A Community discussion forum for Halo Custom Edition, Halo 2 Vista, Portal and Halo Machinima

Home  Search Register  Login Member ListRecent Posts
  
 
»Forums Index »Halo Custom Edition (Bungie/Gearbox) »Halo CE Technical / Map Design »Unpickupable Weapons?

Author Topic: Unpickupable Weapons? (3 messages, Page 1 of 1)
Moderators: Dennis

Stevedoggen
Joined: Jan 14, 2013

#Byf4Lyf


Posted: Feb 13, 2013 08:00 AM    Msg. 1 of 3       
I have a few weapons in my tags piles, like a human detached turret, a Zteam pistol and a smg that when added to a map, will appear, but can't be picked up. If you start yourself off with them, you are simply down a weapon, as it will act like you don't have one?
What causes this, and how can it be fixed? I want to use those tags... :'(


XlzQwerty1
Joined: Aug 6, 2009


Posted: Feb 13, 2013 08:02 AM    Msg. 2 of 3       
In the weapon tag, change the label to something that the cyborg animations support, e.g. ar for assault rifles. It's because the weapon is not supported by the third person animations. It won't be usable unless you create new animations to match the label or to rename the label to something already usable.


Stevedoggen
Joined: Jan 14, 2013

#Byf4Lyf


Posted: Feb 13, 2013 09:15 AM    Msg. 3 of 3       
Worked like a charm! Thanks

 

 
Previous Older Thread    Next newer Thread







Time: Fri January 20, 2023 9:28 AM 94 ms.
A Halo Maps Website