 'levels\test\deathisland\deathisland' failed to load scenario_structure_bsp tag 'levels\test\deathisland\deathisland' failed to load structure bsp 'levels\test\deathisland\deathisland' ### FAILED TO LOAD SCENARIO.
Cache pack file bitmaps hits: 0 for 0.00M Cache pack file bitmaps adds/misses: 0 for 0.00M Cache pack file sounds hits: 0 for 0.00M Cache pack file sounds adds/misses: 0 for 0.00M Cache pack file loc hits: 0 for 0.00M Cache pack file loc adds/misses: 0 for 0.00M
And this one; Debug Text
05.04.13 15:53:31 sapien pc 01.00.00.0609 ---------------------------------------------- 05.04.13 15:53:31 reference function: _write_to_error_file 05.04.13 15:53:31 reference address: 401b13 05.04.13 15:53:31 Couldn't read map file './sapienbeta.map' 05.04.13 15:53:31 CreateDevice succeeded with refresh rate = 0 05.04.13 15:53:33 Sound card doesn't meet minimum hardware requirements. Disabling hardware option. 05.04.13 15:53:33 Increasing sound decompression buffer size to 1048576 bytes 05.04.13 15:55:00 local player 0, weapon (0x0), deleted unexpectedly 05.04.13 16:03:21 file_open('tags\sound\dialog\crewman\conditional\crewman.dialogue') error 0x00000003 'The system cannot find the path specified. ' 05.04.13 16:03:23 couldn't open dialogue tag 'crewman.dialogue'. 05.04.13 16:03:23 failed to load biped tag 'characters\crewman\crewman' 05.04.13 16:03:28 file_open('tags\scenery\halo_destroyed\effects\halo small burning debris.particle') error 0x00000003 'The system cannot find the path specified. ' 05.04.13 16:03:28 couldn't open particle tag 'halo small burning debris.particle'. 05.04.13 16:03:28 failed to load effect tag 'levels\a10\poa_explosions\spewing debris' 05.04.13 16:03:28 failed to load scenery tag 'levels\a10\poa_explosions\poa_fire_emitter' 05.04.13 16:03:28 file_open('tags\scenery\halo_destroyed\effects\halo small burning debris.particle') error 0x00000003 'The system cannot find the path specified. ' 05.04.13 16:03:28 couldn't open particle tag 'halo small burning debris.particle'. 05.04.13 16:03:29 failed to load effect tag 'levels\a10\poa_explosions\spewing debris large' 05.04.13 16:03:29 failed to load scenery tag 'levels\a10\poa_explosions\poa_fire_emitter large' 05.04.13 16:03:35 file_open('tags\characters\marine_armored\shaders\marine_helmet_hud_hires.shader_model') error 0x00000002 'The system cannot find the file specified. ' 05.04.13 16:03:35 couldn't open shader_model tag 'marine_helmet_hud_hires.shader_model'. 05.04.13 16:03:35 file_open('tags\characters\marine_armored\shaders\marine_helmet_hires.shader_model') error 0x00000002 'The system cannot find the file specified. ' 05.04.13 16:03:35 couldn't open shader_model tag 'marine_helmet_hires.shader_model'. 05.04.13 16:03:35 failed to load gbxmodel tag 'levels\c10\devices\helmet\helmet' 05.04.13 16:03:35 failed to load scenery tag 'levels\c10\devices\helmet\helmet' 05.04.13 16:04:03 file_open('tags\scenery\halo_destroyed\bitmaps\halo_explosion_flares.bitmap') error 0x00000003 'The system cannot find the path specified. ' 05.04.13 16:04:03 couldn't open bitmap tag 'halo_explosion_flares.bitmap'. 05.04.13 16:04:03 failed to load lens_flare tag 'vehicles\pelican\effects\pelican explosion_core' 05.04.13 16:04:03 failed to load light tag 'vehicles\pelican\effects\pelican explosion_core' 05.04.13 16:04:04 failed to load effect tag 'vehicles\pelican\effects\pelican explosion' 05.04.13 16:04:04 failed to load model_collision_geometry tag 'vehicles\pelican\pelican' 05.04.13 16:04:04 failed to load scenery tag 'vehicles\pelican\pelican' 05.04.13 16:05:10 EAX: 0x00000000 05.04.13 16:05:10 EBX: 0x00A4CA01 05.04.13 16:05:10 ECX: 0x761C4308 05.04.13 16:05:10 EDX: 0x00000578 05.04.13 16:05:10 EDI: 0x0012D3B0 05.04.13 16:05:10 ESI: 0x00000000 05.04.13 16:05:10 EBP: 0x0012D288 05.04.13 16:05:10 ESP: 0x0012D278 05.04.13 16:05:10 EIP: 0x77397094, C3 8D A4 24 ????? 05.04.13 16:05:10 EXCEPTION halt in \halopc\haloce\source\tag_files\tag_groups.c,#265: tag_get(0x0) expected group 'object' but got group 'gbxmodel'
Edited by Delmar on May 5, 2013 at 12:20 AM
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Delmar
Joined: May 4, 2013
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Posted: May 6, 2013 09:04 PM
Msg. 4 of 4
So, is there any way that I can fix all of those missing files easily? (I installed Halo Custom, without installing the normal halo first, and im not sure if that makes a difference on my missing files or not.)
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