
Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: Feb 13, 2013 06:41 AM
Msg. 1 of 3
I understand that to add a grenade type you need to: 1. edit globals.globals in OS guerilla and add a grenade slot, filling in the appropriate boxes 2. add it as a weapon in the tab a little further down the globals.globals tag 3. correct the grenade hud interface. 4. add it in sapien. 5. make map, and play. Now, am I missing anything, because I am having the following problem in my map.
It compiles fine, and entering the map, it is where it is and looks like it is meant to. However, on picking it up, the game mistakes it for a plasma grenade, and gives me a plasma instead of the spike grenade I am picking up. The HUD is therefore, unable to switch to the spike grenade slot (which I'm not sure even works, but wouldn't matter much anyway). I'm still not 'great' with guerilla, but I can't think of what I am missing. Anyone attempted to add a 3rd and/or 4th type before and knows what they are doing?
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ZX 707
Joined: Feb 15, 2012
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Posted: Feb 13, 2013 12:35 PM
Msg. 2 of 3
In the equipment tag for the grenade, go down to the bottom and change the grenade type to "custom 2." You have it set on plasma right now.
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Stevedoggen
Joined: Jan 14, 2013
#Byf4Lyf
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Posted: Feb 13, 2013 11:04 PM
Msg. 3 of 3
Thankyou, works great now! http://www.youtube.com/watch?v=HTtbM9v4qBo&feature=youtu.be Edited by Stevedoggen on Feb 17, 2013 at 12:10 AM
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