
kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Apr 26, 2013 11:15 PM
Msg. 1 of 4
your comments span multiple lines, yet you only have the comment denotation infront of the first line of each of the multi-line comments. You either need to make the comments single line, or place semicolons in front of both lines of each comment.
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kirby_422
Joined: Jan 22, 2006
Apparently public enemy number 1?
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Posted: Apr 26, 2013 11:24 PM
Msg. 2 of 4
Quote: --- Original message by: thehonorguard I did what you said kirbs but i got this instead;
04.26.13 23:20:05 [place line 29] the value of this expression (in a <void> slot) can never be used.: case the weapon's fire doesn't kill it
04.26.13 23:20:05 recompiling scripts after scenarios were merged. 04.26.13 23:20:05 [place line 1] this left parenthesis is unmatched.: (script startup cuts
And it's just plain fudge since the left parentheses in matched. I'll show it with red.
(script startup cuts (sleep_until (volume_test_objects cutscenestart (players)) 5) ; Stop script execution until a player walks into the trigger) (fade_out 1 1 1 30) (player_enable_input 0) (sleep 60) (volume_teleport_players_not_inside hide hideplayers) ; Hide the players by teleporting them out of the area (cinematic_start) (cinematic_show_letterbox 1) (object_create_anew chief) (object_create_anew deadman) (camera_control 1) ; Let the script control the camera (camera_set cam1 0) (sleep 30) (fade_in 1 1 1 30) (ai_attach chief cinematic1) (ai_attach deadman cinematic1) (ai_command_list_by_unit chief cyborgkill) (sleep 60) (camera_set cam2 0) (sleep 30) (camera_set cam3 0) (ai_command_list_advance_by_unit chief) (sleep 30) (camera_set cam4 0) (sleep 30) (ai_command_list_advance_by_unit chief) (sleep 30) (unit_kill deadman) ; This is included to insure the biped dies, in case the weapon's fire doesn't kill it (sleep 60) (fade_out 1 1 1 30) (sleep 30) (object_destroy chief) (camera_control 0) ; Put the camera back onto the player's FPV (volume_teleport_players_not_inside hide showplayers) ; Puts the player back where s/he should be (cinematic_show_letterbox 0) (cinematic_stop) (sleep 30) (fade_in 1 1 1 30) (player_enable_input 1) )
Looks preety got darn matched to me. and if anyone can make me fix that void stuff i'll really owe you one. Sincerely, Brain-dead idiot.
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Scarecrow
Joined: Nov 27, 2012
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Posted: Apr 27, 2013 07:38 PM
Msg. 3 of 4
One of the commands in your script is missing a " ) "
Have a look through the script and check that all the commands have the correct amount, or send me a copy of the script.
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Hobbet360
Joined: Jan 10, 2012
ProTools > ToolPro
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Posted: Apr 28, 2013 04:36 AM
Msg. 4 of 4
Quote: --- Original message by: waffles
-snip- Edited by waffles on Apr 27, 2013 at 07:42 PM Sounds painful.
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