
clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Feb 18, 2013 12:50 AM
Msg. 1 of 12
http://www.xfire.com/videos/5e43bc this is one of my better AI mods. just like in the description, it simulates a team slayer match. i know i played terrible, I suck at PC halo MP. what do you guuys think?
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game user10
Joined: Dec 9, 2011
Who is the Overseer?
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Posted: Feb 18, 2013 02:08 AM
Msg. 2 of 12
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MoooseGuy
Joined: Aug 10, 2008
I Approve This Message.
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Posted: Feb 18, 2013 02:35 AM
Msg. 3 of 12
First video just looks like dumbed down AI. Second video actually looks like multiplayer, with moving around and nade throwing/spamming like real players do.
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Feb 18, 2013 02:48 AM
Msg. 4 of 12
1st of all, "Realistic-Artificial Intelligence"? LOL, just call it better AI.
totally agree with MoooseGuy. Just a little tweak on the 2nd one and its good to go.
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game user10
Joined: Dec 9, 2011
Who is the Overseer?
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Posted: Feb 18, 2013 03:39 AM
Msg. 5 of 12
Thanks dudes. What kinda tweaks would improve them? I got a nadespammer variant, a pistol variant, a pistol pro variant, flame variant and of course the assault rifle variant. Plus the Lucario biped easter egg.
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CorpseManTS
Joined: Nov 16, 2008
Sorry, I cant hear u with my bullet in your mouth!
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Posted: Feb 18, 2013 03:55 AM
Msg. 6 of 12
weapon damage modifiers maybe? medium accuracy, low chance of bombardment attack(super long range). well its up to you, surprise us~!
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game user10
Joined: Dec 9, 2011
Who is the Overseer?
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Posted: Feb 18, 2013 03:58 AM
Msg. 7 of 12
Damage modifiers are at 0 for full damage. They rarely use the teleporters, though. I'm turning down their melee range, because it usually turns into one-on-one brawls.
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 18, 2013 10:08 AM
Msg. 8 of 12
Make sure you have a variant that berserks really easily.
Some players could become angry and start fighting very aggressively (I do that sometimes) Edited by Dumb AI on Feb 18, 2013 at 10:11 AM
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Feb 18, 2013 12:51 PM
Msg. 9 of 12
wow...after watching the 2nd one i realized mine isn't very good. there's not much variety, just a bunch of AR guys running around. I actually have more varients based off players i've seen online, but if i put those in it would sound like i'm just copying the 2nd guy. thanks for the constructive criticism guys. >bummed<
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renegade343
Joined: Jun 26, 2012
CE3 Stage Modeler, Editor, and Writer
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Posted: Feb 18, 2013 08:15 PM
Msg. 10 of 12
It's alright, no worries...
If y'all need any more samples for player behaviors and recording doesn't take hours to do, I'm willing to volunteer?
I like to rely on pistols and snipers at a closer range than the average player, but aggressively use the AR and melee on vehicles and players alike. And I like to think I'm good at aiming grenades over long distances P: Edited by renegade343 on Feb 18, 2013 at 08:17 PM
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Dumb AI
Joined: Sep 18, 2011
Dead.
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Posted: Feb 18, 2013 08:42 PM
Msg. 11 of 12
I like to think that I am an excellent brute.
Charge in and land as many shots on the head and body as possible.
And then end up dead near 1 or more bodies. Edited by Dumb AI on Feb 18, 2013 at 08:44 PM
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clonecam117
Joined: Dec 11, 2012
Now a professional VFX/particle effect artist.
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Posted: Feb 18, 2013 10:35 PM
Msg. 12 of 12
Hey, sure, guys, i'd love you to help. add me on xfire, clonecam117
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