
Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 1, 2013 09:22 PM
Msg. 1 of 27
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SilentJacket
Joined: Jun 9, 2012
-Did I miss something?-
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Posted: Apr 1, 2013 09:44 PM
Msg. 2 of 27
since when were you guys subsidized my Microsoft? 
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Apr 1, 2013 09:44 PM
Msg. 3 of 27
that is a really in-depth video! it really shows the lumoria developer's thoughts on their creation and their plan on how to fix the problems that were present in the previous versions! nice post :)
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eliteslasher
Joined: Jun 30, 2008
Crysis 3!!!!!!! All I have to say. :D
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Posted: Apr 1, 2013 11:02 PM
Msg. 4 of 27
Lol I haven't even clicked the link yet and already I can tell that by Master Noob's, absence of subtlety that I should have no intentions of doing so. 
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MatthewDratt
Joined: Sep 11, 2010
TAKEDOWN IS OUT MattDratt.com
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Posted: Apr 1, 2013 11:13 PM
Msg. 5 of 27
Keeping this a secret for a long time has been really hard! Of course the next big announcement will come at CE3 2013! Edited by MatthewDratt on Apr 1, 2013 at 11:13 PM
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Invader Veex
Joined: Apr 11, 2007
i make poast
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Posted: Apr 2, 2013 01:19 AM
Msg. 6 of 27
I was really expecting it in another built from scratch game :C halo sucks
This reminds me of show me your genitals
btw when is dano's map retina coming out guis Edited by Invader Veex on Apr 2, 2013 at 02:40 AM
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 2, 2013 04:03 AM
Msg. 7 of 27
Lol this thread wasn't deleted with the others :o
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Masters1337
Joined: Mar 5, 2006
halonaminator's unfortunate idol
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Posted: Apr 2, 2013 08:36 AM
Msg. 8 of 27
no its spv4 lumoria
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 2, 2013 11:08 AM
Msg. 9 of 27
Tip to TM: You guys should sell your ideas/IP to Microsoft so that they can release it as seriously over-priced DLC. ;)
(Funny thing is one of MS's managers would probably try to buy it and milk it, due to their great greed :/)
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Apr 2, 2013 01:51 PM
Msg. 10 of 27
Yeah, Didn't you know?
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Jesse
Joined: Jan 18, 2009
Discord: Holy Crust#4500
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Posted: Apr 3, 2013 01:38 AM
Msg. 11 of 27
What if we put a COD MW2 model through tool, does it then become Microsoft's property? :o
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 3, 2013 08:15 AM
Msg. 12 of 27
Quote: --- Original message by: Mootjuh All maps made are already owned by Microsoft. Yes they are, but the concept itself and any additional ideas TM still has are still in their possession, aren't they?
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Apr 3, 2013 12:27 PM
Msg. 13 of 27
Quote: --- Original message by: Jesse What if we put a COD MW2 model through tool, does it then become Microsoft's property? :o Yes, it would. On top of that, you'd be soiling Halo CE forever.
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Apr 3, 2013 02:10 PM
Msg. 14 of 27
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Apr 3, 2013 06:06 PM
Msg. 15 of 27
Quote: --- Original message by: JazQuote: --- Original message by: Mootjuh All maps made are already owned by Microsoft. Yes they are, but the concept itself and any additional ideas TM still has are still in their possession, aren't they? considering most of lumoria's storyline came from the halo e3 trailer, I think Microsoft owns those too.
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 3, 2013 07:31 PM
Msg. 16 of 27
Quote: --- Original message by: master noobQuote: --- Original message by: JazQuote: --- Original message by: Mootjuh All maps made are already owned by Microsoft. Yes they are, but the concept itself and any additional ideas TM still has are still in their possession, aren't they? considering most of lumoria's storyline came from the halo e3 trailer, I think Microsoft owns those too. a. have you even watched that video? b. have you even played lumoria c. are you sane
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Apr 3, 2013 08:03 PM
Msg. 17 of 27
Quote: --- Original message by: Higuy a. have you even watched that video?
b. have you even played lumoria
c. are you sane I love how you are now trying to defend your little joke :)
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Higuy
Joined: Mar 6, 2007
@lucasgovatos
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Posted: Apr 3, 2013 08:16 PM
Msg. 18 of 27
Quote: --- Original message by: master noobQuote: --- Original message by: Higuy a. have you even watched that video?
b. have you even played lumoria
c. are you sane I love how you are now trying to defend your little joke :) you did not answer c
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Apr 3, 2013 08:30 PM
Msg. 19 of 27
Quote: --- Original message by: Higuy you did not answer c I didn't think you cared <3
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KingFisher
Joined: Jun 10, 2011
Creativity is the main element of level design.
