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»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE General Discussion »Gmax Texture Tiling Problem ...?

Author Topic: Gmax Texture Tiling Problem ...? (5 messages, Page 1 of 1)
Moderators: Dennis

renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Mar 31, 2013 12:11 AM    Msg. 1 of 5       
As some of you may know, I'm modeling the stage for this year's CE3 event.

I've been modeling in general for about seven years now, so I like to think I got the
hang of it... in SketchUp; sadly, I can't say the same for Gmax. However, I did get far
enough to successfully import my SU creation into Gmax. The model, textures, image
tiling... Everything seemed to go perfectly.

Then after some UVW mapping and texture specular/glossiness level changes, I used the
Bluestreak to export the model into a JMS file. When that finished, and I looked back at
my supposedly-finished model, it looked something like this...

(SketchUp snapshot, but the GMAX version didn't have tiling problems at first, so it
essentially looked like this)

....to this.

(note how the textures are stretched up, making the black, wooden tiles on the side into
distorted planks)


Does anyone have any idea what might've caused this?

Thank you!


PS: Other images that may or may not help:


(link to larger version here: https://lh3.googleusercontent.com/-FWSc0nlg_lo/UVe3Jyj8-iI/AAAAAAAAChI/8ahlhL0WYTQ/s1600/uvw.jpg )

IMPORTANT -I'm going to be on vacation for the next few days,
so I can't promise any timely responses until when I'm back on the 3rd.
Sorry, and thank you beforehand for your help!
Edited by renegade343 on Mar 31, 2013 at 12:13 AM


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Mar 31, 2013 04:30 AM    Msg. 2 of 5       
your material editor settings look fine to me.

is this below image ingame?


i'm just wondering if it's not a bluestreak problem, then it looks like the paneling shader might be referencing the wrong bitmap, that's kinda too obvious a mistake to make so i'm thinking is bluestreak at fault here.


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Mar 31, 2013 08:24 AM    Msg. 3 of 5       
Well, this is my first time using Gmax ever, so I have no clue what the "obvious" problems
even are..

No, that screenshot's from Gmax.


ally
Joined: Jun 23, 2010

Aye Ready


Posted: Mar 31, 2013 09:40 AM    Msg. 4 of 5       
okay, what about when you did any unwrap uvw work, after setting the way you wanted the textures to look did you make sure to right click on unwrap uvw in the window and select
collapse to, then hit yes to make sure the texture stayed how it was set.?

edit: also i noticed your texture is .jpg, you know to use .tiff for textures in haloce?
Edited by ally on Mar 31, 2013 at 09:44 AM


renegade343
Joined: Jun 26, 2012

CE3 Stage Modeler, Editor, and Writer


Posted: Mar 31, 2013 08:05 PM    Msg. 5 of 5       
I did not do that, but I clicked that flashlight-looking button below the Modifier List.
I'll try that once I'm back.


...oh, they have to be in TIFF? (and I read up on this too) and the resolutions have to
be in powers of two? ...crap.
(Does this apply for UVW maps, too?)

 

 
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