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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Help with "Vertex Weight Counts"

Author Topic: Help with "Vertex Weight Counts" (5 messages, Page 1 of 1)
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Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Apr 10, 2013 11:34 AM    Msg. 1 of 5       
I was trying to export the Reach DMR model with it's bones and the Bluestreak exporter kept saying
"Exceeded the vertex weight list countSkin:Skin"

It highlights a pill shaped outline and the bone "frame gun" in the bone list for the DMR. I have no clue how to fix that.

It exports just fine without the bones.


Edited by Dumb AI on Apr 10, 2013 at 11:36 AM


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Apr 10, 2013 06:27 PM    Msg. 2 of 5       
Still getting that error.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Apr 10, 2013 07:13 PM    Msg. 3 of 5       
Is it necessary to use weighted verts with a weapon? All parts are mechanical, so it would be simpler to just separate moving parts into objects and link them to the bones rather than using a skin.


Dumb AI
Joined: Sep 18, 2011

Dead.


Posted: Apr 10, 2013 07:45 PM    Msg. 4 of 5       
Quote: --- Original message by: xXxMlgProxXx
That's what happen when you go straight into porting without knowing the other uses of 3ds for Halo.

Stating the obvious doesn't help anybody.


Koo294
Joined: Nov 30, 2008

How is she when she doesn't surf?


Posted: Apr 11, 2013 12:21 PM    Msg. 5 of 5       
Quote: --- Original message by: waffles
No, it doesn't cause issue, its just a different way to get parts movable through nodes. I actually prefer skin modifiers to keep all my geometry together under the same hierarchy.


But it seems to be the skin modifier that's causing the problem in this situation, so why not try this method?

 

 
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