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Posted: Apr 4, 2013 12:39 AM
Msg. 20 of 27
I find it entertaining that some people can be hateful and jealous because they can't do anything on par to other peoples successes; let alone, close to it.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Apr 4, 2013 01:05 AM
Msg. 21 of 27
Quote: --- Original message by: KingFisher I find it entertaining that some people can be hateful and jealous because they can't do anything on par to other peoples successes; let alone, close to it. to whom do you refer? yourself? that is a pretty hateful comment.
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KingFisher
Joined: Jun 10, 2011
Creativity is the main element of level design.
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Posted: Apr 4, 2013 03:16 AM
Msg. 22 of 27
Obviously the people who respond have answered. Good job proving who I was talking about.
Try to contribute to the community before talking labeling a map/mod design as crappy.
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Jaz
Joined: Mar 21, 2010
[Insert sarcastic comment here]
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Posted: Apr 4, 2013 04:17 AM
Msg. 23 of 27
Quote: --- Original message by: KingFisher Obviously the people who respond have answered. Good job proving who I was talking about.
Try to contribute to the community before talking labeling a map/mod design as crappy. There are so many issues with that attitude; the greatest, though least likely, being that with that kind of attitude, any non-politician should be disallowed from any decisions regarding a country at large and major decisions regarding warfare. Basically if everyone had the kind of attitude, in which only those involved with the medium may review any media within the medium or decisions within the medium, we would all be doomed. Just in case, you can't read behind the lines, here's a basic overview of the more relevant point behind the provided cryptic statement: We are all consumers. We are necessary for each 'industry' to survive. Though media may always survive in a form; without consumers, it can not exist in a public form nor can it be placed into a 'genre' or expanded into an 'industry'. We all have the knowledge required to judge any piece of media. This is due to our sense of hearing and our sight as well as multiple hormones within our bodily systems including adrenaline. These allow us to experience media in a manner which could be considered by some as 'spiritual', due to the often unexplained feelings which arise. Many of us consumers happen to have developed 'interests' within specific forms of media due to our experiences. This means that we have what could be considered more in-depth knowledge within the media. Though this allows us to make more logical judgements within our chosen media, we remain consumers as well as humans. Our primary method of judging any media is still through the earlier-mentioned 'feelings' or 'emotions' which we experience. Some of those who may have interests in a specific form of media decide to work within this area. This means that they may have even more in-depth knowledge of the media and experience in creating products within the media. Though this allows them to make more logical judgements and judgements which consider other factors such as the difficulty of producing the media, it could again be said that they remain consumers as well as humans. Their primary method of judging any media is still through the earlier-mentioned 'feelings' or 'emotions' which they experience. Now, just to make sure you understand this and we have no further foolishness, Whether you have knowledge of mapping or anything is unimportant. Yes, you can make more informed judgements. However, it's your experiences that allow you to truly judge media or in this specific case, Lumoria or any Halo campaign. You do not need experience in mapping to be able to judge a map. All you need is human emotions and a functional bodily system which produces hormones.(Deciding whether or not to roll out an insult from this. :/)
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Apr 4, 2013 10:00 AM
Msg. 24 of 27
tl, dr
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Svanke Svans
Joined: Apr 3, 2012
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Posted: Apr 4, 2013 04:29 PM
Msg. 25 of 27
thankfully this is just another predictable april fools than having to play another shlock
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KingFisher
Joined: Jun 10, 2011
Creativity is the main element of level design.
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Posted: Apr 4, 2013 09:55 PM
Msg. 26 of 27
Quote: --- Original message by: Thorolf KveldulfssonQuote: --- Original message by: KingFisher Obviously the people who respond have answered. Good job proving who I was talking about.
Try to contribute to the community before talking labeling a map/mod design as crappy. Good job proving that you're an asshat. Try to do some research before you start assuming and labeling people as hateful or jealous. I've been contributing since 2006. And you obviously didn't bother to read my previous post as I didn't even mention anything about the project. You called the project a joke. It's fine, you can be hateful towards higuy and lodex for all I care, but you can't deny that Lumoria was a decent enough project. I'm still wondering who you are before your 2012 account??? I know that Higuy and Lodex can really piss off some people around here, but you can't deny the fact that Lumoria was a good project.
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master noob
Joined: Aug 10, 2012
343Industries Advocate
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Posted: Apr 4, 2013 10:35 PM
Msg. 27 of 27
Quote: --- Original message by: KingFisher you can't deny that Lumoria was a decent enough project. on higher difficulties the ridiculously large amount of enemies on screen force hide-and-seek gameplay, far inferior to halo 1's run-and-gun legendary fun gameplay.
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